Samsung licensed ARM's Mali-SVG-t technology for use in its mobile handsets. The Mali-SVG-t software offers an enhanced user experience, helping with 2D object tasks and provides a middleware layer compliant with the SVG-t 1.2 specification optimized for ARM processors.
Intel Corporation and Nokia announced a long-term relationship to develop a new class of Intel® Architecture-based mobile computing device and chipset architectures. It will combine the performance of powerful computers with high-bandwidth mobile broadband communications and ubiquitous Internet connectivity. Intel will also acquire a Nokia HSPA/3G modem IP license for use in future products.
The sample code from the OpenGL ES 2.0 Programming Guide has been ported to run on the iPhone 3G S. There is also a new free e-Chapter on developing with OpenGL ES 2.0 for the iPhone 3G S. Both are available for download from the book website.
The new iPhone 3G S uses an incompatible graphics library from the previous phones. The iPhone 3G uses the OpenGL ES 1.1 library while the 3G S uses the OpenGL ES 2.0, and the two are not compatible as OpenGL ES 2.0 is a superset of 1.1. This was a deliberate decision by Khronos, so that it could make some large performance improvements. One of the biggest features is the addition of pixel shaders, which gives considerable flexibility in making 3D content. Both Jonathan Hirshon and Jon Peddie weigh in on why this move probably won't be a problem. Link to story in Japanese.
GUIliani is a C++ software MVC framework that supports XML which enabling the creation of platform independent, appealing graphical user interfaces for embedded systems. GUIliani supports many platforms such as Linux, VxWorks, WindowsCE, Windows Mobile, uCLinux and NIOS. Support back-end renderers include OpenGL-ES, SDL, GDI, GDI+, DirectFB and eVRU.
The Khronos Group has announced a detailed schedule of the upcoming Developers University session at this years Game Developers Conference 2009. This all day session will teach you about cross-platform APIs for advanced graphics and media acceleration. The Khronos Session will cover four major topics, OpenCL, OpenGL, COLLADA and the Khronos Mobile API Ecosystem:
- OpenGL 3.1 - a streamlining of the OpenGL API that also adds cutting edge acceleration functionality
- OpenCL 1.0 - portable heterogenous parallel computing that works smoothly with OpenGL to open a new world of visual computing opportunities
- OpenSL ES 1.0 - an API for enhanced mobile audio that forms the final piece of the Khronos mobile ecosystem
- Accelerated 3D for the Web - a new initiative spearheaded by Mozilla with Khronos to bring dynamic 3D graphics to web content everywhere.
Imagination Technologies announces further details of the first POWERVR SGX graphics IP core with multi-processor (MP) core support. The technology, henceforth POWERVR SGX543MP, is being delivered to customers in SGXMP2 (two-core) to SGXMP16 (16-core) variants. The cores support Khronos APIs including OpenGL™ ES 2.x, OpenVG™ 1.x and OpenCL™. With the POWERVR SGX543MP family Imagination continues to extend its leadership of the embedded graphics acceleration market with blistering POWERVR solutions which address the rapidly growing demands for high performance graphics in a wide range of consumer electronics segments. Imagination’s graphics IP cores now range from SGX520, the world’s smallest OpenGL™ ES 2.0 mobile core, to SGX543MP16 for high-performance console and computing devices. Some of the innovative technology behind POWERVR SGX543MP is being revealed in a keynote presentation at the 4th annual Multicore Expo.
Neil Trevett, President of the Khronos Group, gave an interview with The Inquirer at MWC last week. Have a read about the Green Goblin's Veep of Embedded Content. Openness was the dominant theme in this discussion on the Open Standards consortium, the Khronus group.
Qualcomm announces new chips that integrate their proprietary Scorpion CPU and ATI's OpenGL ES 2.0 GPU, which is now owned by Qualcomm.
Imagination and Samsung will demonstrate the Omnia HD i8910's stunning shader-based graphics capabilities. Samsung’s new Omnia HD smartphone is a Symbian-based handset built on a Texas Instruments OMAP3 chip with Imagination’s POWERVR SGX graphics processing technology. Demonstrations of OpenGL ES 2.0 shader-graphics content created with Imagination’s development tools will be on show at Imagination’s stand at MWC, Hall 2 #2A05. The POWERVR Insider SDK is fully compliant with the Khronos OpenGL ES 2.0 API.