The company released a 100,000 Stars app today that allows you to look at all of the neighboring stars as seen from our own solar system. The app uses WebGL, CSS3D, and Web Audio to bring you an experience that’s similar to viewing the fictitious star chart navigation systems found in the spaceships of awesome sci-fi movies.
Omega Resistance a WebGL based co-op space arcade shooter with Gamepads, Rigid Body Physics and AI autonomous movement system. Runs only on Google Chrome, you will need to enable gamepad flag by going to chrome://flags and search for gamepad API and enable. Requires an XBOX 360 or PS3 controller. Does it run, what is your framerate and PC specs? Tell us on Twitter or Facebook (@GameTheoryLabs)
If you prefer to get your news through social media outlets, like Facebook and Twitter, the Khronos Group can be found there too! We've got our main Twitter account and Facebook page covering OpenCL, OpenGL, WebGL and COLLADA. We've got a good selection of videos from our various shows on YouTube as well.
The Khronos Group is pleased to announce Dr Tomasz Bednarz as the new Chapter Leader for the Sydney Australia Khronos Group Chapter. Dr Bednarz has an impressive resumé and is active in the GPU community.
Khronos member Hwanyong Lee will be speaking at Global 3D Tech Forum in Korea on October 11th. The 2nd Global 3D Technology Forum which is a big event of 3D Industry(including World 3D Expo, 3D Film Festival), will be held in KINTEX(Ilsan)
Neil Trevett will be talking Augmented Reality at this years insideAR conference taking place in Munich Germany. Along with a collection of other companies including Lego, Beijing Institute of Technology, Volkswagon, Mitsubishi Neil will be talking about Khronos technology and how it relates to Augmented Reality.
Tony Parisi, author of WebGL: Up and Running, has put together a COLLADA2JSON and WebGL meetup at 3D Systems in San Francisco, on October 25th. Special guest speaker is Fabrice Robinet, a software engineer working at Motorola Mobility and chair of the COLLADA working group. Previously, Fabrice worked at Apple where he co-created with Thomas Goossens the SceneKit framework that allows to load, manipulate and render COLLADA assets.
The new WebGL book 'Up and Running' by Tony Parisi is now shipping! Get your copy here.
If you were unable to make it to the 2012 SIGGRAPH LA, and you really wanted to see the Khronos Groups Birds of a Feather sessions (BOFs), now you can. Presentation slides, videos, photos and more, are now online. A special thank you goes out to the Gold and Silver sponsors of the OpenGL 20th anniversary party: AMD, Google, NVIDIA, DMP, Imagination, Intel, Lucasfilm and R3