API related related stories

OpenCL to Vulkan A Porting Guide part one and two

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Duskborn Labs has just released part II of their OpenCL to Vulkan porting guide. Part I covers cl_platform_id -> VkInstance, cl_device_id -> VkPhysicalDevice and cl_context -> VkDevice. Part II covers porting from OpenCL’s cl_command_queue to Vulkan’s VkQueue.

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Developer Guide: Vulkan and OpenGL ES: ARM Mali application developer best practices

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The ARM Mali application developer best practices guide targets an expert developer audience, going through a list of “do's” and “don'ts” when using Vulkan API and OpenGL ES on ARM Mali.

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Video: Vulkan renderpass optimization shows 20% reduction in frame time

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Vulkan render pass Multipass optimization has been implemented on ARM Mali to improve deferred shading in Vulkan. The video showcases a 20% reduction in frame time compared to the classic Vulkan Multiple Render Targets implementation.

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Qt blog: Vulkan Support in Qt 5.10

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A new feature in Qt 5.10 is the introduction of a set of basic Vulkan enablers. With Qt 5.9 now out, Khronos member Qt Company has started a series of posts on what Vulkan support will be and will not be.

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3D/Mixed Reality Day in Milano

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The Khronos Milano Chapter is excited to collaborate with Microsoft Italia inaugurating the first event in Milan, Italy on June 6, showing the new 3D frontiers for Virtual Reality enthusiasts, advocates, creators, users and consumers. Bringing together a fantastic lineup of speakers coming from all over Europe, at the 3D & Mixed Reality Day attendees will have a unique insight into new technology advancements and business possibilities opening up in the Virtual, Augmented and Mixed Reality industries.

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Test driving Futuremark’s PCMark 10 Benchmark with OpenCL and OpenGL

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Futuremark is launching PCMark 10, their seventh major update to the PCMark series of benchmarks first launched in 2002. PCMark 10 builds upon the PCMark 8 platform, adds a few workloads and streamlines the rest in order to present a vendor-neutral, complete, and easy-to-use benchmark for home and office environments. Anandtech has a nice review showing a little bit of OpenGL and OpenCL usage.

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Khronos Releases glTF 2.0 Specification

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The Khronos™ Group announces from the Web3D 2017 Conference the immediate availability of the finalized glTF 2.0 specification incorporating industry feedback received from developers through the provisional specification that was made available for review on GitHub.

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Neil Trevett talk from AWE on the current state of WebVR/WebAR

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Neil spoke at AWE 2017 last week on the current state of WebVR/WebAR, and the opportunities and challenges associated to it. The slides are now available online.

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PowerVR ray tracing with Unreal Engine 4 and Vulkan

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Simon Walton, a software developer with Imagination Technologies, talks through the PowerVR Wizard ray tracing GPU architecture. The graphics driver is using Vulkan in the demo.

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Vulkanised! event from Khronos UK videos and slides now online

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The all-day technical sessions from the Khronos UK meetup "Vulkanised!" was a great success. If you could not make it over to Cambridge, we have you covered. The slides and videos are now online.

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