NVIDIA has made available its 364.91 beta Vulkan GeForce graphics driver, which updates Vulkan API to 1.0.8, improves pipeline creation performance and multi-threaded scaling, and fixes minor driver and SPIR-V compiler bugs.
Intel has updated the API without Secrets: Introduction to Vulkan with Part 2 - Swap Chain, and Part 3 - First Triangle. As with previous installments, all of the sample code can be found on Github.
Are you a product designer working with 3D modeling or printing? Join "Khronos WebGL Milano" & "I Love 3D" at Autodesk on April 15th in Milan at the heart of Zona Tortona to learn more about turning ideas into reality with the new tools now available to designers. Spaces for The Future of Making Things are limited to 30 participants. Please register on the Milano Chapter page. Check out our complete list of upcoming Khronos Chapter meet ups around the world.
Khronos Group members Xilinx and IBM announced they will be enabling FPGA-based acceleration within the SuperVessel OpenPOWER development cloud. Development of performance demanding applications including big data analytics and machine learning is enabled by the Xilinx SDAccel Development Environment, hosted in SuperVessel. SDAccel allows application developers to describe their algorithms in OpenCL, C, and C++ and compile directly to Xilinx FPGA-based acceleration boards. The hosted environment will make FPGA-based application development faster and more accessible to a broad global community of developers.
At Adobe Max: The Creativity Conference, Adobe confirmed that they will be providing enhanced 3D support for Photoshop CC, including the ability to read COLLADA rigging and animation data. COLLADA Rigging Support: Users can import animation and rigging data from COLLADA files, and continue to paint, finish or refine 3D objects. You can also leverage the existing animation data and Photoshop Timeline to create promotional videos.
Tweaktown talked to Martin Best, Mozilla's Director of Platform Product Management about the future of WebGL and gaming in the browser. Martin says "We have been working to improve the performance, reach and capability of WebGL. WebGL 2 is in development and already in Firefox Nightly for testing." Read the entire interview.
Following on the success of their first installment: API without Secrets: Introduction to Vulkan Part 0: Preface, Intel has released Part I, The Beginning. The entire sample project with full source code is available in a provided example that can be found on Github.
Tomasz Bednarz will be giving a 30-minute talk about Vulkan, as an API that connects across scales. The session is about various hacks in code (code is art), and art. Starting with 8-bit computers, talk about graphics, art installations, shaders and using shaders to paint the world in VR, and finishing off with large visualisation systems, and how we do graphics and compute using massive systems.
Kathleen Maher from Jon Peddie Research writes "One of the most important technical advances to move technology forward is the development of WebGL, a variation on OpenGL that enables online code to take advantage of hardware processing. With the imminent arrival of WebGL 2.0 — expected by this summer — Peddie and Maher see benefits from hardware acceleration on the horizon."
Futuremark has released a new upgraded version of the benchmarking tool named Slingshot Extreme. The new version of the program comes packing hardware accelerated OpenGL ES 3.1 API and Metal API for Android and Apple respectively. This is a major upgradation over the last version as well as the 2013 build named Ice Storm which came with 720p tests and used OpenGL ES 2.0 as well as the last release that tested 1920x1080p and used OpenGL ES 3.0.