API related related stories

Compressonator v3.0 brings powerful new 3D Model features for OpenGL and Vulkan

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Compressonator is a set of tools that allows artists and developers to work easily with compressed assets and easily visualize the quality impact of various compression technologies. Compressonator allows users to choose from all major compression formats for their texture files and supports DirectX® 12, Vulkan® and OpenGL®. Users can view OBJ files in OpenGL and GLTF with DirectX 12. Version 3.1 will support viewing GLTF 2.0 files using a choice of OpenGL, Vulkan or DirectX 12.

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Interview with Neil Trevett from GDC 2018

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What Game Developers need to know about The Khronos Group and the latest in GPU and 3D rendering for games from Neil Trevett, President of the Khronos Group. More presentations, video and photos from GDC 2018 can be viewed in the Khronos' Developer library.

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Magnum engine 2018.04 released with custom renderer, glTF and LeapMotion support

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The 2018.04 release of the Magnum C++11/C++14 graphics engine has its OpenGL wrapping layer optional, making it possible to use Vulkan or other custom renderers. There's now a first-class glTF format import together with general asset management improvements. A new example shows how to integrate Leap Motion hand tracking with Magnum.

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Simple and efficient Vulkan loading with flextGL

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FlextGL is a function loader generator with support for OpenGL, OpenGL ES and now also Vulkan. By selecting only a subset of features, extensions and functions that's actually needed it can significantly shrink down size of API headers for faster compilation times and smaller executable size.

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OpenCL 2.2 Maintenance Update Released

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The Khronos™ OpenCL™ working group has today released a maintenance update to OpenCL 2.2 to consolidate numerous bug fixes and clarifications to make the specification more precisely defined and more easily understood. In this maintenance release, the OpenCL C specification has now also been put into open source.

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Codeplay and SYCL at IWOCL 2018

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The Khronos Group member Codeplay has two posts on their contributions to OpenCL and SYCL, and expands on some of the topics surrounding SYCL at the upcoming IWOCL conference. Codeplay has been an IWOCL supporter since its inaugural edition 5 years ago. Check out the post by Michael Wong entitled 'Heterogeneous Development at the DHPCC++ 2018 Workshop' and the post by Rod Burns 'What's happening with SYCL at IWOCL 2018'.

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Upcoming Khronos events and related meetups

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Are you looking for a Khronos event in your area? Perhaps a relaxing and educational meetup is more your speed? The Khronos Group has you covered. Starting with full day events, registration is open for IWOCL in Oxford UK May 14, Embedded Vision Summit in Santa Clara on May 22 and Vulkanised! in Cambridge UK, also on May 22. If you are looking for meetups, there are plenty coming up covering OpenGL, OpenGL ES, AR, VR and OpenXR, WebVR, WebGL and glTF and in lots of great locations including Cambridge MA, Bishkek Kyrgyzstan, Sydney Australia, London UK, Somerville MA and Sunnyvale CA. Keep up-to-date with all the upcoming Khronos related events or subscribe with your calendar.

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OpenVX & Neural Networks Workshop at Embedded Vision Summit - final curriculum now online

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The curriculum for the 2018 OpenVX Workshop at the Embedded Vision Summit in May has been finalized. The Khronos Group will be presenting a day-long hands-on workshop all about OpenVX cross-platform neural network acceleration API for embedded vision applications. Khronos has developed a new curriculum making this a do-not-miss tutorial with new information on computer vision algorithms for feature tracking and neural networks mapped to the graph API. The tutorials will be presented by speakers from Khronos member companies AMD, Axis Communications, Cadence and Codeplay. There will be hands-on practice sessions with the folks who created the OpenVX API to give participants a chance to solve real computer vision problems. Discussions will also include the OpenVX roadmap and what’s to come. Registration is now open but space is limited, so be sure not to wait too long.

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V-EZ v1.1.0 released with redesigned API

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AMD has released V-EZ v1.1.0 with a redesign of the API. The Vulkan API aliasing has been removed and replaced with "vez" prefixes, allowing for easier interop with native Vulkan. Support for Vulkan 1.1 SPIR-V features has been added, multiple swapchains is now supported, and applications now have finer grain control over memory allocations if needed. See the release page on github for more details.

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Snapdragon Profiler 2018.1 released with improved metric calculations for OpenCL applications

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Qualcomm has released a new version of Snapdragon Profiler, the mobile performance profiling tool that runs on the Windows, Mac, and Linux platforms. The release includes various bug fixes, a new Analysis mode, new Trace metrics across various SoC subsystems, and an experimental feature allowing developers to use the latest profiler updates for graphics profiling without having to update mobile drivers. Also included are fixes for various issues in Snapshot affecting EGL images and improved metric calculations for OpenCL applications.

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