COPPERCUBE 2 arrived on the scene this week boasting 'No programming necessary' to create interactive 3D applications and publish to WebGL on Mac or Windows. Simply import your 3D models or scene, setup the cameras, controllers etc and click Publish. You can try out the free 14 day trial as we did. Within a few seconds we exported a sample scene that worked great in Flash, but unfortunately has a little way to go still in WebGL.
You can now specify the mesh and material to use for a given pixel size.
Connect@NMC Online Seminar featuring Henrik Bennetsen of Katalabs, a pioneer in the use of open source software and HTML5 to deliver fast, seamless virtual world experiences inside modern web browsers. HTML5 and WebGL are two emerging standards bringing change to the web. Join Henrik on Tuesday, September 14, 2010 at 12:00 pm Pacific Time to learn more about using emerging standards to create 3D virtual worlds within the browser. Connect@NMC sessions are free and open to the public, and take place in the NMC Adobe Connect Seminar room.
"Into Tomorrow" broadcasts from Siggraph 2010 in Los Angeles, CA. Dave Graveline interviews Neil Trevett from The Khronos Group & NVIDIA. Dave and Neil discuss WebGL and "Pixels in the Palm of your hand" More videos about the Khronos Group can be found on the YouTube Khronos Channel.
Cédric Pinson has written a short but concise overview of what WebGL is, and where it is going.
The 2010 GPU Technology Conference will run from September 20th - 23rd at the San Jose Convention Center. Pre-conference tutorials will include OpenCL optimization techniques and an introduction to OpenCL. The latest OpenGL features will discussed along with NVIDIA specific extensions. A fifty minute talk on WebGL will introduce this newly emerging standard and help you get started in WebGL development.
WebGL is on the list of possible panels for the upcoming SXSW event in March 2011. If you would like to see WebGL have a spot, please head over to the SXSW PanelPicker website and give your vote.
Along with the OpenGL, OpenCL and COLLADA slide sets from the Khronos related SIGGRAPH BOFs, WebGL slides have just been uploaded. Vladimir Vukicevic from Mozilla gives an overview and state of WebGL, Ken Russell from Google discusses WebGL in Chrome, Dan Lecocq, KAUST talks about WebGLot, Dennis Ippel, AKQA discusses WebGL in interactive media advertising, Marco di Benedetto talks about SpiderGL and Johannes Behr from Fraunhofer talks about X3DOM.
The folks at WebGL Camp have posted videos of most of the talks online. If you missed the show, now is the time to grab your favourite drink, sit back in your comfy chair and enjoy the first ever WebGL Camp. See who's pushing WebGL, learn how to use WebGL, see how WebGL works with other technologies.
WebGL Camp at Wallenberg Hall, Stanford University on June 25th 2010, has announced the speaker lineup, and what a lineup it is. Mark Barnes, Biodroid Productions and Work Group Chair for COLLADA will focus on the importance and value of content and how to achieve it with COLLADA. Along with Mark there will be: Peterson Trethewey, O3D; Paul Brunt, GLGE; Giles Thomas, Learning WebGL; Daniel Horn, Sirikata; Daniel B. Miller, Katalabs; Trevor Smith, Spaciblō; Ewen Cheslack-Postava, Stanford Computer Science; Vladimir Vukicevic, Mozilla Firefox; Alan Chaney, Mechnicality and Google Chrome 3D Team.