Tweaktown talked to Martin Best, Mozilla's Director of Platform Product Management about the future of WebGL and gaming in the browser. Martin says "We have been working to improve the performance, reach and capability of WebGL. WebGL 2 is in development and already in Firefox Nightly for testing." Read the entire interview.
Kathleen Maher from Jon Peddie Research writes "One of the most important technical advances to move technology forward is the development of WebGL, a variation on OpenGL that enables online code to take advantage of hardware processing. With the imminent arrival of WebGL 2.0 — expected by this summer — Peddie and Maher see benefits from hardware acceleration on the horizon."
Both AMD and Khronos Group now have their GDC related presentations online. You will find the AMD list of presentation on their new GPU Open website. Khronos has their presentations and videos listed on their event page archive.
The Silicon Valley WebGL Meetup group invites you to the San Jose Convention Center as part of the GTC lineup of over 500 sessions on April 6th 2016. An impressive speaker line-up including Isaac Cohen, Brandon Jones (Google), Tony Parisi (International Man of Mystery) and Jaume Sánchez (theSpite).
The Khronos Group is holding a series of sessions today in San Francisco. If your are at GDC, take a break and a 5 minute walk over to Green Space to see one of the several sessions Khronos will be hosting. Start the day off with Jon Peddie Research at 8:30AM PT. After a short break there will be 3 back-to-back sessions: WebGL+glTF at noon, Khronos Chapters lunch at 1PM and Vulkan at 2PM. Ending the day off will be a large Khronos Social from 7PM-9:30PM. All the details you need are on the Khronos event page. Unable to attend? No worries, Khronos has you covered with a Livestream of both the WebGL + glTF session and the Vulkan session. We're expecting a lot of people today and space is limited. Please be sure to register for one of the few remaining spots if you haven't done so already.
The Khronos Group will be hosting a series of sessions again this year at Green Space in San Francisco. Lined up this year on March 16th will be sessions on WebGL, glTF, Chapters and Vulkan. A Khronos Social for developers to meet and chat with the developers that create some of the Khronos APIs will wrap up the day. Starting the day will be the now famous JPR Press Briefing on the Gaming Market. Complete details and registration for the Khronos sessions are available online. For anyone that cannot make the sessions, we will have live streaming and videos of the event will be available afterwards.
The week of March 16th is a busy one so be sure to add the annual Khronos Group sessions to your calendar. This year we have a great line up including Vulkan, WebGL and glTF. There will be a special Chapters Luncheon and after the day winds down join Khronos for a special evening social full of good conversation with the Khronos Group members who bring you Vulkan, WebGL, OpenGL, and more. Register today for all the sessions you will attend.
Jeff Muizelaar mentioned that WebGL 2 is now enabled within Firefox nightly builds. The WebGL 2 implementation isn't yet fully complete, but is at least to a point that it's working well enough for most modern content written against the provisional specification.
vertexshaderart.com is a site where you provide a WebGL vertex shader who's only inputs are a number that counts 0, 1, 2, 3, ... and time (and audio). Your job is to make a vertex shader that makes something cool.
A-Frame is an open source framework for easily creating WebVR experiences with HTML. It is designed and maintained by MozVR (Mozilla’s virtual reality team research team). A-Frame wraps WebGL in HTML custom elements, enabling web developers to create 3D VR scenes that leverage WebGL’s power, without having to learn its complex low-level API. Because WebGL is ubiquitous in modern browsers on desktop and mobile, A-Frame experiences work across desktop, iPhone (Android support coming soon), and Oculus Rift headsets.