After winning the Silver Medal for the TenLinks Best of Show for Autodesk University 2014, CL3VER has now won the Architosh “Best of SHOW” award at AIA Atlanta 2015. This confirms CL3VER as a key and emerging technology that will have a large impact on architectural practice and AEC workflows. In the words of the prize jury “CL3VER was really the application that encapsulated this pivot point of things to come: A very disruptive platform leveraging ubiquitous HTML5 and WebGL through a very seamless web UI..." Congratulations CL3VER!
Khronos Group Chapters will be hosting 2 meet ups this coming June. Our very active London Chapter will be hosting a WebGL meet up on June 2nd at Skillsmatter. We'd also like to ask you to welcome our latest Chapter addition in Milano Italy! The Milano Chapter will be holding a series of meet ups on Saturdays from June 2nd until June 27th. Khronos Chapters are local groups of Khronos API users who get together on a regular basis to expand their understanding of Khronos APIs, share their technical achievements, and socialize with like-minded colleagues. If you are interested in becoming a Chapter Leader, please take a look at our Khronos Chapter Website.
The 3D Web Fest is coming to San Francisco on May 13th, bringing together designers, artists, developers and technologists to celebrate the best of the 3D web. The lineup of artists and producers will feature work from leading creative coders in the field including Isaac Cohen, Mate Steinforth, Weidong Yang, and many others, which will be shown during live screening presentations. The 3D Web Fest’s web-based project showcase offers up a compelling blend of art and technology, exhibiting what’s possible with the advent of 3D Web in a film festival format and club atmosphere. Tickets are now available.
Dr Tomasz Bednarz currently works as a Principal Research Fellow at the QUT Science and Engineering Faculty, and finds time to run the Brisbane GPU Meet-up group and the Khronos Brisbane Chapter. Tomasz will be giving a workshop on High-performance Visualisation Using OpenGL/WebGL. This workshop will provide introduction to OpenGL and will include introductions and hands-on exercises to basic concepts of hardware rendered graphics, shader language and WebGL. Short introductions to OpenCL and new Vulkan APIs will be also showcased.
Hear Khronos members at FMX 2015 on May 5th, talk about the upcoming Vulkan API, SPIR-V as well as recent progress in OpenCL and WebGL. Speakers will be Jan Hermes, Senior Software Engineer, Continental Automotive GmbH and Bastian Sdorra, Graphics Researcher, Dassault Systemes 3DEXCITE GmbH.
GDC Vault now has the full "Vulkan: The Future of High Performance Graphics" presentation from Valve. There are also the Khronos Group presentations on Vulkan , OpenCL 2.1, SPIR-V and the WebGL Meetup on Youtube.
Neil Trevett, Khronos Group President, spoke at the recent GPU Technology Conference on Vulkan, SPIR-V and OpenCL 2.1 as well as at the WebGL Meetup on Building Standards. Both presentations are now available online.
Have a cool completed or work-in-progress 3D Web project? Submit it by April 6th for a chance to participate in 3D Web Fest. 3DWebFest is coming to San Francisco on May 13th, 2015 to celebrate the best of the 3D Web.
CL3VER, the cloud based platform for interactive 3D presentations, releases CL3VER 3.0, the new generation of the platform dedicated to engineers, architects, and other design professionals. 3.0 a much improved version of the CL3VER platform that includes WebGL GPU-based real-time lightmap technology, V-ray material support and a new scene sharing system that will speed up the production workflow for WebGL based interactive 3D presentations.
Mozilla is introducing a preview of WebGL 2, which is still under development by the WebGL working group. WebGL 2 is based on OpenGL ES 3.0, and brings with it many improvements and additions to help developers create stunning visuals on the Web. WebGL 2 will raise many restrictions and add new capabilities compared to WebGL 1. For example, while WebGL 1 only required support for being able to render using 8 textures at a time, WebGL 2 raises this minimum limit to 32.