Staying true to MAXON’s commitment to integration, CINEMA 4D Release 11 now supports COLLADA. Exchanging scenes with other 3D applications is now easier than ever for diverse DCC production pipelines. CINEMA 4D‘s support of the Collada provides for comprehensive exchange of scenes including geometry, hierarchies, weighting, UVs, normals, and animation.
DMP has announced a new two day getting start GLSL Programming training course on April 16th and 17th 2009. The OpenGL ES roadmap has been tailored to the diverse needs of the embedded industry and contains two tracks with “1.X” and “2.X” specification roadmaps that will evolve in parallel. The 1.X roadmap will continue to be developed for new-generation fixed function 3D accelerators while the 2.X roadmap will enable emerging programmable 3D pipelines.This course introduce the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x.
Imagination Technologies will be holding two sessions on OpenGL ES at the upcoming Game Developers Conference. On March 23rd there will be ‘Optimizing for OpenGL ES 2.0’, an Intermediate level session which will explore programming 3D graphics for OpenGL ES 2.0 games via a case study of design and development of Firemint’s award winning Real Racing. On March 25th the second session ‘Developing Mobile 3D Games Using the POWERVR SDK and Tools’ for all, will help you gain a practical and detailed introduction for OpenGL ES 1.1 and 2.0 mobile 3D-content development through exploration on how to the use the tools and SDK developed to support the POWERVR graphics technology.
Khronos has posted their speaking schedule for the Multicore EXPO on March 16th. Speakers from NVIDIA, Codeplay, Nokia, ARM and Imagination Technologies will be present, with a question and answer period and demo’s. Khronos will cover two areas of our standards development: OpenCL and the Khronos “Handheld API Ecosystem”.
QNX Software Systems announced the QNX(R) Neutrino(R) RTOS 6.4.1 and the QNX Momentics(R) Tool Suite 6.4.1, which will introduce several new technologies for developers building industrial automation systems, automotive infotainment units, medical devices, networking equipment, and other embedded products. For systems that require a sophisticated human machine interface (HMI), QNX Neutrino 6.4.1 offers the embedded industry’s first standards-based composition manager. The composition manager is based on Khronos Group’s OpenKODE.
A new version of the Sony Ericsson Beta SDK for Windows Mobile® 6.1 is now available for download which adds Xperia™ Panels with OpenGL ES support. This allows you to incorporate a broad set of rendering, texture mapping, special effects and other powerful visualization functions and provides a graphics pipeline that allows free access to graphics hardware acceleration on the Xperia X1 phone through the Xperia Panel interface.
The first public demonstration of OpenCL running on a GPU was done by NVIDIA on December 12, 2008 at Siggraph Asia. This demo of OpenCL on NVIDIA GPU was based on early non-released OpenCL API/driver interface. The nbody simulation shown was a simulation of massive particles under the influence of physical forces. Nbody simulation is known to be computationally intensive. The demo shows how OpenCL can deliver high performance computing using the parallel cores of the CUDA architecture on NVIDIA GPUs. This demo also illustrates the idea that core computational code can be written in OpenCL and will scale to whatever number of cores are available. The demo shown in Siggraph used the 32 parallel cores available on the NVIDIA Quadro FX 570M GPU that it ran on.
Neil Trevett, President of the Khronos Group, gave an interview with The Inquirer at MWC last week. Have a read about the Green Goblin’s Veep of Embedded Content. Openness was the dominant theme in this discussion on the Open Standards consortium, the Khronus group.
OpenSceneGraph 2.8, written entirely in Standard C++ and built upon OpenGL, has been released. OpenSceneGraph is the industry’s leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. Along with many updates this version sees OpenGL “draw instanced” extension support and improved COLLADA support.