The Khronos Group announced the unveiling of the WebGL Draft Specification. WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES 2.0, exposed through the HTML5 Canvas element as Document Object Model interfaces. Khronos has setup a wiki, forums and a public mailing list for greater community involvement.
Vladimir Vukicevic, principal engineer, Firefox, shows a couple of WebGL demos running on the Nokia N900.
Learning WebGL has pointed out that Peter Strohm has put together a series of tutorials and demos in German. Included are some of the Learning WebGL tutorials as well as some refined examples of WebGL in action.
Following their successful participation in SIGGRAPH Asia 2008, The Khronos Group is again hosting a “Developer University” as well as expanding their activities by exhibiting on the show floor. The Khronos Group is proud to invite you to Pacifico Yokohama, Yokohama, Japan at booth C12. Updates will be given on all of the major Khronos API's including OpenGL, OpenCL, COLLADA, OpenMAX, OpenVG and OpenGLES, as well, some major announces surrounding WebGL. Complete details as they become available are online.
Mark Steele is suggesting that Cube Defense game demo by Yohei Shimomae, is possibly the first fully playable WebGL game. Considering it is put together without documentation, Mark feels encouraged by what he sees. Take the game for a spin, and see for yourself. A WebGL enabled browser is required.
The system allows web-developers to build web-pages and applications, which include declarative (X)3D content that will be rendered hardware accelerated, thanks to WebGL, without the need for using any plugin. The goal here is to have a live X3D scene in your browser-DOM, which allows you to manipulate the 3D content by only adding, removing or changing DOM elements. No specific plugin or plugin interface are needed.
The Khronos Group has expanded the WebGL section of their public forums, giving an area for users and coders to mingle together. The forums now contain categories for beginner and advanced coders, hardware and software issues for end users, OS and browser specific questions and help, and an area to discuss SDK's, toolkits and wrappers. The Khronos Group message boards are visited by the developers behind all the Khronos API's on a regular basis, and offer the best place to give and receive help. We look forward to seeing you at the Khronos forums soon.