Four years ago we presented a prototype for creating custom 3D paper models using OpenGL. This time we present a new version developed using WebGL. Besides several options to custom the paper model like surface color, edge color and thickness, or images used as stickers, the user can also make new models using a simple revolution surface editor. This prototype still follows a client-server model. The server starts to work when the user requests the PDF file, computing a high quality paper model using OpenGL for multisampling, texture filtering and off-screen rendering.
CesiumJS just released a demo streaming over 135,000 buildings in Washington, DC using tiles of glTF in Cesium. The demo is fairly fast and there are more optimizations to come. Over 135,000 measurement-quality structures with rooftops from CyberCity 3D.
Unity has posted a very complete and well thought out WebGL roadmap, which is open for discussion.
Patrick Cozzi, co-editor of the popular 'OpenGL Insights', has just finished 'WebGL Insights'. Patrick Cozzi leads the development of Cesium, an open-source WebGL virtual globe and map engine, at Analytical Graphics, Inc. He is also co-author of '3D Engine Design for Virtual Globes', a member of the editorial board for the Journal of Computer Graphics Techniques and a member of The Khronos Group.
After winning the Silver Medal for the TenLinks Best of Show for Autodesk University 2014, CL3VER has now won the Architosh “Best of SHOW” award at AIA Atlanta 2015. This confirms CL3VER as a key and emerging technology that will have a large impact on architectural practice and AEC workflows. In the words of the prize jury “CL3VER was really the application that encapsulated this pivot point of things to come: A very disruptive platform leveraging ubiquitous HTML5 and WebGL through a very seamless web UI..." Congratulations CL3VER!
Khronos Group Chapters will be hosting 2 meet ups this coming June. Our very active London Chapter will be hosting a WebGL meet up on June 2nd at Skillsmatter. We'd also like to ask you to welcome our latest Chapter addition in Milano Italy! The Milano Chapter will be holding a series of meet ups on Saturdays from June 2nd until June 27th. Khronos Chapters are local groups of Khronos API users who get together on a regular basis to expand their understanding of Khronos APIs, share their technical achievements, and socialize with like-minded colleagues. If you are interested in becoming a Chapter Leader, please take a look at our Khronos Chapter Website.
The 3D Web Fest is coming to San Francisco on May 13th, bringing together designers, artists, developers and technologists to celebrate the best of the 3D web. The lineup of artists and producers will feature work from leading creative coders in the field including Isaac Cohen, Mate Steinforth, Weidong Yang, and many others, which will be shown during live screening presentations. The 3D Web Fest’s web-based project showcase offers up a compelling blend of art and technology, exhibiting what’s possible with the advent of 3D Web in a film festival format and club atmosphere. Tickets are now available.
Dr Tomasz Bednarz currently works as a Principal Research Fellow at the QUT Science and Engineering Faculty, and finds time to run the Brisbane GPU Meet-up group and the Khronos Brisbane Chapter. Tomasz will be giving a workshop on High-performance Visualisation Using OpenGL/WebGL. This workshop will provide introduction to OpenGL and will include introductions and hands-on exercises to basic concepts of hardware rendered graphics, shader language and WebGL. Short introductions to OpenCL and new Vulkan APIs will be also showcased.
Hear Khronos members at FMX 2015 on May 5th, talk about the upcoming Vulkan API, SPIR-V as well as recent progress in OpenCL and WebGL. Speakers will be Jan Hermes, Senior Software Engineer, Continental Automotive GmbH and Bastian Sdorra, Graphics Researcher, Dassault Systemes 3DEXCITE GmbH.
GDC Vault now has the full "Vulkan: The Future of High Performance Graphics" presentation from Valve. There are also the Khronos Group presentations on Vulkan , OpenCL 2.1, SPIR-V and the WebGL Meetup on Youtube.