Web3D has made a call for papers for the Web3D 2008 International Symposium at SIGGRAPH 2008 in Los Angeles, California. The Web3d Symposium will address a wide range of topics on creating and using new 3D Web and Multimedia technologies like X3D, VRML, COLLADA, Croquet, MPEG4, MPEG7, Java3D, and Canvas3D. Authors are invited to submit their research and applications papers be they short or full papers for review by the international Program Committee. The papers must be innovative and contribute to the advancement of 3D Multimedia technologies on the Web.
Acrodea has released the first OpenKODE 1.0 implementation for free download. This package contains an implementation of OpenKODE Core as defined in the OpenKODE 1.0 specification. This release only contains the OpenKODE Core library, so in order to do anything useful with it you’ll also need an implementation of EGL and some client APIs. Hybrid provides a free EGL+OpenGL ES+OpenVG implementation for noncommercial use. The example source code provided assumes EGL and OpenGL ES headers and libraries are available.
ATI 3D Developer Days run October 19-20 in San Francisco ($150 registration). The sessions focus on the latest tools and SDKs for creating visually compelling 3D content using ATI SDKs, tools and media processors. Sessions of interest to handheld developers:
Optimizing Handheld Games for ATI’s IMAGEON 2300 - focuses on optimizations for this full-featured, OpenGL ES-accelerated 3D hardware solution for mobile phones.
ATI’s Handheld SDK - explains how developers can get the most out of ATI’s latest Handheld products.
OpenGL ES - by Dan Ginsburg discusses how OpenGL ES 2.0 introduces the majority of the functionality used by today’s desktop games into the embedded space and the major impact it will have on mobile game developers. While OpenGL ES 2.0 ushers in the shader era to mobile gaming, it also means that mobile game developers will need to make significant changes to their applications.
Qualcomm Gaming Road Map - presents QUALCOMM’s MSM chipset roadmap for graphics (OpenGL ES for 3D), audio and location based technologies for gaming