The GSN Composer is an online node-based visual programming environment that allows generating custom nodes using GLSL/WebGL. For every uniform variable that is created within the GLSL shader code editor, an input slot is automatically added to the corresponding shader node, which can be connected to other nodes of the dataflow graph. This makes online shader prototyping very fast and intuitive and frees the developer of writing many lines of support code to fill the GLSL uniform variables with values. The GSN Composer requires no login and is free-of-charge. All that is needed to get started is a web-browser and your creativity. Several simple GLSL examples are provided such that this tool is also suited as starting point for GLSL/WebGL beginners.
The AMD developers working on the official Vulkan Linux driver, AMDVLK, have just uploaded their revised code supporting Vulkan 1.1. With around 13,000 lines of new code, they have enabled Vulkan 1.1 support within their AMDVLK/XGL code-base.
Intel has joined the party with NVIDIA and AMD in offering launch-day Linux driver support for the new Vulkan 1.1 update from The Khronos Group. This ANV Vulkan driver support continues targeting Broadwell "Gen 8" graphics hardware and newer. Learn more about the Intel drivers.
This blog will give a quick run through of the SYCL profiling features that have been developed in the latest version of LPGPU2 CodeXL. LPGPU2 CodeXL is not yet available to the public but it was made available to the LPGPU2 consortium during February 2018. It is the aim to make a version of CodeXL with SYCL profiling features available when the project is completed.
The Khronos Group announces the release of the Vulkan 1.1 and SPIR-V 1.3 specifications. Version 1.1 expands Vulkan’s core functionality with developer-requested features, such as subgroup operations, while integrating a wide range of proven extensions from Vulkan 1.0. Khronos will also release full Vulkan 1.1 conformance tests into open source and AMD, Arm, Imagination, Intel Corporation, NVIDIA and Qualcomm have implemented conformant Vulkan 1.1 drivers.
Vulkan now ships natively on almost all GPU-enabled platforms, including Windows 7, 8.X, 10, Android 7.0+ and Linux, plus Khronos recently announced open source tools to enable Vulkan 1.0 applications to be ported to macOS and iOS. Vulkan has widespread support in leading games engines including Unreal, Unity, Source 2 from Valve, id Tech, CroTeam’s Serious Engine, CryEngine, and Xenko. Vulkan is being used in over 30 cutting-edge games on diverse desktop and mobile platforms, including Doom, Quake, Roblox, The Talos Principle, Dota 2, and is the exclusive API used in AAA titles such as Wolfenstein II and Doom VFR.
Registration now open for the Khronos Standards for Neural Networks and Embedded Vision workshop at the Embedded Vision Summit in Santa Clara. Early bird pricing is now $99. This seminar is intended for engineers, researchers, and software developers who develop vision and neural network applications and want to benefit from transparent HW acceleration. Also, managers that want to get a general understanding of the structure and uses of Khronos standards.
The Khronos Group has posted two new RFQs, both for NNEF:
Caffe2 to NNEF Converter: The project will deliver Caffe2 to NNEF converter that receives a set of Caffe2 protobuf files and generates semantically and functionally equivalent NNEF container.
TensorFlow to NNEF Converter: The project will deliver a converter between Tensorflow and NNEF that receives a TensorFlow protobuf file and generates semantically and functionally equivalent NNEF container, and is able to convert the NNEF container back to a TensorFlow protobuf file which when executed in TensorFlow produces equivalent results with the original source of conversion (although the backward conversion may not result in a one equivalent to the original protobuf).
VeriSilicon today announced significant milestones have been achieved for its versatile and highly scalable neural network inference engine family VIP8000. The fully programmable VIP8000 processors reach the performance and memory efficiency of dedicated fixed-function logic with the customizability and future proofing of full programmability in OpenCL, OpenVX, and a wide range of NN frameworks including NNEF. “The biggest thing to happen in the computer industry since the PC is AI and machine learning, it will truly revolutionize, empower, and improve our lives. It can be done in giant machines from IBM and Google, and in tiny chips made with VeriSilicon’s neural network processors,” said Dr. Jon Peddie, president Jon Peddie Research. “By 2020 we will wonder how we ever lived without our AI assistants,” he added.
The Khronos Group announces that the Vulkan Working Group's Portability Initiative has been working with Khronos members Valve, LunarG, and The Brenwill Workshop to enable Vulkan applications to be ported to Apple platforms. The Vulkan Portability resource page links to a collection of free and open source set of tools, SDKs, and runtime libraries to enable Vulkan development on macOS and deployment on macOS and iOS platforms. Valve is extending Dota 2 using the Vulkan tools on macOS to achieve significantly higher performance than native OpenGL drivers. Vulkan support for Dota 2 on macOS will be released in the coming months as a free update.
A new milestone of the Magnum C++11/C++14 graphics engine brings WebGL 2.0 and WebAssembly, VR support, lots of niceties for Windows users, iOS port, new experimental UI library, improved testing capabilities, support for over 80 new asset formats, new examples and much more.