WebGL related stories

Amazing WebGL earthquake visualization

An amazing showcase of WebGL in the scientific community. Using earth imagery and data from NASA with earthquake data from the U.S. Geological Survey, Dean McNamee and Marcin Ignac have created a must see visualization of earthquakes over the past 30 years.

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Update your WebGL Demos

Vladimir Vukicevic, Work Group Chair for WebGL thanks everyone for their contributions and support of WebGL over the past year. Further, Vladimir is requesting that everyone try to update their WebGL demos. Especially if you have a demo that is listed on the WebGL User Contributions page. "If you have time, please try to update your apps so that they will run on a recent Firefox or Chrome nightly build. If you're unable to do so, it would be helpful if you could add a note to the page saying that it was written for an earlier version of WebGL, and is not expected to run on 1.0." wrote Vladimir Vukicevic, "Also, if your app is listed on http://khronos.org/webgl/wiki/User_Contributions please try to update it! We'll be going through that page soon and removing entries that don't work with the current spec."

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WebGL Camp talk videos online—live streaming

If you missed the first WebGL camp, no worries, videos of the eleven talks are online. The videos cover O3D, GLGE, COLLADA, WebGL and Sirikata. WebGL #2 is just around the corner on December 14th 2010. There will be live streaming of the whole event so there's no missing it this time.

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WebGL announces official extension registry

The WebGL working group recently announced the availability of the WebGL extension registry. The current URL is not permanent and will most likely changed. "The WebGL extension registry contains specifications for extensions to the core WebGL API. Most of these extensions are incorporated directly from the OpenGL ES or OpenGL extension registries, and refer to those extensions for their behavioral definition. Because WebGL extensions are specified as Web IDL interfaces, each specification also includes the IDL to which each implementation will comply."

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Katalabs releases Kataspace—WebGL/HTML5 front-end to Sirikata

Katalabs is excited to announce the release of KataSpace; a WebGL/HTML5 front-end to the Sirikata based multi-user 3D environment. The application allows you to build MMO or Second Life style virtual worlds and deploy them on any web page available to anyone running a modern web browser--including the one on your smartphone or iPad.

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The Battle for 3D on the Web: Flash vs WebGL

cnet's Deeptech is taking an indepth look at 3D on the web, Flash versus WebGL. With Flash's Molehill beta due out mid 2011, and WebGL 1.0 Spec due out shortly, the article covers most of the traditional arguments from both sides. Of note, Vladimir Vukicevic from Mozilla, states "it's unlikely that the standard will move from within Khronos, however we expect the standard to be published by both Khronos and eventually the W3C. We're working to make that happen in time for the 1.0 spec release."

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WebGLet - getting rid of the boring bits of WebGL

The first version of WebGLet, a javascript library for creating WebGL applications, is out. WebGLet helps with the boring bits of WebGL, making your life easier without tying you into a full scene graph engine.

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Copperlicht 1.3.1 released

CopperLicht is a JavaScript 3D engine for creating games and 3d applications in the webbrowser. It uses the WebGL canvas supported by modern browsers and is able to render hardware accelerated 3d graphics without any plugins. This update sees a few bug fixes as well as having its own name space defined in JS to avoid conflicts with other libraries, such as jQuery.

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New San Francisco Bay Area WebGL meetup group

Tony Parisi is co-organizing a San Francisco Bay Area WebGL meetup. Details and upcoming schedules can be found on the meetup page.

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General 3D Announces World’s First Web-Based HTML5/WebGL Stereoscopic 3D System

General 3D announced the first web-based 3D stereoscopic system to stream 3D stereoscopic videos using only a browser. This new system uses the HTML5 and WebGL standards being built into Mozilla FireFox, Google Chrome and Apple Safari. Currently the site appears to work only with Firefox 4 beta.

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