The schedules for the all-day Khronos BOF Blitz and famous BOF Blitz After Party are now online. Featuring four BOFs on Wednesday July 27th, and a 5th BOF on Tuesday July 26th for Khronos Chapters. We've also compiled a list of all the SIGGRAPH sessions, courses, workshops and BOFs that contain Khronos Technology. Unsurprisingly there is a ton of Vulkan stuff going on this year. Checkout the event page today. Hope to see lots of you in Anaheim during SIGGRAPH!
The long-awaited Vulkan patch for Doom is now available, allowing the game to be played with either the OpenGL or Vulkan rendering backends. With this release Doom has become the first performance-intensive game released to use Khronos’s new low-level API, and arguably the first game where the rendering path is being implemented for performance reasons rather than proof-of-concept reasons. Read more over on AnandTech.
Over on the Imagination Technologies developer blog, a new tutorial on adding ray tracing to an OpenGL ES based deferred lighting system.
The deep learning speech recognition acceleration solution leverages an Altera Arria 10 FPGA, iFLYTEK’s deep neural network (DNN) recognition algorithms and Inspur’s FPGA-based DNN parallel design, migration and optimization with OpenCL. The solution has a hardware platform in CPU+Arria 10 FPGA heterogeneous architecture and software in a high-level programming model in OpenCL to enable migration from CPU to FPGAs.
Android Authority has an overview on what OpenVX is and how it works. Android Authority is looking to post more articles in the future on OpenVX.
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The Embedded Vision Alliance has published a OpenCL-themed article along with help from several Khronos member companies, including AMD, ARM, Imagination Technologies and Intel. Free registration is required.
Khronos Member AJ Guillon, a contributor to OpenCL, and creator of a popular YouTube training series, has announced paid OpenCL training in Sunnyvale, CA and Toronto, Canada. Training will take place July 19 – 21 in Toronto, and July 26 – 28 in Sunnyvale. An optional review day to help you brush up on background is offered July 18 and July 25. Sign up early for a discount
Qualcomm has released the 5th part of their Vulkan Tutorials on Youtube. This video gives developers details on the steps involved to render a triangle in Vulkan. Learn more about Vulkan and the Adreno SDK