The Khronos Group's growth continues to be significant and demonstrates the huge opportunity we share as members of this highly specialized industry. Throughout 2012, Khronos is hosting a series of media events, educational sessions and F2F meetings for consortium members and prospective clients. The Khronos Pan Pacific Road Show 2012 is devoted to our members and colleagues in the Pan Pacific region with a focus on education and training. Complete details on all the upcoming events can be found on the Khronos Group event page. The first events will be held in Taiwan starting February 13 2012.
JHT Inc. the organizers behind WebGL Camp Orlando 1.0 currently have a call out for speakers. JHT recently developed a national training program usingWebGL. JHT Inc. is an Orlando-based training and technical data firm. If you are interested in presenting at this camp, please contact Monte Watson.
In November, Sony Ericsson became the first phone manufacturer in the world to support WebGL in the native Android web browser on Xperia™ phones. Sone Ericsson has now releases their WebGL implementation for the upcoming Xperia™ phones running Android™ 4.0 (Ice Cream Sandwich) and above as open source.
As Henrik points out in a video soundbyte, making amazing 3D graphics as easy to create as “view source” has got to be good for humanity, right?
We're excited to announce the kick off of our Pokki 1UP $50k HTML5 game development challenge. The first place game developer will take home $30k and win a trip to the Game Developers Conference 2012 in San Francisco where we will feature their game! We've pulled together a top notch panel of game developer leaders to judge submissions which must be submitted by February 20th, 2012 at 11:59pm (PST). What's also cool is that we just launched support for WebGL, WebSockets, and the Web Audio API. We're really excited about cutting edge HTML5 technologies like canvas, CSS3, WebGL and Web Audio. There's already been some impressive demos with these technologies and we're looking forward to seeing what the Pokki game developers come up with.
Irrlicht3d is asking rhetorically if WebGL is the future. Of course it is, find out why. The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
The Khronos Group has posted several presentation slide sets online from SIGGRAPH Asia 2011. Included are slides sets covering KITE, OpenGL, OpenGL ES, OpenGL SC, OpenVG, OpenMAX, OpenSL ES, StreamInput, WebGL and WebCL.
Head on over to MobileHTML5.org to see if you mobile browser supports WebGL. The well thought out chart by @firt covers pretty much all HTML5 mobile browser compatibilities.