WebGL related stories

3D/Mixed Reality Day in Milano

• Tags:

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The Khronos Milano Chapter is excited to collaborate with Microsoft Italia inaugurating the first event in Milan, Italy on June 6, showing the new 3D frontiers for Virtual Reality enthusiasts, advocates, creators, users and consumers. Bringing together a fantastic lineup of speakers coming from all over Europe, at the 3D & Mixed Reality Day attendees will have a unique insight into new technology advancements and business possibilities opening up in the Virtual, Augmented and Mixed Reality industries.

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Neil Trevett talk from AWE on the current state of WebVR/WebAR

• Tags: glTF Vulkan WebGL OpenXR

Neil spoke at AWE 2017 last week on the current state of WebVR/WebAR, and the opportunities and challenges associated to it. The slides are now available online.

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Google Summer of Code projects announced for 2017

• Tags: SPIR Vulkan WebGL OpenCL OpenGL phoronix

As mentioned on Phoronix, Google just announced GSoC 2017 Projects. Included in the list are several Khronos related projects:
• Software Renderer for Vulkan (Vulkan, SPIR-V)
• 3D Hardware Acceleration in Haiku (OpenGL)
• Cross Platform GUI for CCExtractor (OpenGL
• libosmscout: Implementation of an opengl renderer (OpenGL)
• OpenGL-accelerated Renderer for Cytoscape 3 (OpenGL)
• Improvement to WebGL core for p5.js (WebGL)
• Project Proposal-Javascript/WebGL Library For Interactive Visualization Of Large-Scale Network Graphs. (WebGL)
• WebGL improvements for p5.js (WebGL)
• Creating the fastest math libraries for Ruby by using the GPU through OpenCL and ArrayFire. (OpenCL)
• GPU Boolean Evaluation for CSG Ray-Tracing (OpenCL)
• HPXCL – Asynchronous Integration of CUDA and OpenCL to HPX (OpenCL)
• libxcam Enable a debluring feature with OpenCL Design (OpenCL)
• Speeding up functional network analysis on fMRI data with distributed, in-memory computation using Apache Spark (OpenCL)

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Unity WebGL Memory and Performance Optimization

• Tags: WebGL

This two part WebGL article (Part 1, Part 2) outlines several techniques for resolving common WebGL performance issues seen with games published on Kongregate.

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NVIDIA GPU Technology Conference lists additional Khronos Technology sessions

• Tags: GPU Members Vulkan WebGL OpenCL OpenGL OpenVX Event

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The GPU Technology Conference (GTC2017) will be running from May 8-11 this year in San Jose Convention Center. This year will see many sessions related to Khronos Technology including OpenCL, OpenGL, OpenVX, Vulkan and WebGL. NVIDIA has just added more sessions to their schedule. Check a list of Khronos related sessions on the Khronos site, or visit the NVIDIA GTC site to see all sessions.

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StageGL – A Faster, Better, Stronger WebGL update to EaselJS

• Tags: WebGL

CreateJS introduces introduce StageGL, a feature-rich WebGL renderer for EaselJS. It removes restrictions, boosts performance, and adds filter support.

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NVIDIA GPU Technology Conference (GTC2017) to offer great sessions on Khronos Technology

• Tags: GPU Members Vulkan WebGL OpenCL OpenGL OpenVX Event

The GPU Technology Conference (GTC2017) will be running from May 8-11 this year in San Jose Convention Center. This year will see many sessions related to Khronos Technology including OpenCL, OpenGL, OpenVX, Vulkan and WebGL. Check a list of Khronos technology only sessions on the Khronos site, or visit the NVIDIA GTC site to see all sessions.

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Khronos Milano Chapter with Autodesk for the upcoming Design Week in Milan

• Tags: 3D glTF Chapters WebGL

The Khronos Milano Chapter is thrilled to renew the collaboration with Autodesk for the upcoming Design Week in Milan, Italy - April 4-9. The Milano Chapter will be presenting a series of talks on the "Future of Making Things." Showing how companies are adopting 3D open standards as WebGL and glTF to deliver new solutions for the world of interior design, architecture and manufacturing.

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Mozilla Submits Draft Obsidian WebGL Next Proposal

• Tags: API WebGL

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Mozilla has submitted a proposal to the Khronos Group's WebGL Next Github proposal repository. From the README, "[Obsidian] is a low-level API that provides maximum feature set of the GPU to the web applications. The API is designed for WebAssembly, modern GPUs, and multi-threaded environment in mind." Read the complete proposal.

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Second International Blend4Web Conference in May 2017

• Tags: WebGL

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Come to Moscow and visit the second International Blend4Web Conference on May 6! Blend4Web is a tool for creating 3D Web applications using Blender and WebGL/HTML5. We would love to have you attend and for those who are interested to present your company and projects. Read more and register online.

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