Mirye Software announces Shade 12, the powerful modeling, animation and rendering platform for Windows and Mac OS X . Shade 12 features a powerful, enhanced renderer that can make use of multiple cores and network rendering using ShadeGrid nodes. New features include new preview options including GLSL Phong rendering (with OpenGL 2 support), fast preview rendering and preview stereoscopic 3D, COLLADA Import and Export Options.
Khronos has announced a quick reference card for WebGL 1.0 release spec. This adds to the collection of Reference Cards already available for other Khronos APIs: OpenGL, OpenCL, OpenVG, OpenMAX, OpenSL ES, COLLADA and OpenWF
The Khronos™ Group today announced that it is making the COLLADA™ 1.4 Conformance Test Suite available free of charge to all developers. COLLADA is an open, XML-based industry standard that enables assets to be freely interchanged between 3D authoring applications which can then be mixed and matched in powerful combinations. The COLLADA test suite is a comprehensive set of over 500 detailed tests and a scripted framework that rigorously exercises applications that import and export COLLADA assets to ensure that they can reliably participate in a COLLADA-based toolchain.
Khronos Releases WebGL 1.0 Specification to Bring Accelerated 3D Graphics to the Web without Plugins
AMD announced at GDC 2011 a technology demonstration of a Bullet Physics plug-in for Autodesk® Maya® 2011 software. The new plug-in is based on OpenCL industry standards and the open-source Bullet Physics Engine. AMD's Bullet Physics plug-in for Autodesk Maya 2011 is designed to enable game developers and 3D artists to access Maya's creative workflow capabilities to create interactive cloth simulations on a greater range of workstations and PCs, including those based on ATI FirePro professional graphics cards and AMD CPUs, and to remove technology limitations that can restrict developers' ability to create stunning games and computer-generated (CG) graphics.
Please visit Khronos at booth #1444 at the Game Developer Conference (GDC), March 2-4, 2011 at the Moscone Center in San Francisco to learn more about COLLADA. Khronos is also running a series of developer university sessions on Thursday, March 3rd, in Room 301 in the South Hall:
Opera just announced that its latest Opera 11 beta has WebGL support for Windows. Currently only Windows is support, but a promise of WebGL on Opera for other platforms has been made. As well, Opera claims they are working on WebGL for Windows using DirectX. This should be interesting, as WebGL is built on top of OpenGL. Opera 11 for Windows is available for download today.
LuxMark is a OpenCL benchmark tool. The idea for the program was conceived in 2009 by Jromang. It was intended as a promotional tool for LuxRender. The idea was quite simple, wrap SLG inside an easy to use graphical user interface and use it as a benchmark for OpenCL. After Anandtech adoption of SLG as OpenCL benchmark, the code was finally written and is now available at http://www.luxrender.net/wiki/LuxMark
PhiloGL is a WebGL Framework for Data Visualization, Creative Coding and Game Development. Sencha Labs is a foundation to support non-commercial projects affiliated with Sencha, such as jQTouch and Raphaël.
The new version 0.9.5-R1 of the free open-source, cross-platform 3D application framework PixelLight has been released. OpenGL is used within the main renderer. Beside the usual bugfixing and feature completion, there are several migrations in this release. PixelLight is now using 'nullptr' introduced by C++0x, migrated from C style casts to C++ style casts and under MS Windows, Microsoft Visual Studio 2010 is now used as the main development IDE. There are also new features like the plugin SPARK_PL integrating the free open source particle engine SPARK. The SDK now includes two new demos, one of them shows how picking works.