WebGL related stories

Mozilla launches the A-Frame framework for creating WebVR experiences with HTML

A-Frame is an open source framework for easily creating WebVR experiences with HTML. It is designed and maintained by MozVR (Mozilla’s virtual reality team research team). A-Frame wraps WebGL in HTML custom elements, enabling web developers to create 3D VR scenes that leverage WebGL’s power, without having to learn its complex low-level API. Because WebGL is ubiquitous in modern browsers on desktop and mobile, A-Frame experiences work across desktop, iPhone (Android support coming soon), and Oculus Rift headsets.

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Wednesday fun: Lightsaber escape with WebGL

If you're a Star Wars fan and have a computer and a smart phone, give this Chrome Experiment a try. From Engadget, "Lightsaber Escape is a Chrome Experiment that Google made in conjunction with Lucasfilm and Star Wars visual-effects studio Industrial Light & Magic. It uses WebGL for the 3D graphics, plus WebRTC and WebSocket for the real-time communication between your phone and desktop."

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Unity 5.3 brings WebGL out of preview into mainstream

With Unity 5.3, Unity3D is dropping the “Preview” label and making WebGL an officially supported build target. The Premium and Enterprise support plans will now cover support tickets for the WebGL platform.

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Khronos Chapters update!

It's been a very busy few weeks for the Khronos Group chapters. We've added three new chapters: Paris France, Washington DC and Wroclaw Poland. There is a good selection of upcoming meetups as well:

- Computer Graphics on the Web: Dec 8, 2015 - Melbourne, Australia
- First Khronos Wroclaw meetup + VR: Dec 9, 2015 - Wroclaw, Poland
- Image Processing with WebGL: Dec 10, 2015 - London, Britain
- WebGL Developers Meetup: Dec 17, 2015 - Milano, Italy
- OpenGL for beginners part 1: Jan 06th, 2016 - Naritaweg, Amsterdam

Errata: We originally said Seattle Washington... our mistake, our latest chapter is in Washington DC.

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Adobe Flash renamed to Adobe Animate CC and exports to HTML5 and WebGL

For nearly two decades, Flash Professional has been the standard for producing rich animations on the web. Since the emergence of HTML5 and demand for animations that leverage web standards, Adobe rewrote the tool to incorporate native HTML5 Canvas and WebGL support.

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New reference glTF loader in C#

This is a C# reference loader for glTF. It's as simple to use as Interface.LoadModel("PathToModel.gltf"). You can use this loader in your project by importing the "glTF Loader" NuGet package. Additional examples can be found in the gltfLoaderUnitTests project.

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Rendering SVG Paths in WebGL

CSS-Tricks has a guest post by Matt DesLauriers on rendering SVG paths in WebGL. Matt discusses some of the tools and ideas involved in making it happen, as well as other approaches and other related concepts.

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WebGL–Graphics programming for the web

@Xavier_Ho gave a talk on WebGL at the "High-Performance and Immersive Visualisation" Brisbane Meetup. Checkout his online slide set.

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WebGL the way forward with Unity starting March 2016

Unity has announced the first step in the end-of-life process of the Web Player. With Unity 5.4, the only option to generate web content will be with WebGL export, which is currently in preview. Learn more about WebGL support in the Unity documentation.

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Facebook SDK for Unity makes it easier to integrate WebGL based Unity Games

Facebook’s new SDK for Unity v7.1 provides the opportunity for Unity developers to better integrate their games with Facebook. The new update includes full support for Unity 5, support for the new WebGL build target and Facebook’s latest native mobile SDKs with new tools and features. The Facebook SDK for Unity complements Unity’s cross-platform support, providing a pure-Unity write-once, run-everywhere experience across the gaming platforms of WebGL, Unity Web Player, Android and iOS.

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