Packt Publishing has released a book from the developers of the Linderdaum Engine. The book contains recipes for portable game development techniques. A full chapter is devoted to the development of an abstraction layer on top of OpenGL 3, OpenGL ES 2 and OpenGL ES 3, which will allow mobile developers to run and debug their games on a desktop PC. In addition, the entire book source code may be downloaded from GitHub.
The San Francisco HTML5 user group is kicking off 2014 in style with a WebGL mega event featuring four great speakers. This special event will be live streamed on Google Developers Live. Speakers include Tony Parisi, Don Olmstead, Victor Sand and Peter Moskovits and Isaac Cohen. Details on the meetup page.
OpenTK is a fast, low-level C# library that wraps OpenGL, OpenCL. The latest version adds strongly-typed enums for OpenGL 4.4 and OpenGL ES 3.0, and improves platform support via a brand-new SDL2 backend. Use it standalone or inside a UI on every major platform.
Imagination Technologies has announced a new camera Image Signal Processing (ISP) architecture codenamed ‘Raptor.’ Imagination designed the PowerVR Series2 ‘Raptor’ imaging pipeline architecture from the ground-up to be optimized for integration into next-generation System-on-Chips (SoCs) for a broad range of imaging and vision applications. ‘Raptor’ is also the first ISP designed to operate as a cooperative part of a heterogeneous computing platform for advanced functions and next-generation applications that will be compatible with OpenVX and other APIs used for computer vision.
As the CPUs and GPUs in mobile devices have become more powerful and devices with one or more high-resolution screen have become ubiquitous, the demand for complex interactions with the graphics driver has increased. In this latest blog post, Joe Davis from Imagination's Developer Technology team discusses what multi-thread and multi-window OpenGL ES rendering means to developers, and describes if and when these techniques should be used in your apps.
This enables vastly improved performance as well as Construct 2's awesome shader effects such as this ripple transition example. This alone can make for a much more mobile gaming experience in the browser. Firefox appears to support WebGL on all devices. However Chrome have taken a stricter approach, and only enable it on relatively new devices.
CogniVue, an innovator in embedded vision and strong supporter of OpenCL and OpenVX standards, recently announced that they had been selected as one of the Canadian Innovation Exchange (CIX) Top-20 companies for their work on semiconductor processor technology IP and software that enables high-performance, low-power embedded vision applications for automotive, consumer, mobile and security markets.
The Khronos Group today announced the ratification and public release of the finalized OpenCL 2.0 specification. OpenCL 2.0 is a significant evolution of the open, royalty-free standard that simplifies cross-platform, parallel programming. With an enhanced execution model and a subset of the C11 and C++11 memory model, synchronization and atomic operations, OpenCL now enables a significantly richer range of algorithms and programming patterns to be easily accelerated with improved performance. Significant feedback from the developer community was incorporated into the final specification, following its provisional release in July. The OpenCL 2.0 specifications are available in the Khronos Registry.
The Khronos Group today announced the ratification and public release of the OpenVX 1.0 provisional specification, an open, royalty-free standard for cross platform acceleration of computer vision applications and libraries. OpenVX enables performance and power optimized computer vision algorithms for use cases such as face, body and gesture tracking, smart video surveillance, automatic driver assistance systems, object and scene reconstruction, augmented reality, visual inspection, robotics and more. The provisional release of the specification enables developers and implementers to provide feedback before specification finalization, which is expected within six months. The OpenVX 1.0 Provisional Specification Press Release is available on the Khronos Group website and the official feedback thread is available on the Khronos forums.