Head on over to MobileHTML5.org to see if you mobile browser supports WebGL. The well thought out chart by @firt covers pretty much all HTML5 mobile browser compatibilities.
VSR WebGL Export is a Rhinoceros 3D plug-in providing user with an easy to use tool which allows data models to be viewed on any other hardware. All that is needed on the target device is a state-of-the-art Web browser. “We are proud to have enhanced our VSR product suite in highly relevant areas,” says Michael Wieczorek, one of the executive directors of VSR. “The product launch of ‘VSR WebGL Export’ very nicely demonstrates our agility and technological competence to quickly translate customers’ wishes into available products.”
The slide sets from Devcon 5 in Santa Clara in December 2011 are now online. There are a total of 3 slide sets covering WebGL and WebCL.
The first Los Angeles WebGL Meetup was a big success. For the first meetup, there was a presentation on the current state of interactive web 3D (demo and slides) as well as on the J3D WebGL 3D engine (slides). There are plans on doing another meetup in January. If you are in the area and want to learn about next-generation 3D in the browser, or give a presentation please contact the organizers of the LA WebGL meetup.
WebGL Camp #4 will take place on Friday December 9, 2011 at Mozilla in Mountain View, CA. Once again, Henrik Bennetsen has done a great job of lining up some impressive speakers. Included in the WebGL Camp 4 roster are speakers from Mozilla, TojiCode, Lockheed Martin, My Robot Nation, Medicine Rensselaer Polytechnic Institute, Aerotwist, Autodesk, Google, SignedOn and Everyday3d. Ken Russell, the WebGL Working Group Chair from Google will also be talking. The complete agenda is available on the WebGL Camp website. Registration for this event is now closed. Be sure to bookmark the Air Mozilla page as a free live stream of the entire event will be aired.
ChuClone is a 2.5D HTML5 game that uses 2D physics (Box2D), but is drawn in 3D (Three.js). It contains a Box2D WorldEditor that can create/destroy/clone/drag/scale objects the world. The editor supports panning, and zooming, levels are saved via HTML5 localstorage. You can fork the game at github.
My Robot Nation from Kodama Studios brings printable 3-D robots just in time for the holidays. The service emerged from Beta on November 30th with a promise of nine billion different robot design combinations, which users can create by themselves at home using a web browser with WebGL 3D graphics. “WebGL allows us to create and manipulate 3D objects right in your browser in real-time–something that was previously only possible in PC applications or consoles games,” said Mark Danks, the co-founder of My Robot Nation, previously a game designer at Sony.
GPUPowered.org has been created to serve as a live, grounds-up SDK for a hands-on workshop on Advanced Graphics (GFX2011) organised by IEEE. This is an experimental approach to learn OpenGL ES 2.0 via WebGL, along with online storage.
- Provides a framework that abstracts context creation, user events, Debug viewport, and display management
- An online editor with OpenGL ES 2.0 WebGL syntax highlighting.
Google announces ANGLE engine passes the rigorous OpenGL ES 2.0 test suite and has been certified as a compliant GL ES 2.0 implementation. Thanks to continued work from Transgaming, in collaboration with Google engineers and other contributors, ANGLE now allows OpenGL ES to be run on Windows without the need for OpenGL drivers. Firefox is already using ANGLE to render WebGL content on Windows. ANGLE is an open-source standalone library. "We hope WebGL developers and implementors will continue to join us in making ANGLE, and the open web platform, successful." said Vangelis Kokkevis, Software Engineer at Google.