This webinar offers an in-depth tutorial including a unique code walkthrough on how to use the hardware acceleration capabilities of the IntelÂ® Media SDK and the Intel SDK for OpenCL Applications to help you get even more performance out of video applications. Sign up now and join the webinar on Thursday November 15 at 9am pacific time.
Amdahl Software announced the beta release of OpenCL CodeBench. OpenCL CodeBench is a code creation and productivity tools suite designed to accelerate and simplify OpenCL software development.
As part of the eResearch Australasia Conference 2012, there was a Khronos Chapter meeting in Sydney Australia on October 29th 2012. The eResearch Australasia Conference is ongoing until November 2nd 2012, and registration is still open. Keep an eye on our Chapter meetings page for future Khronos chapter meetings.
Kickstarter project Parallella is well on its way to reaching the goal of building a supercomputer for everyone. The plans are to ship a chip based on Epiphany multicore chips, and ship with free open source Epiphany development tools that include C compiler, multicore debugger, Eclipse IDE, OpenCL SDK/compiler, and run time libraries.
AMD Accelerated Parallel Processing Math Libraries are software libraries containing FFT and BLAS functions written in OpenCL and designed to run on AMD GPUs. The libraries support running on CPU devices to facilitate debugging and multicore programming.
EETImes talks about Freescale’s i.MX6 Series of application processors which offer a scalable line of hardened processors targeting automotive instrument display systems. Each i.MX6 product is optimized around CPU, OpenCL / OpenGL / OpenVG graphics, and HD video processing for in-vehicle infotainment and instrument cluster systems. The technologies and tools provided by Freescale, Vivante and Rightware will help car manufacturers and the whole automotive ecosystem move up to a new level of performance and sophistication with next-generation human-machine interfaces using OpenCL / OpenGL ES, and OpenVG for automotive apps in instrument displays. (Story via Read More
Japanese tech journalist Zenji Nishikawa recently posted an interview he had with Neil Trevett from SIGGRAPH 2012. The interview, in Japanese, covers the recent release of OpenGL ES 3.0 and OpenGL 4.3.
With this Unity extension to the editor's 'file' menu, you can take your work from Unity to any COLLADA (.dae format) importing application. You can purchase this item in the Unity Assets store.
AMD Fusion Developer Summit 12 (AFDS) had many heterogeneous computing and OpenCL talks. The videos have been available on the AFDS site since June, and are now YouTube so anyone can easily learn from them. All recorded videos from AFDS can be seen on the AFDS YouTube Channel.
A new series of OpenGLES 2.0 code samples are now available for iOS. The examples currently cover the following subjects: Asset import using Assimp; Gpu Skinning; Bump Mapping; Quaternion camera movement; Fog; SkyBox and Water Reflections. The code source is distributed under the GPL license.