The new PowerVR Series6XT Rogue architecture builds on the groundbreaking Series6 architecture that consumes the lowest memory bandwidth in the industry while delivering the best performance per mm2 and per mW. The Series6XT architecture features market-leading scalability, supporting implementations up to eight compute clusters that scale linearly in GFLOPS and texturing rates. With OpenGL ES 3.0* support across the range, Series6XT provides among the highest performance OpenGL ES 3.0 GPUs in the industry. Today Imagination unveiled the first three cores in the Series6XT generation with two, four and six compute clusters respectively. The Series6XT architecture targets a wide range of markets from wearables, mobile devices and tablets to automotive infotainment to high-end gaming and computing and more. Series6XT also adds performance enhancements to support the extended color gamut of 4K/Ultra HD TV.
At CES 2014, Imagination Technologies announced a new line-up of PowerVR Series6XE Rogue graphics processing (GPU) IP cores targeting cost-sensitive, mass-market applications. The new Series6XE family, including the world’s smallest fully-featured OpenGL ES 3.0 and OpenCL-capable GPU core, are designed to enable high-quality graphics and efficient GPU compute performance for products such as entry-level mobile devices and tablets, as well as wearables and other consumer products including DTVs and set-top boxes, in which silicon area and memory bandwidth are limited, but advanced graphics performance is still desired. -
Samsung, Qualcomm, ARM, Broadcom, and a bunch of other technology companies want your computer to see. To that end, they banded together at the Khronos Group to try to standardize some elements of machine vision technology. It's the kind of thing that could make it easier to write an augmented reality app for a mobile phone or sign-recognition software for an autonomous car, for example, because difficult low-level technology would be taken care of.
videantis announced it has joined the Khronos Group to bring support for the OpenVX computer vision acceleration API to its low power, licensable v-MP4000HDX processor architecture. Computer vision is the key technology that drives new applications such as always-on smart mobile cameras, gesture-based interfaces, 3D-sensing games, and automotive driver assistance systems.
Shaderific 3.1 is now available. Shaderific is an educational app for iPad, iPhone and iPod touch that helps computer science students and experienced developers to get started with OpenGL ES 2.0 shader development. The update adds a new stereoscopy mode that allows to render any shader as anaglyph red-cyan 3D images. This provides a completely new 3D experience when using glasses with the appropriate red-cyan filters. Furthermore, multiple instances of the same object can now be rendered with a single shader using the new draw instanced functionality.
Maxthon says that the new rendering engine and other tweaks to the Maxthon browser make it 10% faster overall than Chrome 30, and has 40% faster start times than previous versions. The Maxthon browser includes broad and deep HTML5 suppor as well as support for WebGL & GPU acceleration allowing for improved graphics and image processing. As well, the browser allows multi-threaded downloads and a promise to use the smallest amount of RAM of any web browser.
CopperCube is ideal for creating 3D educational programs, architectural visualizations, military simulations, product configurators, games, e-learning applications and 3D prototypes. The most recent release now offers WebGL support for Internet Explorer 11.
The Altera SDK for OpenCL has made the 2013 EDN Hot 100 list in the category of Boards & Development Tools. The EDN 100 highlights the electronics industry’s most significant products of the year based on innovation, significance, usefulness and popularity. For more information visit 2013 EDN Hot 100 or Altera's SDK for OpenCL.
NORAD has now switched allegiance and will use Bing Maps, as this year’s site has been developed in partnership with Microsoft's Internet Explorer team. The company has optimised the site for touchscreen devices and is using 3D technology with WebGL to provide a "more realistic-looking version of Santa’s Village and Santa’s trek across the world".