WebGL related stories

Khronos on Social Media

If you prefer to get your news through social media outlets, like Facebook and Twitter, the Khronos Group can be found there too! We've got our main Twitter account and Facebook page covering OpenCL, OpenGL, WebGL and COLLADA. We've got a good selection of videos from our various shows on YouTube as well.

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Khronos Group Chapter now open in Sydney Australia

The Khronos Group is pleased to announce Dr Tomasz Bednarz as the new Chapter Leader for the Sydney Australia Khronos Group Chapter. Dr Bednarz has an impressive resumé and is active in the GPU community.

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Khronos Group at Global 3D Tech Forum in Korea

Khronos member Hwanyong Lee will be speaking at Global 3D Tech Forum in Korea on October 11th. The 2nd Global 3D Technology Forum which is a big event of 3D Industry(including World 3D Expo, 3D Film Festival), will be held in KINTEX(Ilsan)

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Neil Trevett to talk at insideAR Augmented Reality conference in Munich Germany

Neil Trevett will be talking Augmented Reality at this years insideAR conference taking place in Munich Germany. Along with a collection of other companies including Lego, Beijing Institute of Technology, Volkswagon, Mitsubishi Neil will be talking about Khronos technology and how it relates to Augmented Reality.

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COLLADA2JSON and WebGL meetup coming in October in San Francisco

Tony Parisi, author of WebGL: Up and Running, has put together a COLLADA2JSON and WebGL meetup at 3D Systems in San Francisco, on October 25th. Special guest speaker is Fabrice Robinet, a software engineer working at Motorola Mobility and chair of the COLLADA working group. Previously, Fabrice worked at Apple where he co-created with Thomas Goossens the SceneKit framework that allows to load, manipulate and render COLLADA assets.

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WebGL: Up and Running now shipping

The new WebGL book 'Up and Running' by Tony Parisi is now shipping! Get your copy here.

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Khronos SIGGRAPH videos and media now online

If you were unable to make it to the 2012 SIGGRAPH LA, and you really wanted to see the Khronos Groups Birds of a Feather sessions (BOFs), now you can. Presentation slides, videos, photos and more, are now online. A special thank you goes out to the Gold and Silver sponsors of the OpenGL 20th anniversary party: AMD, Google, NVIDIA, DMP, Imagination, Intel, Lucasfilm and R3

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Firefox 15 supports compressed textures for impressive in browser 3D gaming with WebGL

With the release of Mozilla's Firefox 15, comes a new demo 'The BananaBread', a 3D first-person shooter. This demo offers a compelling example of what developers can presently achieve with WebGL and compressed textures. The BananaBread engine is a JavaScript and WebGL port of the 3D game engine used in Cube 2: Sauerbraten. The initial port was accomplished by a Mozilla researcher using Emscripten, a sophisticated LLVM-based tool for transpiling conventional C/C++ code into JavaScript.

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WebGL, WebCL, GLFW and GYP in Node.js Meetup on September 6th at Red Robot Labs

Mikael Bourges-Sevenier of Motorola-Mobility will be talking on three WebGL and WebCL modules that he’s written for Node, and Nathan Rajlich of LearnBoost will be talking on node-gyp. Details and signup are available on the Meetup site.

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CopperCube 3.5 released

WebGL editor CopperCube version 3.5 has been released. It has a redesigned user interface and includes the long awaited support for unicode (the ability to use texts, 2D Overlays and files in non-Ascii languages like Russian, Korean, Japanese etc). Also, the WebGL renderers speed has been improved, and the internal JavaScript physics engine now runs more efficiently. A 14 day trial version of the editor is also available.

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