API related related stories

GPGPU Programming course in Fremont, CA

Students learn with interactive and hands-on sessions about GPU hardware, GPU languages, discovering how best to take advantage of GPUs for their computational needs. The course covers programming in both OpenCL and CUDA, pointing out the similarities and differences along the way. Topics include both the core languages and extensions including those for double precision and interfacing with OpenGL 3D graphics buffers.

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OpenGL ES Programming courses offered during May in Fremont, CA

OpenGL ES Programming provides programmers with interactive and hands-on sessions about graphics hardware, shading, data management, all through the modern OpenGL ES API. The course covers OpenGL ES 2.0 and the OpenGL ES Shading Language as well as the similarities and differences between OpenGL ES and desktop OpenGL 3.x/4.x. Topics include both the core languages and extensions such as those for double precision and interfacing with OpenGL 3D graphics buffers. This course is being offered in Fremont California, May 3-6 2011.

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WebGL Tutorial for Chemistry using PhiloGL

The Signals Blog has started a tutorial series on WebGL for Chemistry. To-date, only the first two tutorials in the series are complete, however it is looking to be a very promising tutorial.

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WebGL visualization of Afghan civilian casualities

John Bohannon and George Michael Brower have put together a stunning display of data using WebGL.

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Mozilla launches carnival style Web O’Wonder side show exhibition for WebGL

Mozilla has launched a showcase website called Web O'(pen) Wonder. There are some well done WebGL examples as well as other HTML5 demonstration pages. Some of the pages require Firefox 4 specifically, where as most of the examples simply require a WebGL enabled browser.

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Virtual Surgery with WebGL

BioDigital Systems have create the BioDigital Human with WebGL. Using data collected during the Digital Human Project, they have created a 3D model of the entire human body.

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jMonkeyEngine3 SDK Alpha-4 released

The first jME3 release of 2011 is also our last alpha. The beta release of jME3 will finally be in “API freeze”, although most planned API changes have been incorporated already in alpha-4. Several major graphical enhancements on both the low and high ends made it in before the freeze. Post processing water combined with lighted terrain sets the scene for our most impressive display of GLSL graphics yet. Meanwhile, an initial implementation for OpenGL 1 is now available for testing on legacy hardware.

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OpenCL Studio 1.0 has been released!

OpenCL Studio combines OpenCL and OpenGL into a single integrated development environment for high performance computing. The feature rich editor, interactive scripting language and extensible plug-in architecture support the rapid development of complex parallel algorithms and accompanying visualization. The first production version of OpenCL Studio including instructional videos and demo applications are available online.

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GDC 2011 OpenGL slide presentations now online

The Khronos Group has posted the OpenGL slide presentations from GDC 2011 online for your viewing pleasure.

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WebGL interactive Fractal Lab Explorer

Fractal Lab is a WebGL based fractal explorer allowing you to explore 2D and 2D fractals. The fractals are rendered using the OpenGL Shading Language (GLSL) to enable real-time interactivity. Be warned: you may not get much work done if you start playing with this.

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