The Khronos™ Group today announced strong industry support and a wide range of shipping products utilizing OpenCL™ at SC09 (an international conference for high-performance computing). A number of demonstrations and tutorials from Khronos Group members highlighting the power and scalability of OpenCL will also be a major part of SC09. Khronos released a conformance suite for the OpenCL 1.0 specification in May 2009 that exhaustively tests both the functionality and numerical accuracy of OpenCL implementations before they are licensed to use the OpenCL trademark. A number of shipping products from working group members have successfully passed OpenCL conformance including products from AMD, Apple and NVIDIA. The current list of conformant products can be found on the Khronos website.
If you have a buck to spend and have an iPhone/iPod Touch, Apple has just approved NaviSPORE, the only iPhone app that lets you see your COLLADA Creations in 3D. NaviSPORE is community-driven. To see your Creation, in NaviSPORE, simply send the COLLADA file and associated textures (the TGA files) as a zip file to address in this forum post.
Mark Steele is suggesting that Cube Defense game demo by Yohei Shimomae, is possibly the first fully playable WebGL game. Considering it is put together without documentation, Mark feels encouraged by what he sees. Take the game for a spin, and see for yourself. A WebGL enabled browser is required.
Leading luminaries in high-performance computing (HPC) will be speaking at NVIDIA’s booth (Nasdaq: NVDA) at the SC09 conference, which is taking place in Portland, Ore. As well, NVIDIA’s OpenCL Visual Profiler will be highlighted at the Khronos Group exhibit area.
Research in Motion (RIM) announced upgrades to the BlackBerry Application Platform, including support for OpenGL ES. OpenGL ES support is currently available in the beta BlackBerry JDE.
The Open Toolkit library is an advanced, low-level C# wrapper around OpenGL, OpenCL and OpenAL. It is suitable for games, scientific applications and any other project that requires 3D graphics, audio or compute functionality. Version 1.0 beta-1 introduces type-safe OpenGL ES 2.0 binding and a large number of new OpenGL tutorials on triangle picking, shaders, cubemaps and vertex buffer objects. It also contains a significant number of bug- and stability fixes; improves multi-monitor support; and improves support for multi-threading. Due to the amount and impact of the included bug fixes, users of previous versions are strongly encouraged to upgrade.
OpenCTM is a file format and a software library for compressed 3D triangle meshes. It is open, portable, easy to use, and offers a flexible data structure with support for many different vertex attributes, including customizable shader specific attributes. Compared to the 0.7 beta release, the 1.0 production release adds: * A COLLADA converter. * Python bindings. * More complete file format specification. * Improved data integrety checking. * Reduced memory footprint.
The Khronos Group will be demoing OpenCL at their booth at SC09 in Portland Oregon. This year, the Khronos Group is pleased to hand out a free, nicely-laminated OpenCL Quick Reference card to SC09 booth visitors. This comprehensive 6 page quick reference covers all important aspects of the OpenCL API. A complete schedule of Khronos events at SC09 is located on the Khronos Group SC09 event page, along with a signup form for guests. Space is limited, so please signup early to reserve your spot.
Freescales i.MX51 processors for automotive applications, and industrial and consumer applications, incorporates dedicated OpenVG™ and OpenGL®-ES hardware acceleration that is vital for popular customer requirements like Adobe Flash. "In combination with the QNX Aviage Middleware, customers can easily develop rich multimedia products with highly advanced human-machine interfaces imperative to the automotive infotainment space” said Romain Saha, business development manager at QNX Software Systems. Supported frameworks include DirectShow for Windows Embedded, GStreamer for GNOME™ and the Ubuntu OS, and OpenMAX™ for Android. Optimized graphics middleware for X Window System, OpenGL-ES and OpenVG graphics engines are also provided to enable rich user interfaces and graphics.
The system allows web-developers to build web-pages and applications, which include declarative (X)3D content that will be rendered hardware accelerated, thanks to WebGL, without the need for using any plugin. The goal here is to have a live X3D scene in your browser-DOM, which allows you to manipulate the 3D content by only adding, removing or changing DOM elements. No specific plugin or plugin interface are needed.