Next week Patrick Cozzi will be giving a talk on the state of WebGL and glTF at the Graphical Web conference. He will have some exciting progress to share on glTF, and he also wants to capture the state of the entire WebGL ecosystem. If you are working on a WebGL engine, tool, or browser/driver/platform, and want Patrick to include an update for it, please contact him with the details by the morning of Friday September 18th. The slides will be posted online afterwards.
The Khronos Group BOF Blitz is live streaming all BOFs. Starting with "Accelerating Vision Processing" at 1PM PT followed by "Heterogeneous Computing" at 2PM and "3D Web Graphics" at 3:45PM. Finally, at 5:30PM there will be the "3D Graphics API State of the Union" BOF which will include Vulkan:
WebGLStudio.js is an impressive platform to create interactive 3D scenes directly from the browser. It allows one to edit the scene visually, code your behaviours, edit the shaders, and all directly from within the app.
NASA released a new Blend4Web-powered project powered by WebGL. To celebrate the 3rd anniversary of Curiosity Mars Rover landing on the red planet, NASA has developed a web application to reflect the most prominent moments of this space mission. This app is both very informative and intriguing: you can move the rover, control its cameras and the robotic arm and even take a selfie! The 3D content is integrated with martian landscape photos linked to locations and events via HTML interface and markers. Seamless integration of these different data types is guaranteed by WebGL as a native browser technology. We believe that the successful implementation of such an ambitious project marks a significant milestone in the development of Internet technologies in general and WebGL, in particular.
The Khronos Group SIGGRAPH schedule has been posted online. This year Khronos brings four BOFs to the BOF Blitz, a Chapter meetup and a course a party! Khronos is celebrating it's 15th Anniversary this year, and what a year it's turning out to be. BOFs include OpenVX & OpenCL, OpenCL, SYCL & SPIR-V, WebGL and glTF and Vulkan, OpenGL, OpenGL ES.
Four years ago we presented a prototype for creating custom 3D paper models using OpenGL. This time we present a new version developed using WebGL. Besides several options to custom the paper model like surface color, edge color and thickness, or images used as stickers, the user can also make new models using a simple revolution surface editor. This prototype still follows a client-server model. The server starts to work when the user requests the PDF file, computing a high quality paper model using OpenGL for multisampling, texture filtering and off-screen rendering.
CesiumJS just released a demo streaming over 135,000 buildings in Washington, DC using tiles of glTF in Cesium. The demo is fairly fast and there are more optimizations to come. Over 135,000 measurement-quality structures with rooftops from CyberCity 3D.
After winning the Silver Medal for the TenLinks Best of Show for Autodesk University 2014, CL3VER has now won the Architosh “Best of SHOW” award at AIA Atlanta 2015. This confirms CL3VER as a key and emerging technology that will have a large impact on architectural practice and AEC workflows. In the words of the prize jury “CL3VER was really the application that encapsulated this pivot point of things to come: A very disruptive platform leveraging ubiquitous HTML5 and WebGL through a very seamless web UI..." Congratulations CL3VER!