Digital Media Professionals Inc. announced that they have licensed the SMAPH-F, the latest OpenVG1.1 compliant graphics IP core to Renesas Electronics Corporation, for use in its next-generation system-on-chip (SoC) for consumer applications. The full press release is available in English and Japanese.
EskoArtwork's ArtiosCAD 7.6, the most recent release of this CAD package, has added the ability to import COLLADA models directly into your workspace. ArtiosCAD is structural design software for all corrugated, folding cartons and POP displays.
A powerful Mac based 3D design suite offering streamline compatibility with Adobe Photoshop. Offering an intuitive interface, Strata Design 3D CX offers a number of import options in addition to COLLADA: OBJ, 3DS, DXF, IGES, OpenEXR, and others.
Developers that have a CUDA codebase and wish to be using OpenCL, here is a small tool to help you make that move. Swan is an open source GPL'd command line tool that aids the reversible conversion of existing CUDA codebases to OpenCL. A complete list of what Swan can and cannot do is available on their website.
IMS Design released TurboCAD Pro 17 offering improved speed. Significant improvements in interoperability with Google™ SketchUp™ workflow have been introduced via an improved COLLADA (.DAE) export feature which includes instances so that blocks and architectural objects will be read by SketchUp as components.
The Open Toolkit is an advanced, open-source C# OpenGL/OpenAL/OpenCL wrapper. It is fast, easy to use and is compatible with all .Net/Mono languages (C#, VB, C++, F#, Boo) and all major platforms (Windows, Mac OS X, Linux, BSD, Solaris, iPhone/iPad). This release introduces a NSIS-based installer for Windows, an improved build system and various documentation and stability fixes. Users of previous versions are strongly encouraged to upgrade. Downloads available here. With the 1.0 release imminent, the Open Toolkit is actively looking for packagers and maintainers for various platforms. If you are interested in creating a package for a specific platform please contact “the_fiddler” on http://sourceforge.net or create an issue report on http://www.opentk.com.
We invite you to submit a proposal for an innovative article to be included in a forthcoming book, Game Development Tools, which will be edited by Marwan Y. Ansari and published by A. K. Peters. We expect to publish the volume in time for GDC 2011. We are open to any tools articles that you feel would make a valuable contribution to this book. Some topics that would be of interest include:
- Content Pipeline tools (creation, streamlining, management)
- Graphics/Rendering tools
- Profiling tools
- COLLADA import/export/inspection
- Sound tools
- In-Game debugging tools
- Memory management & analysis
- Console tools (single and cross platform)
This list is not meant to be exclusive and other topics are welcome.
Apple announced the availability of free iPhone Tech Talks 2009 videos for iPhone Developer Program members. The presentations are given by Apple's Technology Evangelists and take a deep dive into app design and coding techniques. Presentation topics in the videos include: audio development, using video effectively, user interface design, Core Data, OpenGL ES, using Web content, testing and debugging apps, using location and maps, and push notification.
COLLADA import/export in DAZ 3D offers a step towards full interoperability between Carrara and DAZ Studio. Now you can export figures, conforming clothing, morphs and scenes from DAZ Studio into Carrara. A key new ingredient to this cross-functionality is support for "sparse morph" data. This allows you to transfer large amounts of morph data within smaller files for greater speed. DAZ 3D pioneered this technology for the COLLADA file format and DAZ Studio is the first application to use this new technique. Dynamic clothing can also now be exported as part of a COLLADA file using the new "Freeze Simulation" feature. Available as part of the Dynamic Clothing plugin, Freeze Simulation is used to convert dynamic clothing simulations into static morph data. The same data can then be imported into your Carrara scenes.
There are a number of upcoming training course covering OpenGL, OpenGL ES, GLSL and OpenCL. A complete list of upcoming courses and events are available on the Khronos Website events page.