WebGL related stories

Low-level plugins in Unity WebGL

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Have you ever needed/wanted to re-use existing C/C++ code in a web page? Perhaps a graphics effect written in OpenGL ES? With Unity WebGL there is a way! A Unity blog post on how to implement a low level plugin.

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Join Khronos at GDC and VRDC

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As you make your plans for GDC, plan to visit Khronos! Find Khronos at Booth #2419 at the GDC expo March 1-3 2017. If you use Vulkan, glTF or WebGL, then don't miss our Developer Day Sessions on Feb 28 at GDC! Also be sure to check out our table at VRDC where we look forward to talking with you about the Khronos VR Initiative.

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Web3D 2017 call for submissions are now open

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Web3D 2017 will be held in Brisbane Australia June 5-7 at Queensland University of Technology. The Call for submissions is now open with a dead line set for February 13th. With WebGL now widely supported by default in modern browsers, tools such as X3D, X3DOM, Cobweb, three.js, glTF, and A-Frame VR are allowing nearly anyone to create Web3D content. Submissions being accepted now for Papers, Posters, Workshops, Tutorials and the Art Gallery.

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Microsoft’s HoloJS runs on WebGL

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HoloJS is a framework for creating UWP applications using JavaScript and WebGL. HoloJS is a C++ library that hosts Chakra to run JavaScript code, and also hosts ANGLE to handle OpenGL ES graphics calls.

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Chrome/Chromium Now Enabling WebGL 2 By Default On The Desktop

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With the very latest open-source Chromium web-browser development code, WebGL 2.0 support is now being turned on by default for desktop (non-Android) builds.

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Khronos London Chapters updates official Chapter website

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The Khronos London Chapter has launched their official WebGL Workshop website. The site has a great and growing collection of tutorials and examples. If you are interested in learning WebGL and are in the London UK area, be sure to join the Meetup group and check out their website.

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Unity 5.5 beta brings WebGL 2.0

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Unity has released the beta for version 5.5 of its eponymous engine. WebGL 2.0 has been made the default for new projects, bringing it into line with OpenGL ES 3.0 when it comes to rendering and visual quality in browsers. At this time browser support remains experimental.

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New Google Street View renderer in the Google Maps with WebGL support

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Google made Street View better, especially on mobile devices, by launching a new Street View renderer in the Google Maps JavaScript API. The new renderer uses WebGL (on browsers that support it) which results in a higher frame rate and better rendering, especially on mobile devices. On mobile devices, the old renderer would display a fish-eye projection of the image, whereas WebGL allows us to present a rendered sphere that looks as it would in reality. For example, the street in the image below is straight, but the old renderer made it look curved on mobile devices. Read more about other improvements.

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Khronos BOF Video from SIGGRAPH now online

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The Khronos Group has posted video from all of the Khronos BOFs on Youtube. The following video and all the matching presentations are now ready to view:

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Khronos BOFs from SIGGRAPH Video, Slides and Photos… now online

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Khronos has put online a lot of the BOF content from the SIGGRAPH. There a lots of photos here and here, hi-res video from the live stream and all of the slides from the presentations.

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