API related related stories

KDE 4.7 Beta includes OpenGL ES 2.0

KDE SC 4.7 Beta 1 features improvements to KWin, the window manager for the KDE Plasma Desktop, adding support for OpenGL-ES 2.0 and improving its overall performance on mobile devices.

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Box Shot 3D 3.4 released – Now With Collada Import Feature

Applications for Life Company released Box Shot 3D 3.4, an update to their powerful utility that digitally “shoots” virtual 3D objects. Box Shot 3D allows you to render software boxes, book covers, magazines, CD, DVD and Blu-Ray boxes, cans, bottles, mugs, bags and much more. No 3D-knowledge is required at all and the results look very professional because of raytracing rendering technology. The new release brings COLLADA format import support.

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Mirada and radical.media director Chris Milk create WebGL immersive landscape experience

Mirada and Chris Milk have teamed up to create an ambitious transmedia interactive music video experience called "3 Dreams of Black" for Danger Mouse and composer Daniele Luppi's Spaghetti Western-inspired concept album ROME featuring Jack White and Norah Jones. "'3 Dreams of Black' has made it clear that WebGL brings a lot of possibilities, but at the same time requires a level of technical knowledge that just a few studios have," said Ricardo Cabello, Lead Data Arts Developer, Google Creative Lab. You can watch a preview on YouTube.

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AMD and Acceleware to collaborate on OpenCL education

AMD announced a collaboration with Acceleware to deliver professional training programs to help developers learn how to create applications that comply with OpenCL standards. From the Acceleware website "Acceleware offers advanced OpenCL training courses. Clients can access our top rated training on techniques for parallel programming in OpenCL specifically tailored for AMD GPUs and APUs. The courses are taught by experienced OpenCL programmers who have real world experience developing commercial applications using OpenCL."

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OpenGL ES 2.0 gets more support in Ubuntu

Phoronix is reporting lots of activity at UDS Budapest for OpenGL ES support. With talk of OpenGL ES support in QEMU, OpenGL ES 2.0 support is also coming to the Compiz and KWin compositing window managers. An OpenGL ES 2.0 back-end for Cairo was also brought up separately. Get all the details here and even more details here.

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ZiiLABS announce ZMS-20 & ZMS-40 Energy-Efficient Processors

Engineered for the high-resolution tablet computing markets, the ZMS-20 delivers stunning 1080p high profile video playback, immersive OpenGL ES 2.0 3D graphics, HD video calling and a rich desktop browsing experience. ZMS-20 combines ZiiLABS’ 48 Stemcell media processing cores with dual 1.5GHz ARM Cortex-A9 MPCore processors plus a host of new features such as DDR3 and LPDDR2 support, HDMI 1.4 and OpenCL. Product is based on a published Khronos Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at www.khronos.org/conformance.

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AMD and Mentor go home winners from ESC 2011

AMD and Mentor Graphics Corp. were named by winners consulting firm VDC Research Group Inc. of the firm's "Embeddy" awards for best in show at the 2011 Embedded Systems Conference. AMD took home the hardware Embeddy for its embedded G-Series application processor unit (APU) product. AMD's Radeon E6760 is the first graphics chip for embedded systems to support Microsoft's DirectX 11, the OpenCL standard and up to six simultaneous displays, according to AMD. Mentor Graphics was awarded a software Embeddy for its Embedded Sourcery System Analyzer technology.

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RenderStream 21.6 Teraflop Servers and Workstations for OpenCL

RenderStream announced its AMD Radeon based 21.6 teraflop servers and workstations for OpenCL / OpenGL / Brooks based applications and product development. The workstations offer 1,536 stream processors and eight GPUs per system, which provide access to 12,288 cores and 21.6 TFLOPS of aggregate compute power. As an example from information security, the HD 6970 and HD 6990 based VDACTr8 evaluated over 45 billion solutions per second versus 18 billion for the GTX 580 based systems, depending on the implementation.

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Third part of an in-depth tutorial to OpenGL

The last part of this series about OpenGL and OpenGL ES on DB-Interactively blog. The other tutorials came with a sample project to iPhone/iPad and covered the most important concepts of OpenGL. This last tutorial comes with a lot of informations about how to make 2D applications using OpenGL. As well, this tutorial brings:

  • Multisampling
  • PVRTC and textures
  • Optimizations

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Google I/O 2011 WebGL Techniques and Performance presentation

Gregg Tavares discusses WebGL techniques and performance at Google I/O 2011. Whether a seasoned pro, or a WebGL noob, this fast paced presentation is worth your time to watch.

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