NVIDIA has posted another two articles on using Vulkan. "OpenGL with Vulkan" teaches the user how to make OpenGL usage Vulkan like and helps to improve performance of OpenGL as well. The second article "Transitioning from OpenGL to Vulkan" discusses when to transition from OpenGL to Vulkan.
The week of March 16th is a busy one so be sure to add the annual Khronos Group sessions to your calendar. This year we have a great line up including Vulkan, WebGL and glTF. There will be a special Chapters Luncheon and after the day winds down join Khronos for a special evening social full of good conversation with the Khronos Group members who bring you Vulkan, WebGL, OpenGL, and more. Register today for all the sessions you will attend.
For those wanting to listen to the talk Jason Ekstrand from Intel did about Vulkan you can now watch the video online.
Imagination will demonstrate cutting-edge solutions for next-generation products such as mobile phones, tablets, wearables, IoT, automotive, ultra HD and OTT TV and more. Highlights include the latest demo of the Khronos Vulkan API, highlighting its ideal fit with the Tile Based Deferred Rendering (TBDR) technology in PowerVR GPUs.
Qualcomm Incorporated announced that its subsidiary, Qualcomm Technologies, Inc., has introduced three new next-generation Qualcomm Snapdragon processors: the Snapdragon 625, 435 and 425. The 625 supports PC-class graphics with the Qualcomm Adreno 506 GPU, which is designed to support the Vulkan API*. Adreno 505 and Adreno 506 are being designed to support the upcoming final version of Vulkan. Current specification status can be found at www.khronos.org/vulkan.
Google engineers have open-sourced today a new suite of libraries and tools relating to OpenGL called ION. ION is described as "a portable suite of libraries and tools for building client applications, especially graphical ones. It is small, fast, and robust, and is cross-platform across many platforms and devices, including desktops, mobile devices, browsers, and other embedded platforms."
Khronos Group member Basemark announced that it has joined the Immersive Technology Alliance (ITA). ITA is a leading consortium focused on catalyzing the development and commercialization of virtual reality, augmented reality, stereoscopic 3D, and other immersive technologies. Basemark develops system performance and power consumption analysis tools that are used by leading semiconductor and OEM companies around the world.
Learn more about Vulkan, the new graphics and compute API directly from Khronos, the people who are creating it. In this 1-hour session, we will talk about the API, and go into details about the Vulkan SDK from LunarG, and much more. Register today!
NVIDIA just posted the next installment of their Vulkan tips blog series. This episode talks about memory management. Vulkan offers another key difference to OpenGL with respect to memory allocation. When it comes to managing memory allocations as well as assigning it to individual resources, the OpenGL driver does most of the work for the developer. This allows applications to be developed, tested and deployed very quickly. In Vulkan however, the programmer takes responsibility meaning that many operations that OpenGL orchestrates heuristically can be orchestrated based on an absolute knowledge of the resource lifecycle.
The deadline for IWOCL 2016 submissions has been extended to Friday 12th February, giving everyone a couple of extra weeks to pull their abstracts together. There will be no further extensions.