API related related stories

OpenCL.NET and CLFORTRAN libraries

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OpenCL.NET is a .NET library, providing full API bindings for the OpenCL standard. Using GPU acceleration and OpenCL.NET, it is possible to achieve great performance in .NET based applications. CLFORTRAN aims to simplify integration of GPU resources for scientific computing in various fields of science that heavily relies on Fortran codes.

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LibreOffice 4.2 speadsheet has a new engine using OpenCL

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LibreOffice 4.2 was just released. The most significant addition is a new engine for Calc: massive parallel calculations of formula cells using GPU via OpenCL are now possible thanks to our new formular interpreter. The addition of OpenCL was enabled by AMD and MultiCoreWare.

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GLSL Shader programmers can put their work online with Blender and WebGL

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A new tool for uploading 3D content with WebGL and scripting GLSL shaders online has been released. Currently models are uploaded directly from Blender. Everyone is welcome to upload their own art work.

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Olympus adopts DMP’s Hybrid Graphics IP core for OLYMPUS OM-D E-M1

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Digital Media Professionals Inc announced that Olympus has selected DMP 2D/3D hybrid graphics IP core “SMAPH-H” for their OLYMPUS OM-D E-M1, the flagship model of a mirrorless system, integrating DSLR. SMAPH-H is a hybrid graphics IP core optimized for high-performance, high-quality user interfaces and mobile applications, supporting OpenVG 1.1 and OpenGL ES 1.1/2.0 APIs.

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WebGL Workshop in London next month

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The next London WebGL Workshop will be Thursday, February 20, 2014 6:30PM. We'll be taking a look at some of three.js's features, and maybe a look at some alternatives. The venue will once again be the SkillsMatter on Goswell Road, London.

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First Khronos Chapter meeting in Amsterdam: WebGL/OpenGL

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On Thursday 13 February 2014 the first Khronos meetup in Amsterdam will take place. The goal is to learn about open media-standards from The Khronos Group and others. So when OpenCV is discussed, we’ll also talk OpenVX. Speakers include Ton Roosendaal of the Blender Foundation talking Blender and OpenGL and Maarten and Jurjen of ThreeDee Media talking WebGL. Complete details are available here and here.

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An Introduction to OpenCL for Altera FPGAs webinar

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An informative 25 minute introduction on how to program Altera FPGAs with OpenCL. Presented by Acceleware, the webinar begins with an overview of the OpenCL programming model and data parallelism, before discussing simple OpenCL syntax, kernels and memory spaces. The second part of the webinar examines how OpenCL is mapped to Altera FPGA architecture and how to compile an OpenCL kernel. The presentation concludes with a summary of OpenCL optimizations techniques.

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Kishonti announces GFXBench 3.0 cross-platform OpenGL ES 3 benchmark

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GFXBench 3.0 is a high-end 3D graphics benchmark that adds advanced OpenGL ES 3 features and special tests to the popular GFXBench benchmark suite.

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Build 3D applications with the WebGL-based MontageJS 3D component

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MontageJS has introduced a new WebGL-based component for the MontageJS framework. The 3D view component for MontageJS offers an abstraction layer for WebGL and aims to make the individual elements of a 3D scene just as easy to manipulate as conventional HTML elements in the page DOM. If your browser has WebGL enabled, you can try out a demo here. The MontageJS 3D view component is designed to load and display glTF content. The COLLADA working group provides Mac and Windows open source converters to translate COLLADA files into glTF.

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IBM articles on writing WebGL applications

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IBM developerWorks offers a series of articles on WebGL applications development. Taking the JavaScript developer from low level WebGL development, through libraries including Three.js and SceneJS, to creating interactive 3D games and data visualizations.

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