Altera Corporation announced the first successful demonstration of the Suricata Engine, an open-source Network Intrusion Detection and Prevention (IDS/IPS) system. The demonstration shows an accelerated Suricata Engine on a Stratix V FPGA developed with the Altera SDK for OpenCL.
Xilinx and its ecosystem will showcase smarter data center solutions that leverage Vivado Design Suite and the portability of OpenCL programming language at Supercomputing Conference 2013 (SC13). Experts in Xilinx's data center and design methodology groups will be conducting in-depth technical demonstrations that showcase: acceleration of Monte Carlo options pricing on x86 platform; high speed (HD 1080p) video processing on a Zynq®-7000 SoC platform; and OpenCL design environment for Xilinx FPGAs. To schedule a private appointment visit Xilinx at the Convey booth (#3547) or the Alpha Data booth (#4237).
When you login to your PS4 you are running WebGL code. The PlayStation Store, the Music and Video Applications, as well as a good chunk of UX are all rendered within the browser. Don Olmstead spent a good amount of time tuning the WebGL rendering engine, and he will be speaking at +SFHTML5 about how to optimize WebGL usage within the context of his work. There will be plenty of great tips on how you can speed up your own WebGL applications so get your slot now. And for those of you can't make it in person it will be live streamed on Google Developers Live.
SC13 is just around the corner and The Khronos Group has a lot lined up. Visit Khronos in Booth #4137 to meet and talk with OpenCL experts and get your OpenCL reference card. If Birds of a Feather are more your style, there is also a BOF lined up for November 20th with Tim Mattson, Ben Bergen, Simon McIntosh-Smith, giving you a chance to meet colleagues working with OpenCL and share best practices in OpenCL programming. Also learn about next year’s plans for IWOCL (International Workshop on OpenCL).
Intel is holding a two event in Isreal next week with lots of OpenCL and OpenGL discussions planned. The interaction among advanced compilation techniques, modern processor and computing architectures, and associated tools continues to face new challenges and opportunities. The main focus of this conference is the interaction of compiler technologies, processor and computing architectures and tools to address the latest programming environments and demands.
The AMD CodeXL 1.3 release which includes many updates including remote GPU profiling and debugging. Bolt, an STL compatible C++ template library for creating data-parallel applications using C++ (no C++ AMP / OpenCL code required) has also been updated. AMD APP SDK has also been updated to v2.9. APP SDK 2.9 now includes 2 new features which are currently in Beta.
drawElements will release the world’s first mobile GPU market study focusing on complete quality at the Slush startup conference. Covering aspects beyond mere performance, the report will provide unique insights into the differences between the graphics capabilities of mobile devices. drawElements has studied the graphics processing units (GPUs) of modern high-end smart devices with the unique drawElements Quality Program (dEQP) software. The study sheds light on the challenges faced by developers aspiring to produce next-generation applications and games leveraging the full power of GPUs. The study was conducted by running over 18,000 test cases on 17 devices containing 12 different GPUs from five different vendors.
For the third consecutive year, AMD invites computing innovators, developers and researchers in the rapidly growing field of heterogeneous computing to submit their latest work and research findings in the form of archival presentations for AMD’s annual developer summit. There will be 20 Khronos Group related talks this year covering WebCL, OpenCL, OpenGL and WebGL.
Blackmagic Design today that the latest version of its flagship color-correction system, DaVinci Resolve 10, is now available for download. The software's OpenCL support makes Resolve 10 4K-ready. At IBC in September, AMD demonstrated Resolve's GPU-accelerated real-time playback capabilities when grading 4K CinemaDNG footage from the Blackmagic Cinema Camera with a single Resolve system running four AMD FirePro W-series graphics cards.
The presentation slides from a 3 hour workshop offering a rapid tour of the current GPU Compute landscape with a focus on mobile and ARM® Mali™ GPUs in particular are now online. OpenCL™ and RenderScript API were looked at fairly closely.