Mozilla is introducing a preview of WebGL 2, which is still under development by the WebGL working group. WebGL 2 is based on OpenGL ES 3.0, and brings with it many improvements and additions to help developers create stunning visuals on the Web. WebGL 2 will raise many restrictions and add new capabilities compared to WebGL 1. For example, while WebGL 1 only required support for being able to render using 8 textures at a time, WebGL 2 raises this minimum limit to 32.
The Khronos Group will be holding a number of sessions off-site during GDC week. There will be two sessions dedicated to discussing the Next Generation of Graphics and Compute API, as well as an OpenCL and WebGL meetup. These sessions will be taking place at SF Green Space (EEFG) just a few minutes walking distance from the Moscone center on Wednesday and Thursday. Registration is highly advised for the off-site sessions as space is limited and a good crowd is expected. Complete details are available on the Khronos GDC 2015 event page.
Mozilla has released the latest version of its browser, Firefox version 35.0 which adds support for the EXT_blend_minmax WebGL extension. As well as many other changes of course.
This top-view panel features John Gaeta (Lucasfilm), David Traub (Epiphany Film Fund), Neil Trevett (President Khronos Group), and Professor Michael Page, OCADU. If you are fans of The Matrix or the Lawnmower Man - this is a must-see panel. More to come here and here.
The PowerVR Graphics SDK was previously only available through Imagination's PowerVR Insider website. You may now find the Native SDK (cross-platform OpenGL ES 1.x/2.0/3.x SDK), WebGL SDK and PVRMonitor (on-device hardware profiling tool for Android) on Github.
The winner of Khronos' Fall 2014 WebGL Widget Contest is the team of William Casola and Marco Tarini, with their interactive Spinnable World Map. They won a WebGL book from Packt Publishing, two WebGL books from O'Reilly, and an NVidia Shield Gaming Tablet. Congratulations! Honorable mention goes to the Orbiting Spheres entry from Tarek Sherif.
PlayCanvas announces Physically Based Rendering is now available via WebGL. Over the past 3 years since PlayCanvas started, WebGL adoption has skyrocketed. WebGL now supported in every major browser, both on mobile and the desktop. Current statistics show that 82.7% of web users have the ability to run WebGL content, and this number continues to rise. The PlayCanvas ‘Star-Lord Demo’ shows that WebGL is perfectly capable of implementing PBR and other high-end graphical features.
This Wikipedia visualization was created by French computer science student Owen Cornec. Each “star” in WikiGalaxy is a single article on Wikipedia. Highly related articles are placed close to each other in space with connections between them. While this is a Chrome experiment running WebGL and HTML5, WikiGalaxy should work in most modern browsers.
CL3VER has joined the AWS Partner Network (APN) as a Technology Partner. This move is a demonstration that browser based interactive 3D Visualization based on WebGL and dedicated to professionals Architects and Manufacturers can be successfully provided via cloud. Leading architecture companies Gensler and NBBJ and the industrial robots manufacturer Yaskawa Motoman have quoted the news confirming the scalability and reliability of the CL3VER platform for professional use. "We see CL3VER as a great compliment to a designer’s toolset and a potential game changer in Design Collaboration.” said Jorge Barrero, Senior Associate at Gensler.