WebGL related stories

Khronos @ GDC 2018

• Tags: glTF Vulkan Event GDC WebGL OpenXR

/assets/uploads/news/news_graphics/GDC18-Square.png

The Khronos Group will be at GDC & VRDC 2018. Be sure to mark us in your calendar for the Khronos Dev Day on March 19th in Moscone, West Hall, Room 3022. This years sessions are now posted and include WebGL, glTF, OpenXR and Vulkan. Be sure to book mark the Khronos GDC event page and checkout some of our other upcoming events and meet ups.

Read More

MultiView for WebGL moving to draft status

• Tags:

/assets/uploads/news/news_graphics/WebGL_170px_June16.png

Over on the Github WebGL repository, issue #2572 was merged: Promote WEBGL_multiview to draft. WEBGL_multiview will allow engine devs to write a clean and efficient VR rendering path - a very welcomed win-win!

Read More

Penn graphics students final project presentations today

• Tags: Vulkan WebGL

Join Patrick Cozzi and his Penn graphics students final project presentations in a live stream December 11th at 5pm EST. There will be 19 4-minute presentations in total. Topics include rendering clouds, terrain, ocean, forests, weather, VR, voxels, ray marching, and more. A complete list of projects can be found online here.

Read More

Khronos London Chapter Christmas meet-up bash

• Tags: WebGL Chapters london workshop

The Khronos London Chapter is holding a Christmas Extravaganza with a great line up of speakers and lots of door prizes. Speakers included from Away3D, ARM, KDAB, Unity and Intel. Food and drink will be served. Space is limited to 60 people and the event is already half full. Register today!

Read More

Creating animated glTF Characters with Mixamo and Blender

• Tags: glTF

/assets/uploads/news/news_graphics/resized.png

glTF provides a web-friendly runtime format that can be used to deliver animated models. Mixamo, by Adobe, provides an easy way to get started with character animation. In this post, I’ll go through my workflow for using Mixamo and Blender to rig, animate, and export a character to glTF 2.0.

Read More

Qt 5.10 beta introduces initial Vulkan support and a preview of a Qt WebGL Streaming Plugin

• Tags: Vulkan WebGL

The Qt Company, a Khronos member, has recently announce Qt 5.10 Beta. A few new features with Qt 5.10 include initial support for Vulkan and a preview of Qt WebGL Streaming Plugin. ICS has posted a blog to walk you through the new WebGL feature.

Read More

Immersed 2017 coming to Toronto next week, October 19

• Tags: augmented reality VR AR

Immersed is the East Coast event for industry and professionals working with technologies like virtual reality, mixed reality, augmented reality, stereoscopic 3D, and more. Taking place October 19-21, 2017 at the Ontario Science Centre in Toronto, Canada, Immersed features a who's who line-up of speakers from Intel, HP, Nvidia, The Khronos Group, Google, IBM, Lytro, FORREC, Groupe Média TFO, Space Channel, Tom's Hardware and many more.

Read More

Neil Trevett speaking at 2017 ISMAR in France

• Tags: glTF Event WebGL OpenXR

Neil Trevett will be speak about Khronos Standards for AR at the 2017 ISMAR conference in Nantes France this week. Learn more about this talkbeing held as part of the Workshop on Standards for Mixed and Augmented Reality at the ISMAR conference.

Read More

WebGL-Based Everest Panorama Project Won a Red Dot Design Award

• Tags: award WebGL

/assets/uploads/news/news_graphics/everest_khronos.jpeg

Everest Panorama has become the first WebGL project ever to win a prestigious Red Dot Design Award. Red Dot Design Award dates back to the year 1955. It is granted by the European institution Design Zentrum for outstanding achievements in the field of industrial design. The best works are showcased in the Red Dot Museum in Essen, Germany. The Everest Panorama project is a unique fusion of modern web technologies that seamlessly blends multimedia features with 3D environment, Yandex.Maps (a Google Maps equivalent) and panoramic pictures. It tells a story of an exhausting, yet fascinating journey of a group of mountain climbers to the summit of Mount Everest.

Read More

WebAssembly support in Magnum OpenGL graphics engine

• Tags: OpenGL WebGL

/assets/uploads/news/news_graphics/rsz_webassembly-support-and-more.jpg

The open source C++11/C++14 and OpenGL graphics engine Magnum recently added first-class WebAssembly support. An article on the official blog explains how to easily compile your C++ projects to WebAssembly, compares it to asm.js and mentions a few useful tips for best online experience. Last but not least, there's a bunch of online demos that use both WebGL 1 and 2, showing how a single codebase can be run both natively and in the browser.

Read More