WebGL related stories

Chrome/Chromium Now Enabling WebGL 2 By Default On The Desktop

With the very latest open-source Chromium web-browser development code, WebGL 2.0 support is now being turned on by default for desktop (non-Android) builds.

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Khronos London Chapters updates official Chapter website

The Khronos London Chapter has launched their official WebGL Workshop website. The site has a great and growing collection of tutorials and examples. If you are interested in learning WebGL and are in the London UK area, be sure to join the Meetup group and check out their website.

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Unity 5.5 beta brings WebGL 2.0

Unity has released the beta for version 5.5 of its eponymous engine. WebGL 2.0 has been made the default for new projects, bringing it into line with OpenGL ES 3.0 when it comes to rendering and visual quality in browsers. At this time browser support remains experimental.

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New Google Street View renderer in the Google Maps with WebGL support

Google made Street View better, especially on mobile devices, by launching a new Street View renderer in the Google Maps JavaScript API. The new renderer uses WebGL (on browsers that support it) which results in a higher frame rate and better rendering, especially on mobile devices. On mobile devices, the old renderer would display a fish-eye projection of the image, whereas WebGL allows us to present a rendered sphere that looks as it would in reality. For example, the street in the image below is straight, but the old renderer made it look curved on mobile devices. Read more about other improvements.

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Khronos BOF Video from SIGGRAPH now online

The Khronos Group has posted video from all of the Khronos BOFs on Youtube. The following video and all the matching presentations are now ready to view:

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Khronos BOFs from SIGGRAPH Video, Slides and Photos… now online

Khronos has put online a lot of the BOF content from the SIGGRAPH. There a lots of photos here and here, hi-res video from the live stream and all of the slides from the presentations.

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Unity 5 and WebGL porting guide

With Unity 5 it is possible to port your games for the Web without the Unity Web Player. There are a few things you need to know before making your game work with WebGL. This post on Gamasutra will try to steer you in the right direction.

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Khronos at SIGGRAPH 2016

Khronos Group is at SIGGRAPH this week. If you are going be sure to bookmark our SIGGRAPH event page containing our complete list of BOFs and Khronos related sessions. We'll have free t-shirts, a Chapters BOF on Tuesday, several Khronos Tech BOFs on Wednesday as well as our famous After Party BOF Blitz where you can meet, ask questions and eat with some of the folks behind the Khronos technologies. Our Wednesday line-up includes:
- OpenVX & OpenCL @ 10am
- OpenCL, SYCL, & SPIR-V @ 11:00am
- WebGL & glTF @ 1:00pm
- Vulkan, OpenGL, & OpenGL ES @ 2:30pm
- and the Khronos After Party @ 6:00pm

Starting today at 2pm and running until Wednesday there is a good selection of Khronos related courses, papers and non Khronos BOFs. Be sure to also check out the Khronos member booths including AMD, Google, Intel, KDAB and The QT Company, MAXON, Microsoft, NVIDIA, Qualcomm and Unity.

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Khronos at SIGGRAPH 2016

The schedules for the all-day Khronos BOF Blitz and famous BOF Blitz After Party are now online. Featuring four BOFs on Wednesday July 27th, and a 5th BOF on Tuesday July 26th for Khronos Chapters. We've also compiled a list of all the SIGGRAPH sessions, courses, workshops and BOFs that contain Khronos Technology. Unsurprisingly there is a ton of Vulkan stuff going on this year. Checkout the event page today. Hope to see lots of you in Anaheim during SIGGRAPH!

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Microsoft Open-Sources Their WebGL Implementation

Microsoft has open-sourced a small portion of their Edge web browser. This is the part that binds OpenGL ES 2.0 functionality, implemented atop Direct3D in Edge, to JavaScript for websites to directly interact with the user's GPU. The code is available on Github.

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