MAXON announced they have reached a licensing agreement for the use of AMD’s Radeon ProRender technology in MAXON’s Cinema 4D application. Radeon ProRender’s physically-based GPU rendering engine is built on platform-agnostic OpenCL architecture and will provide outstanding performance on both macOS and Windows. Written using OpenCL, Radeon ProRender can run on virtually any hardware. Radeon ProRender also provides a CPU backend which means Radeon ProRender can run on GPU, CPU, or a combination of multiple disparate GPUs.
A new version of the Lightweight Java Games Library has been released. This provides java bindings for OpenGL, OpenGL ES, Vulkan, OpenCL, OpenAL, EGL, BGFX, etc.
The Vulkan-enabled ARM Mali-G51 graphics processor extends new Bifrost architecture to mainstream devices to enable more compelling user experiences. The ARM Mali-G51 also supports OpenGL ES 3.2 and OpenCL.
Fresh OpenCL compute benchmarks of 11 different GPUs when using the latest NVIDIA (370.28) and AMDGPU-PRO (16.30.3) Linux drivers on Ubuntu 16.04 LTS. The open-source (Clover-based stack) wasn't used for any open-source AMD OpenCL testing due to its less than stellar state.
Earlier this week, at the Microsoft Windows 10 Event in New York, Microsoft shared their vision around 3D for everyone. As part of achieving that vision Microsoft announced they are joining the 3D Formats working group at Khronos to collaborate on its GL Transmission Format (glTF).
Magic Bullet Suite delivers for the first time ever, real-time color correction thanks to OpenCL support in Adobe Premiere Pro CC, extending the toolset for users of the industry’s leading NLE.
Phoronix benchmarking offers an initial look at the OpenGL / OpenCL / Vulkan Linux performance plus some thermal numbers for the GTX 1050 Mini. A follow-up article will include power consumption / performance-per-Watt metrics of the GTX 1050 / GTX 950 / GTX 750 / GTX 650 for a fun comparison of Pascal, Maxwell, and Kepler of these low/mid-range cards.
The second Release Candidate (RC) milestone of the upcoming Mesa 3D 13.0.0 Graphics Library has been announced. Changes implemented in Mesa 13.0.0 RC2 include the move of the BlendBarrier and PrimitiveBoundingBox definitions into the ES3.2 category for GLAPI, export of all GLES (OpenGL ES) 3.2 functions in the libGLESv2.so library, and the set of the VISIBILITY_CFLAGS argument for shared GLAPI to the automake file the MAPI generic OpenVG dispatcher.
Learn about how OpenCL is relevant to machine learning at our demo booth. Also learn about what Khronos is doing with machine learning and OpenVX and Khronos' new Neural Network Exchange Format (NNEF) working group.