Esenthel Engine is a complete game development suit allowing to create fully professional games. Esenthel Engine supports COLLADA for importing models, skinning and animations.
The Khronos Group will be hosting a booth this year at the upcoming Game Developers Conference (GDC) 2010, to be held at the Moscone Center in San Francisco. Khronos will also be feature four sessions on OpenCL, OpenGL, COLLADA and WebGL. Visit the Khronos Group GDC 2010 event page for complete details.
The STi7108 is a new generation of decoder chips that will enable hybrid Internet/broadcast-TV set-top boxes (STBs) featured to deliver enhanced user experiences and allow consumers to experience broadcast, Internet or personal content on the TV, intuitively and at any time.
DMP has announced a new two day getting start GLSL Programming training course on February 18th and 19th 2010. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.
SmallptGPU is a ray tracing test application written using the AMD OpenCL SDK. The video shows it running on the Radeon 4870, with impressive results, but a FirePro workstation card or the new Radeon 5970 should be at least 4x faster. Also, the OpenCL renderer will automatically take advantage and scale across as many cards as you can install in your system.
ATI has announced the production release of their Stream SDK v2.0. The ATI Stream SDK is a complete development platform which allows you to quickly and easily develop applications accelerated by ATI Stream technology using OpenCL. New features include support for OpenCL™ ICD (Installable Client Driver), support for atomic functions for 32-bit integers and support for OpenCL / OpenGL interoperability.
GPU Caps Viewer 1.8.0 is available for download. This new version adds OpenGL 3 as well as OpenCL support with a new panel and several OpenCL demos. GPU Caps Viewer is a graphics card utility for Windows. It quickly describes the essential capabilities of your graphics card including GPU type, amount of VRAM, GPU temperature, OpenGL, OpenCL and CUDA API support. I also offers OpenGL and OpenCL demos to test the latest features of your video card.
Alexey Shmatok recently gave a presentation at Rosta Company on the possibility of using OpenCL for rapid application development. Alexey has made forecasts on the possibility of using OpenCL concept for self-assembling nano-electronic devices. His slides are available in both Russian and English.
The Khronos Group announced a draft specification for the 3D API called WebGL, on December 10th, 2009. If you want to know what WebGL is all about, how fast it is, which browser offers the best implementation, then look no further than todays post on cnet. "If you want to see the scale of browser makers' ambition to remake not just the Web but computing itself, look no farther than a new 3D technology called WebGL." wrote Stephen Shankland from cnet.
Qt Labs Blog is doing a series on Graphics and Performance of Qt. The first of the series is an overview of the whole painter, pixmaps, widgets, graphicsview, backingstore idea. Reasons for using the Khronos family of APIs is included for OpenGL and OpenVG.