DMP has announced a new two day getting start GLSL Programming training course on June 16th and 17th 2011. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.
Apple announced Final Cut Pro X at the Final Cut Pro User Group Supermeet at the NAB conference. The new version of the professional video editing application will include 64-bit and OpenCL support.
Sony Creative Software announced the availability of Vegas™ Pro 10.0d. The award-winning NLE now includes improved closed captioning options, comprehensive 3D solutions, support for AMD's ATI graphics chipsets using OpenCL™ as well as an improved track group workflow.
The AMD APP SDK 2.4 for OpenCL development is now available, providing significant enhancements in performance: reduced kernel launch time, increased transfer speed and reduced latency for PCI transfer, and zero copy transfer for APUs, and introduces support for AMD A-Series APUs. CPU support is extended with the addition of support both for Images and for Double Precision floating point (cl_khr_fp64 extension).
There will be a WebGL Meetup on April 28th 2011 in San Francisco. A complete list of all upcoming Khronos Group events is available online.
WebGL Report is an open source project that checks whether or not a browser supports WebGL, and if so, reports details such as supported extensions and implementation specific capabilities.
Travis Glines released a proof of concept chat app using WebGL, Node.js, Websockets and a few other technologies. Its a fun and interesting way to demonstrate a chat room in real time. "When you think of 3D on the web, you typically think of games first. Games in 3D are fun, but what if you could do multiplayer gaming inside a web browser, with a server that could scale?" wrote Travis. This demo reminds me a bit if BZFlag in its early days, and is worth a few minutes of your time to check out.
Open Source Project for Animated COLLADA models in XNA 4 aims to be an alternative to the built-in XNA Model class that is able to load animated 3D models from XML based COLLADA files.