Xeolabs developer Lindsay Kay this month extended xeogl to load glTF models with PBR materials, for both metallic/roughness and specular/glossiness work flows, using the FRAUNHOFER_materials_pbr extension. This is still a work in progress, as they are following along behind the current development of the glTF 2.0 spec. xeogl is a WebGL-based 3D engine that's geared towards visualization applications in science, technology, engineering and mathematics (STEM).
• Tags: WebGL
CAD enhancement specialist ProtoTech has updated its WebGL exporter for Autodesk Revit with the ability to create virtual reality scenes from Revit model data.
With the release of Firefox 51, WebGL 2.0 support has landed! WebGL is a standard API to render 3D graphics in the Web. To date, we have been able to use WebGL 1.0 (based on OpenGL ES 2) to render fancy graphics into a <canvas> element. WebGL 2.0, however, is based on the OpenGL ES 3.0 specification, which introduces new features – many of them aimed at increasing performance and visual fidelity.
• Tags: WebGL
Have you ever needed/wanted to re-use existing C/C++ code in a web page? Perhaps a graphics effect written in OpenGL ES? With Unity WebGL there is a way! A Unity blog post on how to implement a low level plugin.
As you make your plans for GDC, plan to visit Khronos! Find Khronos at Booth #2419 at the GDC expo March 1-3 2017. If you use Vulkan, glTF or WebGL, then don't miss our Developer Day Sessions on Feb 28 at GDC! Also be sure to check out our table at VRDC where we look forward to talking with you about the Khronos VR Initiative.
Web3D 2017 will be held in Brisbane Australia June 5-7 at Queensland University of Technology. The Call for submissions is now open with a dead line set for February 13th. With WebGL now widely supported by default in modern browsers, tools such as X3D, X3DOM, Cobweb, three.js, glTF, and A-Frame VR are allowing nearly anyone to create Web3D content. Submissions being accepted now for Papers, Posters, Workshops, Tutorials and the Art Gallery.
With the very latest open-source Chromium web-browser development code, WebGL 2.0 support is now being turned on by default for desktop (non-Android) builds.
The Khronos London Chapter has launched their official WebGL Workshop website. The site has a great and growing collection of tutorials and examples. If you are interested in learning WebGL and are in the London UK area, be sure to join the Meetup group and check out their website.
Unity has released the beta for version 5.5 of its eponymous engine. WebGL 2.0 has been made the default for new projects, bringing it into line with OpenGL ES 3.0 when it comes to rendering and visual quality in browsers. At this time browser support remains experimental.