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The Khronos Group Ecosystem Expands in China

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The Khronos Group has reached a cooperative agreement with the China Academy of Information and Communications Technology (CAICT), part of the Chinese National Research and Development Program. Under this agreement, CAICT and Khronos will work together to encourage and enable local Chinese companies to adopt Khronos international standards and benefit from becoming officially conformant.

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Khronos Group Showcases OpenCL and SYCL Standards at Supercomputing

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Supercomputing is underway in Denver, Colorado! The 30th annual conference is this week from November 13 through 16, and explores high-performance computing, networking, storage, and analysis. Khronos will be at the show (Booth #394) to demonstrate how Khronos standards, especially SYCL, are playing their parts in HPC today. In addition to in-booth demos and presentations from Khronos members Codeplay and Xilinx, Khronos is giving away HPC t-shirts as well as SYCL and OpenCL stickers and reference guides at the booth.

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Intel Launches Windows Mixed Reality Graphics Driver with Vulkan and OpenCL improvements

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Intel has announced the availability of a new Graphics driver, namely version 23.20.16.4849, which adds support for Microsoft Windows 10 Fall Creators update features. This update also resolves the intermittent crashes/hangs encountered in DOTA 2 (Vulkan version), enhances memory usage in OpenCL applications.

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New LunarG SDK released for Vulkan Header 1.0.65.0

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The Khronos Group has released Vulkan 1.0.65. As well LunarG has released their SDK to match. The following new extensions were added: VK_AMD_shader_image_load_store_lod; VK_AMD_shader_info; VK_EXT_global_priority as well as Updates to loader, layers, and documents.

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Webinar: Introducing HCMP - A Heterogeneous Computing Middleware Platform

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Be sure to join AJ Guillon, Yetiware and Yassine Hariri, PhD, CMC Microsystems tomorrow November 8th for the webinar 'Introducing HCMP'. As heterogeneity increases, the gap between the application layer and the hardware layer increased as well. To reduce this gap, we introduce a heterogeneous computing middleware platform (HCMP), which provides middleware that significantly reduces the complexity of developing industrial-strength heterogeneous computing software. Complex tasks such as multi-device memory management, device I/O, kernel scheduling, and dependency management are handled by the platform so that users can focus on writing their applications instead of adhering to complicated specifications.

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OpenCOLLADA for Maya 2018 Windows 64 released

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OpenCOLLADA for Maya 2018 on Windows 64 has been released. Version 1.6.59 was released on August 30th for Max 2018. Binaries are now provided for Max and Maya in versions: 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018. If you find any issues, please contribute on the OpenCOLLADA Github repository.

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Creating animated glTF Characters with Mixamo and Blender

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glTF provides a web-friendly runtime format that can be used to deliver animated models. Mixamo, by Adobe, provides an easy way to get started with character animation. In this post, I’ll go through my workflow for using Mixamo and Blender to rig, animate, and export a character to glTF 2.0.

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CMC Microsystems hosted Webinar - Introducing Introducing HCMP using OpenCL programming model

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Join CMC Microsystems and AJ Guillon, chair of the Khronos OpenCL Safety Critical (SC) TSG and founder of YetiWare, on November 8th. This webinar will discuss how to reduce the gap between the application layer and the hardware layer by introducing a heterogeneous computing middleware platform (HCMP), which provides middleware that significantly reduces the complexity of developing industrial-strength heterogeneous computing software using an OpenCL programming model.

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Vivid3D - Modern OpenGL4.5 / OpenTK C# open-source 3D Engine.

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Vivid3D is a modern 3D engines built with OpenTK/OpenGL4.5 and C#. It can import 30+ format types, has a built in advanced UI lib, and is in active development. You can join the project on source-forge if you wish to help continue it's development.

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F1 2017 from Feral Interactive coming to Linux powered by Vulkan

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F1 2017 is coming to Linux and Feral Interactive are porting it. The plan is to release it on November 2nd. More information is available from the Feral mini-site and Gaming on Linux. The game will be powered by the Vulkan API, as confirmed by Feral Interactive in another tweet. This will be their third Linux game to use Vulkan!

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