WebGL related stories

Penn graphics students final project presentations today

• Tags: Vulkan WebGL

Join Patrick Cozzi and his Penn graphics students final project presentations in a live stream December 11th at 5pm EST. There will be 19 4-minute presentations in total. Topics include rendering clouds, terrain, ocean, forests, weather, VR, voxels, ray marching, and more. A complete list of projects can be found online here.

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Khronos London Chapter Christmas meet-up bash

• Tags: WebGL Chapters london workshop

The Khronos London Chapter is holding a Christmas Extravaganza with a great line up of speakers and lots of door prizes. Speakers included from Away3D, ARM, KDAB, Unity and Intel. Food and drink will be served. Space is limited to 60 people and the event is already half full. Register today!

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Creating animated glTF Characters with Mixamo and Blender

• Tags: glTF


glTF provides a web-friendly runtime format that can be used to deliver animated models. Mixamo, by Adobe, provides an easy way to get started with character animation. In this post, I’ll go through my workflow for using Mixamo and Blender to rig, animate, and export a character to glTF 2.0.

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Qt 5.10 beta introduces initial Vulkan support and a preview of a Qt WebGL Streaming Plugin

• Tags: Vulkan WebGL

The Qt Company, a Khronos member, has recently announce Qt 5.10 Beta. A few new features with Qt 5.10 include initial support for Vulkan and a preview of Qt WebGL Streaming Plugin. ICS has posted a blog to walk you through the new WebGL feature.

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Immersed 2017 coming to Toronto next week, October 19

• Tags: augmented reality VR AR

Immersed is the East Coast event for industry and professionals working with technologies like virtual reality, mixed reality, augmented reality, stereoscopic 3D, and more. Taking place October 19-21, 2017 at the Ontario Science Centre in Toronto, Canada, Immersed features a who's who line-up of speakers from Intel, HP, Nvidia, The Khronos Group, Google, IBM, Lytro, FORREC, Groupe Média TFO, Space Channel, Tom's Hardware and many more.

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Neil Trevett speaking at 2017 ISMAR in France

• Tags: glTF WebGL Event OpenXR

Neil Trevett will be speak about Khronos Standards for AR at the 2017 ISMAR conference in Nantes France this week. Learn more about this talkbeing held as part of the Workshop on Standards for Mixed and Augmented Reality at the ISMAR conference.

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WebGL-Based Everest Panorama Project Won a Red Dot Design Award

• Tags: award WebGL


Everest Panorama has become the first WebGL project ever to win a prestigious Red Dot Design Award. Red Dot Design Award dates back to the year 1955. It is granted by the European institution Design Zentrum for outstanding achievements in the field of industrial design. The best works are showcased in the Red Dot Museum in Essen, Germany. The Everest Panorama project is a unique fusion of modern web technologies that seamlessly blends multimedia features with 3D environment, Yandex.Maps (a Google Maps equivalent) and panoramic pictures. It tells a story of an exhausting, yet fascinating journey of a group of mountain climbers to the summit of Mount Everest.

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WebAssembly support in Magnum OpenGL graphics engine

• Tags: WebGL OpenGL


The open source C++11/C++14 and OpenGL graphics engine Magnum recently added first-class WebAssembly support. An article on the official blog explains how to easily compile your C++ projects to WebAssembly, compares it to asm.js and mentions a few useful tips for best online experience. Last but not least, there's a bunch of online demos that use both WebGL 1 and 2, showing how a single codebase can be run both natively and in the browser.

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WebGL helps machine learning comes to your browser

• Tags: WebGL Machine Learning

There’s now a JavaScript library for executing neural networks inside a webpage, using the hardware-accelerated graphics API available in modern web browsers. Developed by a team of MIT graduate students, TensorFire can run TensorFlow-style machine learning models on any GPU. TensorFire works using the WebGL standard, a cross-platform system for rendering GPU-accelerated graphics in browsers. WebGL supports GLSL, a C-like language used to write shaders, which are short programs used to transform data directly on the GPU.

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SIGGRAPH 2017: Khronos related sessions for August 1st - OpenGL, Vulkan & WebGL

• Tags: SIGGRAPH Vulkan WebGL OpenGL

SIGGRAPH 2017: Two great sessions today covering OpenGL, Vulkan and WebGL. Be sure not to miss "Cesium: 3D Globes on the Web" at 10:30AM and in the afternoon "NVIDIA: OpenGL and Vulkan Support for 2017". Get details on these sessions and other Khronos standards related sessions on the new Khronos website.

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