OpenCL support at Intel is now going mainstream with a full integration into Intel’s portfolio of software development suites. The Intel SDK for OpenCL Applications features are now integrated into various development tools under the new name of OpenCL Code Builder. The different solutions are tailored to the target development environment: for mobile and PC development, the OpenCL Code Builder is now integrated into Intel Integrated Native Developer Experience (Intel INDE); For media server usages, the code builder is now integrated into Intel Media Server Studio. For other usages, a standalone Linux* version of the OpenCL Code Builder is also available. Two major new features are now supported: Commercial OpenCL Linux driver for Intel Processor Graphics is available with Intel Media Server Studio; OpenCL 2.0 support for 5th Generation Intel Core Processors with fine-grained SVM on Intel HD and Iris Graphics is available in Intel INDE.
glNext: The Future of High Performance Graphics - Khronos Members Present at Valve-sponsored GDC Session
Join Valve and Khronos for the unveiling of Khronos' glNext initiative, the upcoming cross-platform graphics API designed for modern programming techniques and processors. glNext will be the singular choice for developers who demand peak performance in their applications. Presentations will include a technical breakdown of the API, advanced techniques and live demos of real-world applications running on glNext drivers and hardware.
A Khronos sponsored BDTI workshop featuring OpenVX and OpenCL on algorithms, processors, sensors, tools, libraries, and standards for practical computer vision systems and applications. This workshop, developed in collaboration with the Khronos Group, provides an efficient launching pad for engineers, developers, and technical managers seeking to incorporate vision into next-generation products and applications. Attendees will get a practical introduction to key hardware and software topics including algorithms, processors, sensors, tools, libraries, and standards currently used for vision-based application and system design. Register today.
Neuro-Systems Emulsion is a photorealistic rendering studio using OpenCL for realtime and non-realtime physically-based techniques that can transform brute 3D models into photorealistic images, adjusted in real time. Emulsion can easily integrate these projects directly into a video source or digital pictures using photorealistic augmented reality.
NVIDIA has provided a set of OpenGL and OpenGL ES examples illustrating various techniques and features to use in your own code. The GameWorks examples are aimed more at game developers, and run on Windows, Linux and Android. They are broken down by topic. The “NVIDIA Professional Visualization” set of examples are OpenGL based, and aimed more at the professional workstation developers. The repository is new, so expect more samples to be published soon. Linux support is being worked on. You can find the examples on Github.
Have you heard about the next generation OpenGL initiative? Khronos Group is designing a ground-up, cross-platform API to enable direct access to modern GPUs. We think this is a pretty big deal and we are seeking community input on the name for this new API. Please take a few minutes to take our survey. Your input along with that of others will help guide the naming of this significant initiative.
The 10th HiPEAC conference will take place in Amsterdam, The Netherlands from Monday, January 19 to Wednesday, January 21, 2015. HiPEAC is an academic oriented, 3-day, international conference around HPC, compilers and processors. Associated workshops, tutorials, special sessions, several large poster session and an industrial exhibition will run in parallel with the conference.
The call for submissions for the 3rd IWOCL is now open, seeking research papers, technical presentations, workshops, tutorials and posters from industry and academia. Submissions may relate directly to the use of OpenCL, SYCL or SPIR as well as libraries, toolkits and programming techniques based on OpenCL. Submissions may refer to both completed projects or those currently in progress. Submission deadline: 14th February 2015.
Mozilla has released the latest version of its browser, Firefox version 35.0 which adds support for the EXT_blend_minmax WebGL extension. As well as many other changes of course.