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Join Khronos at GDC and VRDC

As you make your plans for GDC, plan to visit Khronos! Find Khronos at Booth #2419 at the GDC expo March 1-3 2017. If you use Vulkan, glTF or WebGL, then don't miss our Developer Day Sessions on Feb 28 at GDC! Also be sure to check out our table at VRDC where we look forward to talking with you about the Khronos VR Initiative.

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Chapter Meetup: Introduction to OpenVX January 20th

The Khronos Bangalore Chapter would like to invite industry professionals and enthusiasts in Bangalore for a short tutorial on OpenVX. Professionals in Bangalore working on embedded vision applications/R&D in domains like ADAS, imaging, sensor fusion, autonomous driving, machine vision are invited to attend. The Meetup is being held on January 20th at Texas Instrument India in the Bagmane Tech park. Registration ends January 18th.

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openCOLLADA Maya exporter now with NVIDIA PhysX support

COLLADA has had support for embedding physics information into a document for a long time but it has never been easy to take advantage of. Adding NVIDIA PhysX Maya plugin and openCOLLADA plugin together makes physics export much more practical.

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Latest Stable GTK+ Toolkit Works Better on OpenGL ES 2.0, over 20 Bugs Fixed

There's a new stable release of the GTK+ multi-platform toolkit for creating graphical user interfaces (GUIs), versioned 3.22.6, which promises to work better with OpenGL ES 2.0, the standard for embedded accelerated 3D graphics.

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All-Day Vulkan Workshop in Vancouver on January 30

Join the Khronos Group at the Marriott Pinnacle Downtown in Vancouver, BC for a full-day workshop on Vulkan. We will briefly cover the basics, then dive into the details you need. Planned topics include:

• Vulkan tools and resources: SDK, Validation Layers, and Vulkan Loader
• vktrace for desktop and Android
• C/C++ with Vulkan-Hpp
• SPIR-V Tools (GLSLang, SPIR2CROSS, and others)
• Keeping your GPU fed without getting bitten
• Vulkan Tutorial - We'll get into some code!
• Vulkan game development on Android - a case study from Samsung
• SV porting story from Oculus
• Panel/Q&A with ISVs, IHVs, and Presenters: Performance recommendations, practical advice, and answers to your questions

The early-registration price is CAD$149 (about US$112) through January 16. Starting on January 17 the price is CAD$199.

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FotoNation & VeriSilicon Collaborate on advanced computer vision and computational imaging platform

FotoNation Limited and VeriSilicon Holdings Co., Ltd have entered into an agreement to jointly develop a next generation image processing platform that offers best-in-class programmability, power, performance and area for computer vision (CV), computational imaging (CI) and deep learning. The market-ready IP platform, named IPU 2.0, will be available for customer license and design in the first quarter of 2017. IPU 2.0 offers a unified programing environment and pre-integrated imaging features for a wide range of applications across surveillance, automotive, mobile, IoT and more. IPU 2.0 will use open initiatives such as OpenVX and OpenCL.

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Web3D 2017 call for submissions are now open

Web3D 2017 will be held in Brisbane Australia June 5-7 at Queensland University of Technology. The Call for submissions is now open with a dead line set for February 13th. With WebGL now widely supported by default in modern browsers, tools such as X3D, X3DOM, Cobweb, three.js, glTF, and A-Frame VR are allowing nearly anyone to create Web3D content. Submissions being accepted now for Papers, Posters, Workshops, Tutorials and the Art Gallery.

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Shaderific now with support for Conway’s Game of Life

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Shaderific version 4.1 is now available. Shaderific is an educational app for iPad, iPhone and iPod touch that makes it possible to write, compile and test OpenGL ES 2.0 and OpenGL ES 3.0 shader programs directly on any iOS device. Version 4.1 adds full support for iOS 10. Furthermore, the release includes a new shader for Conway's Game of Life that demonstrates the use of the newly introduced custom uniforms. The cell size can be determinded and shadow effects can be enabled to provide a variety of beautiful rendering options. To provide full flexibilty to the user Shaderifc now supports importing Game of Life patterns in the form of text files. The patterns are automatically converted to textures that can be used as start configurations.

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Microsoft’s HoloJS runs on WebGL

HoloJS is a framework for creating UWP applications using JavaScript and WebGL. HoloJS is a C++ library that hosts Chakra to run JavaScript code, and also hosts ANGLE to handle OpenGL ES graphics calls.

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Imagination’s PowerVR GPU is first to pass OpenVX 1.1 conformance with Khronos

Imagination Technologies announces that a PowerVR GPU is the first to achieve Khronos OpenVX 1.1 conformance. With OpenVX, developers can run fully optimized vision algorithms on the highly parallel, power-efficient PowerVR GPUs that are at the heart of many of the world’s mobile, automotive and embedded devices. Frank Brill, chairman of the Khronos OpenVX working group, says: “The momentum we are seeing with OpenVX is strong and growing, with conformant OpenVX 1.0 implementations and tools shipping from numerous vendors. We congratulate Imagination on being the first adopter member to achieve OpenVX 1.1 conformance, enabling developers creating applications on Imagination’s popular PowerVR GPUs to take advantage of OpenVX 1.1’s expanded range of processing functions and enhanced flexibility.” View all products that are in conformance with OpenVX or learn more about becoming an OpenVX adopter.

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