Mobile Phones related stories

OpenGL ES 1.1 and 2.0 framerate comparison on iPhone 3G and 3GS

iPhones Wikipedia has posted a short video from Tap Tap Tap comparing the framerates between an iPhone 3G running OpenGL ES 1.1 and an iPhone 3GS running OpenGL ES 2.0.

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Symbian Exchange & Exposition London October 2009

SEE 2009 is where the Symbian community comes together to share, to create, to network, to learn and to have lots of fun! Khronos Members Qualcomm Nokia, Sony Ericsson and ST Ericsson will be sponsoring this years SEE2009. The event will be held in Earls Court 2 London England from October 27 - 28 2009. Exhibiting this year among others will be Arm, Broadcom, Fujitsu and Imagination Technologies.

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SIO2 Free Open Source Game Engine for iPhone and iPod Touch v1.4 is out!

SIO2 Interactive has released version 1.4 of its Open Source Game Engine. With an impressive list of new features the core has gone though a major optimization and now perform up to 40% faster! The SIO2_SDK comes with a set of 20 tutorials, video tutorials, documentation and online support.

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NaviCAD and Spore COLLADA Files

As reported by The Khronos Group, Spore now provides a cheat that allows Creators export their models in COLLADA file format. NaviCAD accurately displays the mesh and texture-mapping elements of the Spore COLLADA files. The NaviCAD developers are working on an update to handle all the COLLADA elements generated by the Spore COLLADA export cheat and have posted a slightly-modified Spore creature Hyla-Test in the Sample Models Search section of the app. NaviCAD is the only iPhone application that allows users to view COLLADA files including models from the Google 3D Warehouse.

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Khronos attending Siggraph 2009 - event page updates, BOFs announced

The Khronos Group will be attending Siggraph again this year, and have announced 3 BOF's. This year Khronos will be hosting another OpenGL BOF, an OpenCL and a COLLADA BOF. Complete details are on Khronos' Siggraph events page. Although the discount registration period is over, Siggraph is offering to those who are unemployed, a special discount in order to help offset the current economic conditions. Complete details are on this page. The Khronos Group looks forward to seeing all of you this year at Siggraph.

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Samsung licenses ARM’s Mali-SVG-t technology

Samsung licensed ARM's Mali-SVG-t technology for use in its mobile handsets. The Mali-SVG-t software offers an enhanced user experience, helping with 2D object tasks and provides a middleware layer compliant with the SVG-t 1.2 specification optimized for ARM processors.

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Intel and Nokia forge strategic relationship helping shape the next era of Mobile Computing

Intel Corporation and Nokia announced a long-term relationship to develop a new class of Intel® Architecture-based mobile computing device and chipset architectures. It will combine the performance of powerful computers with high-bandwidth mobile broadband communications and ubiquitous Internet connectivity. Intel will also acquire a Nokia HSPA/3G modem IP license for use in future products.

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OpenGL ES 2.0 Programming Guide updated for iPhone 3G S

The sample code from the OpenGL ES 2.0 Programming Guide has been ported to run on the iPhone 3G S. There is also a new free e-Chapter on developing with OpenGL ES 2.0 for the iPhone 3G S. Both are available for download from the book website.

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Could the iPhone Trip While Leaping Forward?

The new iPhone 3G S uses an incompatible graphics library from the previous phones. The iPhone 3G uses the OpenGL ES 1.1 library while the 3G S uses the OpenGL ES 2.0, and the two are not compatible as OpenGL ES 2.0 is a superset of 1.1. This was a deliberate decision by Khronos, so that it could make some large performance improvements. One of the biggest features is the addition of pixel shaders, which gives considerable flexibility in making 3D content. Both Jonathan Hirshon and Jon Peddie weigh in on why this move probably won't be a problem. Link to story in Japanese.

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TES Electronic Solutions announces GUIliani framework using OpenGL ES and OpenVG

GUIliani is a C++ software MVC framework that supports XML which enabling the creation of platform independent, appealing graphical user interfaces for embedded systems. GUIliani supports many platforms such as Linux, VxWorks, WindowsCE, Windows Mobile, uCLinux and NIOS. Support back-end renderers include OpenGL-ES, SDL, GDI, GDI+, DirectFB and eVRU.

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