API related related stories

CL3VER release 3.0 with WebGL GPU based real-time lightmap rendering

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CL3VER, the cloud based platform for interactive 3D presentations, releases CL3VER 3.0, the new generation of the platform dedicated to engineers, architects, and other design professionals. 3.0 a much improved version of the CL3VER platform that includes WebGL GPU-based real-time lightmap technology, V-ray material support and a new scene sharing system that will speed up the production workflow for WebGL based interactive 3D presentations.

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Gabe Newell talks Steam Machines, Free Source 2.0 Engine, the growth of PCs and Steam Controller

Gabe Newell, co-founder and managing director of Valve, talks Steam Machines, Free Source 2.0 Engine, the growth of PCs, Steam Controller and Vulkan.

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Neil Trevett on the New Vulkan API, OpenCL 2.1 and SPIR-V

Voices of VR has three new podcasts featuring Neil Trevett, President of the Khronos Group. The podcasts include an overview of the Khronos Group, the new Vulkan API, OpenCL 2.1 and SPIR-V.

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Rightware launches Basemark ES 3.1, world’s first OpenGL ES 3.1 benchmark

As more and more devices support the OpenGL ES 3.1 graphics feature set, there needs to be a benchmark to test these devices and see how well they do with OpenGL ES 3.1 games that take advantage of all the new features. RightWare has released its newest version of Basemark ES, which is also the only benchmark tool available on the market to test the new OpenGL ES 3.1 features -- Basemark ES 3.1.

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Khronos Group presentation slides from Vulkan and OpenCL sessions now online

The Khronos group has uploaded slide decks from the Vulkan and OpenCL presentations at GDC. The original press briefing slide deck is included. The slides cover SPIR-V as well and can also be seen in the online video from the March 5th Vulkan session.

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Khronos Group full Vulkan Session with Q&A now on Youtube

The complete Khronos Vulkan session from offsite GDC is now online:

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Vulkan session will be Live Streamed

Please join us at 2PM pacific time for a Live Stream of the second and last Vulkan session at GDC. There will be better quality video and slides available in the next few days.

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GLAVE Demo: Debug tool for the Vulkan API

LunarG has posted a video providing an overview of GLAVE, an open source tool for debugging Vulkan applications. GLAVE is being developed by Valve and LunarG.

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Redefining the shading languages ecosystem with SPIR-V

G-Truc Creation has posted an excellent and well balanced overview of SPIR-V – The first open standard intermediate language for parallel compute and graphics. "I am looking forward to the shading language revolution that SPIR-V will lead to, one step at a time!" sums up Christophe Riccio.

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An Early Look at WebGL 2

Mozilla is introducing a preview of WebGL 2, which is still under development by the WebGL working group. WebGL 2 is based on OpenGL ES 3.0, and brings with it many improvements and additions to help developers create stunning visuals on the Web. WebGL 2 will raise many restrictions and add new capabilities compared to WebGL 1. For example, while WebGL 1 only required support for being able to render using 8 textures at a time, WebGL 2 raises this minimum limit to 32.

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