Goo Technologies creates HTML 5 high-end graphics for games and interactive visualizations on the Web and is the company behind the Goo Engine. The findings of their 2013 State of Browser Gaming Index are out, and guess what, over half of americans play browser based games. This bodes well for WebGL. Goo Technologies is a web technology company whose aim is to make all digital experiences instantly available on all devices, everywhere using HTML5 and WebGL.
The Khronos Beijing Chapter held their first meetup last week. The next meetup in Beijing is already scheduled for October 19th 2013. Everyone is welcome to join. If you are interested in starting your own Khronos Chapter, please be sure to fill out our online Chapter form.
Artillery gaming company is made up of former Google and Facebook engineers and Sean "Day" Plott--host of StarCraft strategy webshow The Day Daily--as lead game designer, plans to use WebGL and HTML5 to create console-quality games for browsers. While little is known about the game, Artillery's mission statement is "dragging core gaming kicking and screaming into the browser using the latest HTML5 and WebGL technology".
Khronos Group Chapters are having a couple of upcoming meetups. One in New York and the other in Cambridge UK. Find out more about the Khronos Group Chapters. We have lots of information online if you are interested in starting a Chapter where you are.
CopperCube, the WebGL 3D editor for creating interactive 3D apps and websites has just been released in version 4.2. It now supports normal maps, import of Blender .blend files, using precalculated lightmaps, includes WebGL performance improvements, and much more. A detailed list of the changes in this free update can be viewed on the website.
Jon Peddie from Jon Peddie Research has published a new book "The History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR and AR." If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. This book will guide you through the history of how this came about and show you a little about how it's all done. Dr. Jon Peddie is one of the pioneers of the graphics industry and was recently named one of the most influential analysts.