API related related stories

Khronos Finalizes glTF 1.0 Specification


Khronos announced that the glTF™ 1.0 (GL Transmission Format ) royalty-free specification for transmission and loading of 3D content has been finalized for Ratification and is immediately available for use by tools and application vendors. glTF is an efficient, interoperable asset delivery format that compresses the size of 3D scenes and models, and minimizes runtime processing by applications using WebGL™ and other APIs. glTF also defines a common publishing format for 3D content tools and services.

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Learn more about the Vulkan API from five Imagination Technologies webinars

Imagination Technologies are very excited to announce an upcoming series of talks designed to discuss the Vulkan API in more detail. Imagination is a promoter member of the Khronos Group and a keen supporter of open standards for mobile graphics. Imagination is currently collaborating with the Vulkan working group to ensure the final version of the API is optimally designed for today’s mobile and desktop GPU architectures.

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Khronos Group glTF Status Update

During this virtual AR Community meeting on Thursday October 15, 2015 participants will learn about the status of the Khronos Group glTF specification, experiences with implementation and we will discuss the role of glTF in reducing the complexity and bandwidth of compressing and transmitting 3D assets for use in AR experiences. Presenters will share the work the Khronos Group members are doing, trends in use of glTF and how this will impact AR. Speakers include: Neil Trevett, VP NVIDIA and President Khronos Group; Patrick Cozzi, Cesium and Marius Preda, Institut Telecom Sud-Paris.

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Mesa 11.0 3D Graphics Library updated with many EGL fixes

Mesa 11.0.3–according to the internal release notes–is a major bugfix release that resolves the KDE and Weston regressions that have been introduced in the previous release of the software, Mesa 11.0.2. Additionally, Mesa 3D Graphics Library 11.0.3 has a great number of patches for EGL and includes numerous bugfixes, especially for the Intel i830, Intel i915, Intel i965, RadeonSI, and Nouveau graphics drivers, as well as various under-the-hood improvements. "Mesa 11.0.3 is now available. In the current release we have a bunch of EGL patches, mangledGL build fixes and a healthy amount of driver bugfixes - RadeonSI, Nouveau, Intel i915 and i965," says Emil Velikov, software release engineer for Collabora. "Last but not least, the KDE/Weston regression introduced with 11.0.2 has also been resolved."

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Texas Instruments announced their Processor SDK with OpenCL support

The Processor SDK scales across TI's latest Sitara processors and digital signal processor (DSP) families, allowing customers to use TI's processor family across diverse sets of end products and offering simplified migration from one device to the next. An intuitive development environment with common graphical navigation, tools and utilities across devices makes it easier for developers to find reference software, tools, documentation and training. The Processor SDK is built on the foundation of a mainline long-term stable (LTS) Linux kernel, U-Boot, Yocto Project-compatible file system and Linaro tool chain to supply a robust foundation for faster development optimized for embedded applications.

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Cinder releases Version 0.9

The open source C++ creative coding toolkit Cinder has recently released version 0.9. This release adds support for OpenGL ES 2 and ES 3, in addition to the latest desktop versions of OpenGL. Cinder supports targeting Windows, OS X, iOS and WinRT, with Linux and Android support under active development. In addition, this release adds support for Google's ANGLE project, allowing deployment of OpenGL ES 3 applications on Windows and WinRT through a DirectX emulation layer. Cinder is released under the BSD License and is used by professionals in the creative and technology industries for everything from interactive installations to user interface prototyping to live concert visuals.

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WebGL the way forward with Unity starting March 2016

Unity has announced the first step in the end-of-life process of the Web Player. With Unity 5.4, the only option to generate web content will be with WebGL export, which is currently in preview. Learn more about WebGL support in the Unity documentation.

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Vivante OpenVX VIP to power surveillance camera and automotive applications

Vivante Corporation announces the immediate availability of the VIP7000 family of Vision Image Processor IP cores. The VIP7000 has been designed into a range of products from a mass market IoT surveillance client SoC to an automotive imaging application. Vivante’s VIP family was one of the first to pass the OpenVX conformance test. The industry is rapidly adopting OpenVX as a standard API for vision programming. OpenVX and OpenCL are important API standards helping to expand the computer vision ecosystem and are a key component in the VIP product family.

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Facebook SDK for Unity makes it easier to integrate WebGL based Unity Games

Facebook’s new SDK for Unity v7.1 provides the opportunity for Unity developers to better integrate their games with Facebook. The new update includes full support for Unity 5, support for the new WebGL build target and Facebook’s latest native mobile SDKs with new tools and features. The Facebook SDK for Unity complements Unity’s cross-platform support, providing a pure-Unity write-once, run-everywhere experience across the gaming platforms of WebGL, Unity Web Player, Android and iOS.

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NordiaSoft to Showcase SCA OpenCL Demonstration at WInnComm-Europe 2015

NordiaSoft Canada will be presenting a paper at the 2015 Wireless Innovation Forum European Conference on Communications Technologies and Software Defined Radio (WInnComm-Europe 2015). The Software Communications Architecture (SCA) is the defacto standard to build Software Defined Radio (SDR) radios. Over one hundred thousand SCA military radios have been deployed worldwide by several nations. This paper describes how the Open Computing Language (OpenCL) can be used in conjunction with the SCA to build more portable applications.

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