API related related stories

KDE 4.7 launches with KWin OpenGL ES 2.0 and EGL support

The KDE development community has released version 4.7 of the KDE software collection and Plasma. The update brings a number of noteworthy improvements to the open source desktop environment. This is the first release including an OpenGL ES 2.0/EGL backend in KWin. This allows KWin to run on OpenGL ES powered devices as well as give much better compositing experience on the desktop systems.

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COLLADA Contest - $500 first place - ends August 7th 2011

The Khronos Group is thrilled to announce a 3D content development contest with a $500 cash prize for the winner. Deadline is Sunday August 7th, 2011 at 11:59PM PST. The winner will be announced SIGGRAPH in Vancouver and be awarded $500. Full details are available at OurBricks.com.

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Khronos Group OpenGL BOF at SIGGRAPH to announce new tech

Join the Khronos Group on August 10th for the OpenGL BOF at SIGGRAPH 2011 in Vancouver! Khronos willl have Trivia Q&A, great prizes, demos & updates and a new tech announcement! Get all your BOF details on the Khronos Website.

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OpenCL and OpenGL & DirectX Interoperability Tech Talk at SIGGRAPH 2011

The computing power of GPUs is now accessible to improve the interactivity of 3D graphics. Leveraging this capability requires optimum interoperability between compute (OpenCL) and graphics APIs (OpenGL/DirectX). This talk from AMD demonstrates how to compute and update geometry with OpenCL on APUs, how to update VBO on discrete GPUs, and how to compute physics data on OpenCL and transfer those data to discrete GPUs. Wednesday, 10 August 11:15 AM - 12:15 PM | West Building, Hall C, Booth 801, SIGGRAPH 2011

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Khronos Group invites you to SIGGRAPH 2011

Neil Trevett, president of The Khronos Group invites you to attend SIGGRAPH 2011, and visit The Khronos Group pavillion #663.

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3D artists wanted! Help us show the power of COLLADA for a chance to win

The Khronos Group is thrilled to announce a 3D content development contest with a $500 cash prize for the winner. The open COLLADA format is ideal for creating compelling experiences, but a great example is worth a thousand words. This is where you come in. Help show the power of COLLADA by creating a compelling piece of 3D content which can use as an example for the large and growing developer community. Deadline is Sunday August 7th, 2011 at 11:59PM PST. The winner will be announced at the OurBricks event at the SIGGRAPH 2011 conference in Vancouver. For full details on how to take part in this contest are available here.

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COLLADA Computing of Hurricane Dolly

Using COLLADA Computer in Google Earth gives a 3D animation of the hurricane Dolly landfall on 23 July 2008. Using collocated NEXRAD and CloudSat radar data with visualization of CloudSat provided by the A-Train Data Depot Giovanni. The result is a very impressive 3D look at the hurricane and surrounding cloud formations. Math operations can be used on all the spacial object using the COLLADA structures right in Google Earth.

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Google and Firefox Implement WebGL Security Fix

A few weeks ago, Google became aware of a security issue with WebGL: shaders could be used to indirectly deduce the contents of textures uploaded to the GPU. As a result, Chrome 13 (and Firefox 5) will no longer allow cross-domain media as a WebGL texture. The default behavior will be a DOM_SECURITY_ERR. However, applications may still utilize images and videos from another domain with the cooperation of the server hosting the media, otherwise known as CORS.

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Final Cut Pro X offers OpenCL support

Apples latest release of Final Cut Pro is a ground up rewrite offering lots of GUI changes. The power behind this update lies under the hood. Final Cut Pro X supports 64-bit Cocoa APIs, and takes advantage of the power of GPUs OpenCL and multithreaded operations. The change will be obvious when you look at the Activity Monitor.

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AMD announces Radeon HD 6990M the fastest mobile GPU

AMD's new Radeon HD 6990M is based on the TeraScale 2 unified processor architecture and the Barts GPU core. This is a mobile equivalent to the company's high-end Radeon HD 6990 PCI Express graphics card design and features 1,120 stream processing units, 56 texture units, 128 Z/stencil ROP units, and 32 colour ROP units. AMD has included support for OpenGL 4.1, OpenCL 1.1 and MicroSoft's DirectX 11 and DirectCompute 11. There was no mention of the Thermal Design Point, so it is unclear how much power will be required to run this new chip.

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