WebGL related stories

WebGL Framwork - EnergizeGL

EnergizeGL is the latest in a hand-full of WebGL frameworks that have recently arrived on the scene. EnergizeGL hides all the technical details of programming, enabling you to concentrate on your own project. Complete with lots of examples and demo's, EnergizeGL 0.7a is available for download today.

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CopperLicht WebGL 3D engine 1.1 now supports Character Animation

CopperLicht, a fast JavaScript 3D engine has been released today in version 1.1.0. This release now adds support for character animation: The 3D engine is able to import and play back skeletal animated meshes. CopperLicht uses WebGL and is able to render huge 3d worlds like Quake 3 levels (see the demos) at playable speeds. It comes with a full 3d world editor to edit levels and maps and is free to be used. Via it's world editor, CopperLicht is able to import more than 20 3D file formats (like .3ds, .obj, .x, .lwo, COLLADA etc), so it is very easy to create content using this 3d engine.

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Katalabs WebGL 3D Gallery Demo Online

Katalabs now has a demo of their WebGL 3D Gallery online. A video demonstrates the possibilities of their software, and the online demo lets you create your own gallery.

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SceneJS now supports COLLADA import

SceneJS is a JavaScript framework that provides a functional API through which you can easily create interactive 3D scenes on the WebGL canvas element. The most recent beta release now includes the ability to import COLLADA objects. A YouTube Video is available here.

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Interview with Arun Ranganathan from Mozilla on Firefox and WebGL

One of Mozilla's Principal Engineers, Vladimir Vukicevic originally wrote the Canvas3D extension, which was a precursor to the WebGL work. Fairly wide support for the HTML5 Canvas element by modern browsers, along with increasing support for OpenGL ES by various hardware drivers, lead us to conclude that the time was right for a 3D drawing context within the HTML5 Canvas element.

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GWT Quake II port brings Quake II to the browser via WebGL

The GWT Quake II port project uses WebGL, the Canvas API, HTML 5

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GDC session slides now online-Mobile, OpenCL, COLLADA, OpenGL

All of the session slides from the 2010 GDC Khronos Group sessions are available online in PDF format. Slides sets available include:

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Khronos Group prepares for GDC 2010

The Khronos Group is preparing for the Game Developers Conference 2010. On the Official Khronos GDC Event page, a few of the sessions and speakers have been listed, as well as information regarding the Khronos Group's booth. Session this year will cover OpenCL, OpenGL, OpenGL ES, WebGL and COLLADA. This year there will be two additional sessions, "The Best of Both Worlds: Using UIKit with OpenGL" by Noel Llopis from Snappy Touch, and "An Overview to Creating Games with Palm's Plug-in Development Kit" by Jeff Bush, Director webOS, Graphics & Gaming at Palm.

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C3DL core updated to use WebGL

C3DL website has an announcement stating they have released v2.0 of C3DL. The version 2.0 core has been updated to use WebGL. The demo's, tutorials and documentation have been updated also. From the website, "The Canvas 3D JS Libary (C3DL) is a JavaScript library that will make it easier to write 3D applications using WebGL." This version sees ports of all c3dl features including COLLADA model loading, Picking, Lighting System, Camera system, Particle system and Effects System.

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3d-test interviews CopperLicht creator Nikolaus Gebhardt

3d-test has a short interview with Nikolaus Gebhardt, one of the developers behind CopperLicht.

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