Khronos Releases WebGL 1.0 Specification to Bring Accelerated 3D Graphics to the Web without Plugins
Please visit Khronos at booth #1444 at the Game Developer Conference (GDC), March 2-4, 2011 at the Moscone Center in San Francisco to learn more about COLLADA. Khronos is also running a series of developer university sessions on Thursday, March 3rd, in Room 301 in the South Hall:
Opera just announced that its latest Opera 11 beta has WebGL support for Windows. Currently only Windows is support, but a promise of WebGL on Opera for other platforms has been made. As well, Opera claims they are working on WebGL for Windows using DirectX. This should be interesting, as WebGL is built on top of OpenGL. Opera 11 for Windows is available for download today.
PhiloGL is a WebGL Framework for Data Visualization, Creative Coding and Game Development. Sencha Labs is a foundation to support non-commercial projects affiliated with Sencha, such as jQTouch and Raphaël.
The Khronos Group invites you to attend GDC 2011, and visit The Khronos Group booth #1444. We will have lots of great news on WebGL, COLLADA and many of our other API's, and to pick up a free laminated reference card for many of our APIs!
Neil Trevett, president of The Khronos Group invites you to attend GDC 2011, and visit The Khronos Group booth #1444.
The 16th edition of ACM International Web3D Conference will address a wide range of research topics related to online 3D Graphics, including WebGL and COLLADA. Submission deadline for full and short paper submissions is March 13, 2011. Web3D 2011 will be held on June 20-22, 2011 at Les Cordeliers, 15 Rue Ecole de Medecine, 75006 Paris, France.
Benjamin Nortier from 1011ltd.com is now in possession of a MakerBot Thing-O-Matic 3D Printer. After surveying the 3D modelling software, disappointment settled in, and Benjamin has decided to build a WebGL 3D modelling tool. The tool must be accessible--Open Source, Powerful--using boundary representation (BRep), and Modern--internet-ready with a solid RESTful API. Complete with a sneak peak, and proof of concept, this project is worth following.
Google announced today that WebGL is enabled by default in the stable release of Google Chrome. This is the first browser to have WebGL enabled for everyone to use. Web designers, prepare your WebGL content!
A little fun for Monday morning, Scott Downe has created a WebGL page that is only 88 characters in size. He challenges any one to create a smaller page. Although the WebGL page is blank, it makes for an interesting challenge in optimization, and reminds me of the day when programming, every byte counted.