At 3GSM, NVIDIA demonstrated a prototype implementation of OpenKODE 1.0 (think DirectX for handhelds) showing multi-tasking in a multi-windowed environment; fully accelerated translucent window compositing, and innovative 3D UI widgets with transition effects. A video capture of this demo is available on YouTube. As noted by engaget "the combination definitely impresses, with full 3D games, seemingly high-quality video, and other multimedia capabilities on full display, not to mention a fairly snazzy and customizable interface".
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JBenchmark 239 is a 3D performance benchmark suite for Java Binding for the OpenGL ES API (JSR 239) compatible devices. The new benchmark not only measures Java based OpenGL ES 1.0 and 1.1 application performance, but also lets direct comparison to native OpenGL ES and Java Mobile 3D Graphics (JSR 184) results. As the high performance mobile engines all use OpenGL ES for underlying rendering, these measurements will also help finding bottlenecks in current Java implementations.
The International Mobile Gaming Awards (IMGA) today announced the 25 games that have been shortlisted to enter into the next stage of the competition. Five games from each of the following categories were selected: the Best Interactive Experience Award, the Best Use of Connectivity, the Excellence in 3D Award, the Most Innovative Game Award and the Best Use of Flash Award.
STMicroelectronics has licensed the ARM Cortex-A8 processor to use with its own Nomadik multimedia applications processors for mobile gaming, video calling and location-based mapping services. The Cortex-A8 supports the OpenMAX standard for accelerated image, audio and video processing.
The latest release of the PowerVR Insider SDK, version 1.9, is the biggest yet. It features over 30 variants supporting a wide range of platforms, from SoC applications processors such as TI’s OMAP2 and Freescale’s iMX31 to consumer products using PowerVR-enabled SoCs such as the Sony Ericcson P990/M600/W950 mobile phones and Dell Axim X51v PDA. A wide range of API and OS are supported too, including OpenGL ES and OpenVG APIs running on Symbian, Linux, and WinCE5. A Beta OpenGL ES 2.0 SDK is available now to lead PowerVR Insider members.
BlenderPocket is an open source, handheld devices port of Blender 3D open-source software for 3D modeling, animation, rendering and playback. The new v2.42 is based on the new Blender 2.42 release and runs using the Rasteroid 3 OpenGL ES implementation (using a wrapper for any missing desktop OpenGL functions).
EE Times notes that Apple will be using Nvidia chips in their next Video iPod. Speculation is that this will add 3D graphics functionality. Nvidia's GoForce handheld GPUs support OpenGL ES 1.1 with Pixel Shading Extensions. Nvidia also recently demonstrated OpenMAX MPEG-4 audio and video decoding on the GoForce 3D GPU.
The Inquirer talks about the Nokia93 phone and its support for OpenGL ES 1.1. The conclusion: "I think that we graphics people have to pay much more attention on the handheld market as things are beginning to get mildly exciting."
If you are using and testing COLLADA 1.4, the COLLADA work group has setup a public version of Bugzilla for reporting and tracking any issues or problems. Khronos members may use the internal bug tracking system. Non-members can also participate by using the public Bugzilla system.
Kynapse is an middleware solution for large scale A.I. behavior simulation that lets non player characters move around in any 3D dynamic world, understand their environment, hide, communicate, cooperate, drive vehicles, etc. The 4.0 version supports hierarchical PathFinding and data streaming both for PathFinding and 3D perception, very large number of entries, and COLLADA import.