PhiloGL is a WebGL Framework for Data Visualization, Creative Coding and Game Development. Sencha Labs is a foundation to support non-commercial projects affiliated with Sencha, such as jQTouch and Raphaël.
The Khronos Group invites you to attend GDC 2011, and visit The Khronos Group booth #1444. We will have lots of great news on WebGL, COLLADA and many of our other API's, and to pick up a free laminated reference card for many of our APIs!
Neil Trevett, president of The Khronos Group invites you to attend GDC 2011, and visit The Khronos Group booth #1444.
The 16th edition of ACM International Web3D Conference will address a wide range of research topics related to online 3D Graphics, including WebGL and COLLADA. Submission deadline for full and short paper submissions is March 13, 2011. Web3D 2011 will be held on June 20-22, 2011 at Les Cordeliers, 15 Rue Ecole de Medecine, 75006 Paris, France.
Benjamin Nortier from 1011ltd.com is now in possession of a MakerBot Thing-O-Matic 3D Printer. After surveying the 3D modelling software, disappointment settled in, and Benjamin has decided to build a WebGL 3D modelling tool. The tool must be accessible--Open Source, Powerful--using boundary representation (BRep), and Modern--internet-ready with a solid RESTful API. Complete with a sneak peak, and proof of concept, this project is worth following.
Google announced today that WebGL is enabled by default in the stable release of Google Chrome. This is the first browser to have WebGL enabled for everyone to use. Web designers, prepare your WebGL content!
A little fun for Monday morning, Scott Downe has created a WebGL page that is only 88 characters in size. He challenges any one to create a smaller page. Although the WebGL page is blank, it makes for an interesting challenge in optimization, and reminds me of the day when programming, every byte counted.
OurBricks is the latest project from Linden Lab alum Henrik Bennetsen, founder of the WebGL-powered KataSpace, and it's his latest effort to bring 3D immersive experiences to the web.
WebGL is now enabled by default in the latest FireFox Beta 8 browser. Principal Firefox Engineer Vlad Vukicevic commented on his blog "3-D games, interactive product displays, scientific and medical visualization, shared virtual environments, and 3-D content creation all become possible on the web." Unlike desktop or mobile OpenGL development, it’s very easy to get started with WebGL. Some simple HTML and JS content lets you immediately start writing WebGL code. Firefox 4 Beta is available here.
Google has taken the first step in getting wide spread public acceptance of WebGL by shipping their Chrome browser with WebGL turned on by default. To show you some of the possibilities of WebGL, Google labs also launched a Google Earth for the human body, dubbed Body Browser. There are other WebGL demos available from Google and on the official WebGL website.