API related related stories

Khronos Group podcasts from Taiwan tour now available

The Khronos Group has posted eleven podcasts from the Taiwan Tour. The podcasts cover the official KITE launch on February 16th, and the February 17th DevU. All podcasts are available in both English and Chinese. You can link directly to the podcast page here, or the Khronos feed here. Complete details of the DevU session can be found on the official DevU event page.

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Mixamo offers online 3D animation service compatible with COLLADA

Mixamo online 3D animation service allows real-time creation of 3D character animations that are ready to be dragged and dropped into Flare3D IDE. This is possible through the use of the COLLADA format. Details of the workflow are provided online in a Mixamo-Flare-Flash tutorial.

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Rightware Announces 3D Homescreen Template for Android

Rightware announced that it will release Android 3D Homescreen Template to radically shorten the development time of 3D user interfaces on Android devices. Rightware's ready-made 3D homescreen design template enables the industry's fastest creation, interaction testing and deployment of photorealistic - and even stereoscopic - 3D homescreens on Android devices. Rightware's Android 3D Homescreen Template is powered by Kanzi UI Solution which has been optimized for the latest CPUs and GPUs to ensure optimal performance. The 3D Homescreen Template is provided with native OpenGL ES support and is capable of powering stereoscopic 3D user interface elements and homescreen entities with extreme swiftness.

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Portland Group announces PGI OpenCL 1.1 Compiler For ARM

PGCL™ is an OpenCL™ framework for compiling and running OpenCL 1.1 embedded profile applications on the ST-Ericsson NovaThor™ U8500 and follow-on platforms using a single ARM core as the OpenCL host and multiple ARM cores as an OpenCL computing device.

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YOUi Labs released a new white paper: Using OpenCL to improve performance in Natural User Interfaces

YOUi Labs, experts in developing Natural User Interfaces (NUI) for embedded platforms, examines in a new white paper how both General Purpose Graphics Processing Units (GPGPU) and The Khronos Group’s OpenCL specification can be used in a NUI engine to best utilize the available hardware for efficiency and improved user experience. The white paper is available online.

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drawElements Introduces New Metric for Comparing Real-World GPU Quality

drawElements Ltd. introduces the dEQP Quality Score, a unique metric combining all key aspects of GPU quality to show how suited a platform is for running real-world graphics applications. The dEQP Currently features close to 10 000 tests covering functional correctness, performance, stability, accuracy and feature support for OpenGL ES 2.0 and related APIs.

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DMP announces three new Programming Courses in OpenGL ES and GLSL

DMP is proud to announce three new programming training course sessions. Complete details in english are available online for the courses: GLSL Getting Started, Training I and Training II, and in Japanese.

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PixelLight engine 0.9.11 released with OpenGL ES support on Android

Version 0.9.11 of the free open-source, cross-platform 3D application framework PixelLight has been released. We're using OpenGL as well as GLSL within our main-renderer and OpenGL ES 2.0 for Android. Highlight of this release is the new Qt based viewer. This tool makes it possible to inspect complete scenes via the GUI and offers basic edit features for visual debugging. On the renderer side, we've added "Fast Approximate Anti-Aliasing" (FXAA) and support for volume texture compression (VTC).

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Learning OpenGL ES website now online

Learning OpenGL ES is contains a series of tutorials and lessons for Android, focusing on OpenGL ES 2.0. The site has lots of resources, and looks like a promising place to help developers get off to a good start with OpenGL ES and Android.

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Virtual Texturing with WebGL

Sven Andersson and Jhonny Göransson from the Department of Computer Science & Engineering at Chalmers University of Technology recently posted their masters thesis on Virtual Texturing with WebGL online. This thesis investigates how to implement Virtual Texturing for web browsers using WebGL and how to maintain high performance.

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