API related related stories

Web3D 2011 Paris - call for papers exploring WebGL, COLLADA, X3D, VRML

The 16th edition of ACM International Web3D Conference will address a wide range of research topics related to online 3D Graphics, including WebGL and COLLADA. Submission deadline for full and short paper submissions is March 13, 2011. Web3D 2011 will be held on June 20-22, 2011 at Les Cordeliers, 15 Rue Ecole de Medecine, 75006 Paris, France.

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WebGL modelling tool for 3D printing

Benjamin Nortier from 1011ltd.com is now in possession of a MakerBot Thing-O-Matic 3D Printer. After surveying the 3D modelling software, disappointment settled in, and Benjamin has decided to build a WebGL 3D modelling tool. The tool must be accessible--Open Source, Powerful--using boundary representation (BRep), and Modern--internet-ready with a solid RESTful API. Complete with a sneak peak, and proof of concept, this project is worth following.

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CTK Workbench 1.1 offering Linux support released

The CTK Workbench is a powerful rapid prototyping environment for OpenCL kernels. New kernels can be created by entering the OpenCL source code and defining inputs and outputs. These kernels can easily be connected to data sources and data viewers. Images, video streams, binary data and audio streams are supported. Sharing textures between OpenGL and OpenCL makes it possible to instantly display the results of OpenCL kernels operations. All results are visible in real time. Both Windows and Linux is supported.

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GPU Caps Viewer 1.10.0 Released With Improved OpenCL Support

GPU Caps Viewer 1.10.0 adds the support of the recently released GeForce GT 440 and improves the support of OpenCL by allowing the selection of a particular OpenCL platform for running the demos when you have several OpenCL implemtation in your system (NVIDIA, AMD or Intel).GPU Caps Viewer is a graphics card information utility focused on the OpenGL, OpenCL and CUDA API level support of the main graphics card.

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Khronos EGL and Apple EAGL introductory tutorial

An introductory tutorial using the Khronos EGL API and EAGL--the EGL API implemented by Apple. This tutorial will show you how to set up an OpenGL’s application to comunicate with the device’s windowing system. Focus is placed on Objective-C and iOS.

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COLLADA is now registered as a model type with IANA

The Khronos Group has registered the mimetype "model/vnd.collada+xml" with IANA for the COLLADA extension .dae. Mark Barnes, COLLADA Work Group Chair said "the important thing about having a MIME type for COLLADA is that it enables applications and operating systems to recognize ".dae" documents and provide a much richer and secure experience to users, especially for Web applications and browsers."

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OpenGL Demo Challenge

Proximal Studios is running an OpenGL Demo Challenge. The current challenge is to produce a demo featuring reflections for a platform of your choice. Advanced producers are encouraged to incorporate secondary technologies (such as a webcam) in order to facilitate viewer interaction. The demo is running from February 1st until February 28th. Complete rules and details of what are required for your submission are available on the Demo Chronicles website. The challenge is open to beginner and experienced OpenGL programmers alike.

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CMSoft introduces a stereoscopic picture editor and converter using OpenGL and OpenCL

CMSoft Stereoscopic Picture Editor and Converter is a tool designed to view 3D photographs using OpenGL to render the stereo pair in an animated form called "wiggle stereo", with zoom and crop capabilities. Advanced users can also create their own custom filters in C language using OpenCL technology.

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Intel® OpenCL SDK – Alpha update now available

Intel extends OpenCL support with today’s announcement of an update to the Intel® OpenCL SDK alpha version on WhatIf.intel.com. This update release brings full coverage of the OpenCL 1.1 standard to the Intel® CoreTM processors, and supports both 32-bit and 64-bit applications on windows based operation systems.

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Google Chrome stable releases features WebGL

Google announced today that WebGL is enabled by default in the stable release of Google Chrome. This is the first browser to have WebGL enabled for everyone to use. Web designers, prepare your WebGL content!

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