API related related stories

CEVA Introduces OpenMAX IL based AMF - Android Multimedia Framework

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CEVA, Inc. has announced a new low-energy software framework for Android based systems. The Android Multimedia Framework (AMF) efficiently reduces the power consumption required for complex multimedia processing using a heterogeneous CPU and DSP system architecture. Using the Khronos Groups OpenMAX IL API, AMF complies with the current Android 4.x versions.

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Blueprint Exchange for 3D Printing with COLLADA objects

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METAVERSE Technology LLC launches a 3D printing exchange platform on w3dc.com. 3D print objects are available in the COLLADA file format which is supported by most of the available 3D printers and online print services.

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WebGL around the Net returns to Learning WebGL

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Struggling to find time to keep up with the latest WebGL happenings? You'll be happy to know that Tony Parisi, new Learning WebGL Editor-in-Chief has brought the 'WebGL around the Net' column back to life. The first edition under his reign is full of great news. Check it out!

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Tom’s Hardware tests OpenCL on the GeForce GTX Titan

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The Gigabyte GeForce Titan card, based on NVIDIA's reference design, is put through many OpenCL benchmarks. See how it stacks up.

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Intel Makes First Release Of Linux OpenCL Project

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Intel has put out a first release of Beignet, an open-source Linux project that supports OpenCL. Beignet, like many other OpenCL implementations, is based upon LLVM and Clang for its compiler infrastructure.

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Ten Reasons Why Android Should Support OpenCL

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Matthew Scarpino, author of "OpenCL in Action" and the OpenCL blog, has posted, among other things, a well thought out list of reasons for Android to support OpenCL.

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1st International Workshop on OpenCL (IWOCL)

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First International Workshop on OpenCL (IWOCL) will be held on May 13th-14th at Georgia Institute of Technology Atlanta, Georgia. IWOCL is an annual meeting of vendors, researchers and developers to promote the evolution and advancement of the OpenCL standard. The first workshop has an exciting full program, including a full day of tutorials, followed by a full day of keynotes, papers, and panels. The full (draft) program can be found here. Registration and travel details are also online. Signup soon and look forward to seeing you all then!

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Learning WebGL Appoints Tony Parisi Editor-in-Chief

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Learning WebGL, a leading site for learning browser-based 3D programming, today announced that it has appointed Tony Parisi as Editor-in-Chief. Giles Thomas, site creator has been named Editor Emeritus, in recognition for his pioneering efforts developing an invaluable educational destination for WebGL.

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Shaderific now with camera support, face detection, movie textures and video capture

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Shaderific version 3.0 now available. Shaderific is an educational app for iPad, iPhone and iPod touch that makes it possible to write, compile and test OpenGL ES 2.0 shader programs directly on any iOS device. Version 3.0 adds camera support, face detection, movie textures and video capture. Video frames provided by the built-in camera as well as movie files can be used as dynamic textures. Automatic face detection provides shader programs with access to a new uniform array containing the bounding rectangles of up to five faces. Furthermore, it is now possible to record a video of the ongoing rendering session and the video is automatically exported to the photo library.

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OpenCL Training from Accelereyes

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AccelerEyes provides advanced GPU training lectures and hands-on practicums. In a matter of days, you and your team will become proficient in state-of-the-art GPU programming techniques.

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