WebGL related stories

WebGL/WebVR Meetup at GTC video

• Tags: Video WebGL

The Silicon Valley WebGL/WebVR Meetup group held a session at NVIDIA's GTC18 on Tuesday night. The video for this is now available online.

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Khronos Developer Day at GDC a Huge Success

• Tags: glTF Vulkan GDC WebGL OpenXR

This years Khronos Developer Day Sessions were the biggest yet, with over 1500 people attending. Most of the sessions were standing room only. Khronos would like to thank the attendees, the speakers, and the support staff who made this day possible. It's not over yet! On Thursday night there will be a WebGL & glTF Meetup. And, if you were not able to make it to GDC this year, we've you covered as well. The presentations are online, video of the sessions will appear online later this week, and we have all your favourite Khronos Standards Merchandise for gals and guys available online.

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GSN Composer: Online GLSL shader editor

• Tags: Browser WebGL GLSL

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The GSN Composer is an online node-based visual programming environment that allows generating custom nodes using GLSL/WebGL. For every uniform variable that is created within the GLSL shader code editor, an input slot is automatically added to the corresponding shader node, which can be connected to other nodes of the dataflow graph. This makes online shader prototyping very fast and intuitive and frees the developer of writing many lines of support code to fill the GLSL uniform variables with values. The GSN Composer requires no login and is free-of-charge. All that is needed to get started is a web-browser and your creativity. Several simple GLSL examples are provided such that this tool is also suited as starting point for GLSL/WebGL beginners.

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Magnum graphics engine 2018.02 released with WebGL 2.0 support

• Tags:

A new milestone of the Magnum C++11/C++14 graphics engine brings WebGL 2.0 and WebAssembly, VR support, lots of niceties for Windows users, iOS port, new experimental UI library, improved testing capabilities, support for over 80 new asset formats, new examples and much more.

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Screen-filling Rasterization using Screen-aligned Quads and Triangles with OpenGL

• Tags: Vulkan OpenGL WebGL OpenGL ES

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CG Internals published a blog article covering screen-filling rasterization using graphics hardware and modern OpenGL. The findings are applicable to OpenGL ES, Vulkan, and WebGL as well. For rendering screen-filling geometry we usually have to choose between a screen-aligned quad and a screen-aligned triangle. But - is there a difference? If so, which approach is better than the other? In this article we want to show you the differences between both approaches and offer an alternative. Following the theoretical analysis we introduce a demo program and evaluate screencasts together with multiple performance measures.

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Verge3D 1.0 Released

• Tags: glTF WebGL

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Verge3D is based on WebGL and integrate a glTF exporter. Verge3D enables developing and publishing models, scenes and entire 3D web applications online. Verge3D includes a visual editor called Puzzles which allows for setting up interactive scenarios for your web apps. This tool is based on Google’s Blockly framework used in education and other industries. If you are a 3D artist, you will appreciate Puzzles which gives you the power to directly express your creativity in the realm of interactive 3D Web.

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Khronos @ GDC 2018

• Tags: glTF Vulkan Event GDC WebGL OpenXR

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The Khronos Group will be at GDC & VRDC 2018. Be sure to mark us in your calendar for the Khronos Dev Day on March 19th in Moscone, West Hall, Room 3022. This years sessions are now posted and include WebGL, glTF, OpenXR and Vulkan. Be sure to book mark the Khronos GDC event page and checkout some of our other upcoming events and meet ups.

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MultiView for WebGL moving to draft status

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Over on the Github WebGL repository, issue #2572 was merged: Promote WEBGL_multiview to draft. WEBGL_multiview will allow engine devs to write a clean and efficient VR rendering path - a very welcomed win-win!

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Penn graphics students final project presentations today

• Tags: Vulkan WebGL

Join Patrick Cozzi and his Penn graphics students final project presentations in a live stream December 11th at 5pm EST. There will be 19 4-minute presentations in total. Topics include rendering clouds, terrain, ocean, forests, weather, VR, voxels, ray marching, and more. A complete list of projects can be found online here.

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Khronos London Chapter Christmas meet-up bash

• Tags: WebGL Chapters london workshop

The Khronos London Chapter is holding a Christmas Extravaganza with a great line up of speakers and lots of door prizes. Speakers included from Away3D, ARM, KDAB, Unity and Intel. Food and drink will be served. Space is limited to 60 people and the event is already half full. Register today!

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