LuxRender is a physically based and unbiased rendering engine using OpenCL. Based on state of the art algorithms, LuxRender simulates the flow of light according to physical equations, producing realistic images of photographic quality. OpenCL allows the Luxrender developer team to support a wide range of platforms and OS.
MontaVista® Software LLC and Rightware Oy announced a strategic partnership and enablement of Rightware’s flagship 3D user interface product - Kanzi® UI Solution running on top of a GENIVI compliant MontaVista Linux platform. MontaVista demonstrated at Telematics Update 2011, a jointly developed solution on an automotive reference platform that showcases their capabilities and ease of integration with 3D automotive solutions. The demonstration runs on top of OpenGL ES 2.0, which is the only hard-requirement for Kanzi Engine technology.
Aiming at increasing the OpenCL developing, I created some wizards to start up an OpenCL application project using the SDK from NVidia, AMD or Intel. I've used Anjuta DevStudio on Linux. There is a lack of OpenSource IDE and tools to develop GPU applications, these wizards help us to create OpenCL applications based on templates and, thus, to decrease the learning curve.
A new video about SmallLuxGPU 2.0 and Blender Exporter LiveMod. SmallLuxGPU is a LuxRays demo and a LuxRender 'proof of concept'. SmallLuxGPU is released under GPL license. SmallLuxGPU 2.0 renderer is 100% written in OpenCL and includes the support for:
- Multi-OS (i.e. Win, Linux, MacOS, etc.);
- OpenCL multi-platforms (i.e. Intel + NVIDIA, etc.);
- OpenCL multi-devices (i.e. CPUs+GPUs, etc.);
- Metropolis Light Transport;
- Path tracing with next event MiS (i.e. multiple importance sampling);
- Blender integration with LiveMode: interactive materials/lights/objects editing.
AMD announced the opening of a new research and development (R&D) center in Israel, located in the Tel-Aviv area. A world class team of highly talented software engineers is working on the latest heterogeneous computing technologies for the next generation of parallel computing platforms. This announcement follows AMD's recent acquisition of Graphic Remedy, a renowned Israeli startup company specializing in development tools for heterogeneous computing and 3D graphics.
WebGL Camp #3 is just around the corner. This Friday, June 10th at 8:30AM, WebGL Camp #3 will start. There is an impressive line-up of speakers at 1300 Crittenden Lane, Mountain View, CA, a Google Campus. Included in the roster are Tony Parisi--co inventor of VRML, Opera, Screampoint, Google, Katalabs, and Neil Trevett--president of The Khronos Group, plus many more. Registration is open and free.
DMP is proud to announce two all new OpenGL ES programming training courses. OpenGL ES programming training I and II will run September 15-16 and September 21 - 22, 2011. Complete details are available online for the Training I and Training II courses in english, and in Japanese.
DMP is proud to announce two all new OpenGL ES programming training courses. OpenGL ES programming training I and II will run July 14 - 15 and July 21 - 22 2011. Complete details are available online for the Training I and Training II courses in english, and in Japanese.
StreamComputing is offering an OpenCL course in Utrecht or Amsterdam depending on demand. We have been working on a book “Accelerated start with OpenCL” which will be handed out and is used as a base for the whole day. You will learn about the basics of OpenCL, recognize which code can best be translated into OpenCL-code, learn how to think in parallel – which is different than thinking in threads, get an overview of different GPGPU programming languages, and see the advantages of all, and learn how to code platform-independent GPU-accelerated code. On request, we’ll practise on NVIDIA, AMD (Fusion&GPU), IBM POWER, Sony PS3 and/or the ARM-platforms.
Patrick Cozzi and Christophe Riccio invite you to contribute to OpenGL Insights, a book containing original articles on OpenGL, OpenGL ES, and WebGL techniques by the OpenGL community and for the OpenGL community: from game programmers to web developers to researchers. OpenGL Insights will be published by A K Peters Ltd. / CRC Press in time for SIGGRAPH 2012. Given the wide array of OpenGL platforms, from Mac desktops to Android phones to web browsers, we invite you to submit article proposals on all aspects of OpenGL development, including performance tuning, recent GL features/extensions, application architecture, vendor-specific techniques, WebGL, and interoperability with other APIs. We are interested in proposals based on your unique real-world experience using OpenGL.