Tom Olson, Director of Graphics Research at ARM, thinks he knows what the killer app for OpenCL is going to be. Have a seat, and pop over to Tom's blog to learn what the killer app for OpenCL will be. It may not be what you think.
Thanks to the flexibility of COLLADA being an XML based language, the COLLADA Working Group continues to grow with new members from many diverse disciplines that employ 3D technologies. Many of our members turn to Khronos standards such as COLLADA, OpenGL ES and WebGL to support 3D content that can take advantage of web protocols and the forthcoming HTML5 suite of standards. The synergy between the industry's 3D applications and Khronos standards motivates best-in-class COLLADA coherent products; products that soon will have the potential to operate within native 3D enabled browsers. This summer at Siggraph, we welcome you to join us at the COLLADA Birds of a Feather session on Tuesday, July 27 from 1:00 pm - 3:00 pm in the Los Angeles Convention Center, Room 402A, to hear from some of these members on how they employ COLLADA. You'll also learn more about our current working group efforts and our plans for the future. We hope you will join us!
While sitting on the "apps everwhere" panel at MobileBeat, Neil Trevett, vice president of mobile content development at Nvidia and president of the Khronos Group coined "Mobile is the web, the web is mobile" when announcing that PCs will soon seem very archaic. Mobile computing is the future.“Apps Everywhere” panel at MobileBeat.
Although not specifically related to a Khronos API, I figured this a fun way to start the week. At walkingrandomly.com, the author gives a short summary of The Linpack benchmarks used to benchmark Super Computers, and how he benchmarked his Android phone. So, just how many times faster is the latest Android phone when compared to a 1979 1 CPU Cray computer? Check out the article for the answer.
All of the session slides from the 2010 GDC Khronos Group sessions are available online in PDF format. Slides sets available include:
Rightware will demonstrate ‘Mobile App Store’ application, designed and implemented using Kanzi user interface solution, running in various mobile devices at Mobile World Congress in Barcelona from February 15th through February 18th. Key advantage of the Kanzi solution is “design-once, deploy everywhere” cross-platform support for the leading mobile operating systems, including Android, Blackberry, Linux, Maemo, Moblin, iPhone OS, Palm Web OS, Symbian OS, and Windows Mobile. Kanzi solution is build on top of industry standard OpenGL ES graphics API. A video featuring some capabilities of Kanzi is available online.
Vivante Corporation announced that Marvell has deployed Vivante’s GC-series graphics processors in the new Marvell® ARMADA™ range of application processors. "Marvell is a recognized leader in delivering a range of SoC products with leading edge performance and functionality," said Wei-Jin Dai, Vivante CEO. "Marvell’s ARMADA application processors showcase the leading edge applications that are possible when best-in-class CPUs are combined with Vivante’s high performance GPUs. Vivante has been working with Marvell and their customers along with the application and middleware ecosystem to bring an immersive multimedia user experience to a new class of consumer devices."
Imagination Technologies reports mobile graphics hit a new milestone this month with over 100 leading consumer electronics products now using Imagination's POWERVR SGX to deliver advanced shader-based graphics. Enabling over 25 handsets and over 75 netbook and mobile Internet device (MID) products, Imagination's POWERVR SGX is the driving force behind the delivery of OpenGL ES 2.0 into the hands of consumers.
The upcoming Palm Pixi will have the new MSM7627 chipset from Qualcomm giving close to the same performance as the Pre. Featuring two ARM cores integrated as a single chip – a dedicated CPU core and a dedicated modem processor – 320MHz application DSP for multimedia supporting full 30 fps WVGA encode/decode, 200MHz hardware-accelerated 3D graphics core supporting OpenGL ES 2.0, high-resolution camera and integrated GPS.
iPhones Wikipedia has posted a short video from Tap Tap Tap comparing the framerates between an iPhone 3G running OpenGL ES 1.1 and an iPhone 3GS running OpenGL ES 2.0.