WebGL related stories

WebGL news from around the net

The biggest news from around the net is that the Mozilla and Chrome teams have turned WebGL on by default in their latest beta builds. These stories and many more are avilable regularly from Learning WebGL.

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Mozilla announces Labs: Gaming - Gaming with Open Web Standards like WebGL

Mozilla announced their new Labs : Gaming. An initiative inviting the gaming community to come out to play and get creative, with cool technologies in open web standards. If any of Open Video, audio, WebGL, touch events, device orientation, geo location or fast Javascript engines do it for you, then Labs : Gaming is the place for you. Getting this all going is Game on 2010, Mozilla's first ever gaming competition open to all developers interested in using Open Web technologies.

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COPPERCUBE 2 with WebGL publishing announced

COPPERCUBE 2 arrived on the scene this week boasting 'No programming necessary' to create interactive 3D applications and publish to WebGL on Mac or Windows. Simply import your 3D models or scene, setup the cameras, controllers etc and click Publish. You can try out the free 14 day trial as we did. Within a few seconds we exported a sample scene that worked great in Flash, but unfortunately has a little way to go still in WebGL.

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WebGL – GLGE adds LOD Support

You can now specify the mesh and material to use for a given pixel size.

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Bringing Virtual Worlds to Your Web Browser

Connect@NMC Online Seminar featuring Henrik Bennetsen of Katalabs, a pioneer in the use of open source software and HTML5 to deliver fast, seamless virtual world experiences inside modern web browsers. HTML5 and WebGL are two emerging standards bringing change to the web. Join Henrik on Tuesday, September 14, 2010 at 12:00 pm Pacific Time to learn more about using emerging standards to create 3D virtual worlds within the browser. Connect@NMC sessions are free and open to the public, and take place in the NMC Adobe Connect Seminar room.

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Pixels in the palm of your hand - Neil Trevett interview from Siggraph on WebGL

"Into Tomorrow" broadcasts from Siggraph 2010 in Los Angeles, CA. Dave Graveline interviews Neil Trevett from The Khronos Group & NVIDIA. Dave and Neil discuss WebGL and "Pixels in the Palm of your hand" More videos about the Khronos Group can be found on the YouTube Khronos Channel.

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WebGL overview

Cédric Pinson has written a short but concise overview of what WebGL is, and where it is going.

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2010 GPU Technology Conference includes talks on OpenGL, OpenCL and WebGL

The 2010 GPU Technology Conference will run from September 20th - 23rd at the San Jose Convention Center. Pre-conference tutorials will include OpenCL optimization techniques and an introduction to OpenCL. The latest OpenGL features will discussed along with NVIDIA specific extensions. A fifty minute talk on WebGL will introduce this newly emerging standard and help you get started in WebGL development.

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SXSW Panelpicker : Help WebGL get selected

WebGL is on the list of possible panels for the upcoming SXSW event in March 2011. If you would like to see WebGL have a spot, please head over to the SXSW PanelPicker website and give your vote.

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SIGGRAPH WebGL BOF slides now available online

Along with the OpenGL, OpenCL and COLLADA slide sets from the Khronos related SIGGRAPH BOFs, WebGL slides have just been uploaded. Vladimir Vukicevic from Mozilla gives an overview and state of WebGL, Ken Russell from Google discusses WebGL in Chrome, Dan Lecocq, KAUST talks about WebGLot, Dennis Ippel, AKQA discusses WebGL in interactive media advertising, Marco di Benedetto talks about SpiderGL and Johannes Behr from Fraunhofer talks about X3DOM.

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