Open Asset Import Library (Assimp) release 1.1 is out. It features many bugfixes, improvements and new file formats as well (i.e. Milkshape 3D) and now supports more than 25 3D file formats out of the box, including COLLADA, Obj, 3DS and LightWave formats. COLLADA support has been vastly improved and most DCC applications play well with Assimp's COLLADA Loader. Assimp is an Open Source library (BSD-style license) written in C++.
SimLab Composer allows the user to create 3D scenes from a wide range of CAD and 3D Design formats, including COLLADA, SketchUp, Rhino, Solidworks, STEP, IGES, FBX, 3DS, OBJ, and STL. 3D Scenes built by SimLab Composer can also be exported to other 3D applications using many standard 3D formats including COLLADA, obj, STL, FBX, OSG and U3D. SimLab Composer is a 3D sharing and rendering application.
Katalabs now has a demo of their WebGL 3D Gallery online. A video demonstrates the possibilities of their software, and the online demo lets you create your own gallery.
Ever wonder what the difference between CUDA and OpenCL is? Streamcomputing has done a good job in clarifying the differences between CUDA and OpenCL. The article covers speed, language, heterogenous vs. homogenous and some of the terminology.
AGI adds COLLADA support to their STK mission-proven software application for modeling, engineering and operations of space, cyberspace, C4ISR, UAVs, missile defense and electronic systems.
ARM is sponsoring a webinar on April 22nd at 1PM EST. Ed Plowman, Technical Marketing Manager, Media Processing Division of ARM will present this webinar which will provide a background to the OpenGL ES 2.0 standard. Benefits of having OpenGL ES 2.0 running on top of ARM Mali™ Graphics processors and the tools and resources available enabling developers and design engineers to start developing for Mali GPUs will be covered. This is webinar is useful for developers and people investigating GPUs and what they can enable in embedded applications.
Khronos has released the OpenCL 1.0 man page XML sources. The XML source has been released under the Khronos Free Use License (BSD-like) so people can modify, repackage, redistribute etc.
NVIDIA Parallel Nsight brings GPU Computing into Visual Studio 2008. Debug, profile, and analyze GPU code using standard workflow and tools. Parallel Nsight will support CUDA C, OpenCL, DirectCompute, Direct3D, and OpenGL. Parallel Nsight is powerful plug-in that allows Microsoft Visual Studio programmers to develop for both GPUs and CPUs within a single development environment.
Fusion 6.1 now supports the OpenCL language, which allows tools to take advantage of the GPU in modern NVIDIA and ATI graphics cards to achieve tremendous speed increases. Benchmarking improvements of up to 1000% on some of the most processor-intensive tools in Fusion (such as Defocus and Noise generators) have been reached. You can also insert OpenCL code directly into Fuse tools to create in-house GPU-accelerated tools.