Did you miss the WebGL Meetup we held along side GDC last week? No worries, we recorded the entire meetup, and have posted it in four parts on YouTube (part one, two, three) and as podcasts. With Tony Parisi as moderator, the WebGL meetup covered lots of ground, including a spec update, lots of demo's and a security corner with Ken Russell from Google. The slide presentation in PDF format from the meetup is also online.
The Khronos Group commenced the opening events of its most recent tour to Beijing and Shanghai. The Khronos Board of Directors, including AMD, Apple, ARM, Epic, Ericsson, Freescale, Imagination Technologies, Intel, Nokia, NVIDIA, Oracle, Qualcomm, Samsung, SONY and Texas Instruments, has made engaging the participation of Chinese industry a priority and has committed significant financial and staffing resources to Chinese activities. Khronos standards include OpenGL ES, the 3D graphics API used to power the user interface, games and applications on almost every smartphone in the world, OpenCL for heterogeneous parallel computation and WebGL for 3D graphics for HTML5.
Cell Cycle lets you design your own closed cell object and then have printed in various nylon colours or sterling silver. This release is a major update from the old app that was written in Java.
WebGL Inspector is a tool inspired by gDEBugger and PIX with the goal of making the development of advanced WebGL applications easier. What Firebug and Developer Tools are to HTML/JS, WebGL Inspector is to WebGL.
A WebGL SXSW panel on Monday, March 12 @ 5:00PM-6:00PM in the Austin Convention Center, will bring together a group of practitioners who are actively involved in everything from writing the WebGL spec to shipping real products based on it. Between us we have been there since the earliest days of the spec and have delivered some of the most high profile WebGL projects seen to date. Join us as we reflect on what we have learned in the early days of working with WebGL and have a conversation about what the road ahead may look like.
The Khronos Group will be hosting three meet ups held during GDC in the Hilton San Francisco. Registration is now open for all three meet ups. Seating is limited, so please don't wait if your interested. The WebGL meet up is already starting to fill up. Complete details and sign up available here.
Sven Andersson and Jhonny Göransson from the Department of Computer Science & Engineering at Chalmers University of Technology recently posted their masters thesis on Virtual Texturing with WebGL online. This thesis investigates how to implement Virtual Texturing for web browsers using WebGL and how to maintain high performance.
The 17th edition of ACM International Web3D Conference will take place in Los Angeles Convention Center, California, in August 04-05, 2012. Co-Located with SIGGRAPH 2012 and in Cooperation with Web3D Consortium & ACM SIGGRAPH. The annual ACM Web3D Conference is a major event that gathers researchers, developers, entrepreneurs, experimenters, artists, and content creators in a dynamic environment. Attendees can share and explore methods of using, enhancing, and creating new 3D Web and Multimedia technologies, such as WebGL and HTML5 (which is a hot topic in Computer Graphics), Flash/ Stage 3D, X3D, COLLADA, and the MPEG family. The conference highlights capabilities and trends in interactive 3D graphics across a wide range of applications and supports research from mobile devices up to high-end immersive environments.
A WebGL tutorial that is clear and easy to follow, with lots of examples.
The demo version of a potential 3D Viewer for geo.admin.ch - the geo-portal of the Swiss Confederation - is online until July 31, 2012. The 3D Viewer is based on the open source globe "OpenWebGlobe" using WebGL. The scene covers entire Switzerland and is based on high resolution data from swisstopo: SWISSIMAGE, DHM25 and swissBOUNDARIES3D as well as extracts from swissBUILDINGS3D. In addition, textured 3D objects from FHNW Muttenz and EPFL Lausanne are available. Outside the area with high-resolution data, Blue Marble from NASA's Earth Observatory is used. The total amount of texture and geometry data exceeds 2 TB and is being handled using the cloud from Amazon Web Services. This demo has been developed by FHNW - University of Applied Sciences and Arts Northwestern Switzerland, camptocamp SA, the Federal Office of Topography, Switzerland, and geo.admin.ch