API related related stories

IBM introduces the OpenCL lounge

The OpenCL Lounge has been introduced to announce new IBM OpenCL technologies as well as to promote discussion of these technologies. Lounge members are encouraged to post issues and questions. As well, suggestions and feature requests are welcomed. Refer to the product box on the overview page for a link to the appropriate message board.

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AMD Catalyst 11.3 released with OpenCL enabled by default

AMD recently released Catalyst™ 11.3. The AMD Accelerated Parallel Processing (APP) OpenCL runtime is now enabled by default within AMD Catalyst. Applications that leverage OpenCL for GPU based compute tasks will automatically benefit from the significant performance boost that this provides.

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IBM releases conformant OpenCL 1.1 with Double Precision Floating-Point extension

IBM released the OpenCL Development Kit for Linux on Power v0.3 and is available via alphaWorks. This updated offering is a fully conformant implementation of the OpenCL 1.1 specification. Other features of this release include a fully conformant implementation of the double precision extension, 32- and 64-bit atomic extensions, 64-bit application support, debugging improvements, as well as various performance improvements including full IBM POWER7* exploitation.

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FL Studio 10 has been launched—using a new OpenGL visualizer

The new version of music creation software FL-Studio contains a brand new OpenGL powered music visualizer called "ZGameEditor Visualizer" based on the free open source ZGameEditor engine. It comes with over 40 built-in effects that can respond to the music in various ways and it also allows you to create your own effects and share with others. Other features include using video to texture 3d-objects and publish your videos to YouTube.

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Douglas Andrade releases OpenCL / OpenGL framework

CMSoft brings to developers the new GLRender tool in OpenCLTemplate that automates the creation of an OpenGL scene coupled with a derived OpenCL context.

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DMP announces two new OpenGL ES Programming Courses for May 2011

DMP is proud to announce two all new OpenGL ES programming training courses. OpenGL ES programming training I and II will run May 19 - 20 and May 26 - 27 2011. Complete details are available online for the Training I and Training II courses in english, and in Japanese.

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SRS Labs and Qualcomm sign licensing agreement to bring HD-quality audio to mobile devices

Qualcomm has licensed SRS Labs’ industry-leading audio APIs, including SRS’ OpenSL ES and OpenAL audio API solutions for mobile devices. “This agreement with Qualcomm is a significant step forward in cementing our worldwide leadership in mobile audio enhancement solutions,” said Bob Lyle, managing director of global business development for SRS Labs, Inc.

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Official March 2011 COLLADA Newsletter now online

The COLLADA Work Group has posted the official COLLADA newsletter for March 2011 online. In this issue:

  • COLLADA Conformance Testing
  • OurBricks + COLLADA Makes Sharing 3D Content a Snap!
  • COLLADA Opens Up a World of Possibilities in Second Life’s New Mesh Project

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SRS Labs Launches TruGaming for Mobile Devices using OpenSL ES

SRS Labs announced the availability of its new SRS TruGaming™ audio enhancement technology suite, which delivers an immersive, surround sound experience for mobile games. Designed to bring 3D positional audio and effects to mobile games over any standard stereo headphones, SRS’ TruGaming is the industry’s first and only publicly offered audio technology suite designed specifically to be part of a fully conformant solution of the recently introduced Khronos OpenSL ES™ 1.1 standard.

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GPGPU Programming course in Fremont, CA

Students learn with interactive and hands-on sessions about GPU hardware, GPU languages, discovering how best to take advantage of GPUs for their computational needs. The course covers programming in both OpenCL and CUDA, pointing out the similarities and differences along the way. Topics include both the core languages and extensions including those for double precision and interfacing with OpenGL 3D graphics buffers.

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