These OpenGL Programming course help application programmers master platform-independent graphics programming using OpenGL. Students learn to create interactive, animated applications displaying wire-frame and solid 3D models controlled by user input and how to add lighting, textures, and other effects to increase realism. Newer OpenGL topics such as using vertex-buffer objects for better performance, and vertex and fragment shaders for advanced shading techniques are introduced. Courses will be offered in March, May and October in California, the UK and in Asia if the demand is there. Full details and information are available online.
SiSoftware has posted two OpenCL benchmarks online. One addresses GPGPU OpenGL performance, and the second CPU OpenGL performance. The conclusion: There is no reason not to port CUDA code to OpenCL now!
NVIDIA announced a partnership with ARM -- code-named "Project Denver" -- to build ARM-based CPU cores that could power PCs, servers, and supercomputers.
OurBricks is the latest project from Linden Lab alum Henrik Bennetsen, founder of the WebGL-powered KataSpace, and it's his latest effort to bring 3D immersive experiences to the web.
The sample code for the OpenGL ES 2.0 Programming Guide is now available for WebGL, Android 2.2, and iOS 4.2 (in addition to continued support on Windows OpenGL ES 2.0). Additionally, in order to make it easier to provide future updates, the code has been migrated to the opengles-book-samples Google Code project. You can purchase the OpenGL ES 2.- Programming Guide here.
Rightware’s Kanzi UI Solution provides rapid creation of visually rich 3D UIs with a high performance engine for embedded systems. The Kanzi UI Solution also supports stereoscopic 3D, multi-touch, gestures and physics, and porting to any smart platform that supports OpenGL ES 1.x or 2.0 is an easy and straightforward process.
The MOSIX group announces the release of the MOSIX Virtual OpenCL (VCL) cluster platform version 1.0, which allows OpenCL applications to transparently utilize many GPU devices in clusters.
The official launch of Kanzi® UI Solution will be announced at Consumer Electronic Show (CES) in Las Vegas, NV. Kanzi® is the platform and operating system agnostic and requires only OpenGL ES 1.x or 2.0. Kanzi® offers a perfect solution for device manufacturers as it doesn’t cause the lock-in effect for specific platform or OS version but scales flexibly to any platform variant that supports OpenGL ES. Kanzi® users have a better influence and more freedom with decisions as they can use any 3D modeling tool supporting COLLADA® in order to create 3D objects and effects to user interfaces.
The Immersive Education Initiative unveiled iED 3D/VR™, the open and royalty-free cross-platform 3D/VR mesh file format that enables 3D and virtual reality (3D/VR) content to be created once and experienced across a range of virtual worlds, games, simulators and mixed/augmented reality applications. The culmination of over 2 years of work conducted through the Open File Formats Technology Working Group (OFF.TWG), iED 3D/VR is aligned with the COLLADA™ standard and supported by official iED virtual world platforms realXtend, Open Wonderland, Open Simulator ("OpenSim") and Open Cobalt in addition to the candidate iED platform Sirikata.
Euro-Par is an annual series of international conferences dedicated to the promotion and advancement of all aspects of parallel and distributed computing. Euro-Par focuses on all aspects of hardware, software, algorithms and applications in this field. A call for papers has been put out with a deadline of January 24 2011 for abstracts and January 31 2011 for the full paper.