API related related stories

WebGL Camp #3 videos now online

Whether you were at WebGL Camp #3 or you missed it, now is your chance to watch all the speakers online.

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Japan takes top spot with K Computer running at 8.16 Petaflops

This June saw an exciting Top 500 Supercomputer Site list. Japan bumped China out of first place with their 8162 TeraFlop 548,352 core machine. Interesting with this machine is that it runs on CPU's only, no GPU's. NVIDIA holds on to 3 of the top 10 spots. For complete stats and more information on the top ten fastest Super Computers, read the latest post from top500.org.

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Microsoft Principal Architect writes “Why Microsoft and Internet Explorer need WebGL-and vice-versa

Avi Bar-Zeev, a Principal Architect at Microsoft, was disappointed by recent Microsoft headlines parroted from a recent security scare report. He writes "Is WebGL actually harming your computer in any way? I doubt that’s a serious or credible claim. And, frankly, if Microsoft has taken a formal position against WebGL, no one I know got the memo." Avi goes on to express his thoughts on the pro's and cons of Microsoft supporting WebGL vs running away from it. If you have only 5 minutes to read something today, make it this well thought out article on the future of WebGL and your 3D user experience. Avi's article ends with "There is clearly only one direction forward for Microsoft and 3D on the web. WebGL is the way."

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OpenSceneGraph 2.8.5 Release

OpenSceneGraph is an open source OpenGL-based scene graph API for high-performance 3D rendering. The 2.8.5 release adds new features and enhancements to the stable 2.8.x release series, including more efficient uniform processing, support for the OpenGL texture multisample extension, and enhancements to several file format plugins. For further information read the press release, or to obtain the software go to the download page. OpenSceneGraph also supports COLLADA.

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AMD launches OpenCL Coding Competition

Think you have what it takes to write the best AMD Fusion application using the AMD APP SDK and OpenCL? Prove it with the OpenCL Coding competition! The AMD APP SDK with OpenCL 1.1 support is available online.

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JebGL enables WebGL on browsers that don’t support WebGL

JebGL is a piece of Javascript which lets you run your WebGL apps in browsers lacking WebGL support without having to modify your existing code! Behind the scenes JebGL uses a fallback Java applet to emulate the WebGL canvas if needed, and the Java applet runs hardware accelerated using JOGL.

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AMD Unveils New OpenCL Software Tools

AMD announced a new set of software development tools and solutions to enable developers to optimize their applications for OpenCL standards. These advanced tools create a foundation for software companies to realize the full potential of the AMD Fusion Family of Accelerated Processing Units (APUs), harnessing the combined compute power of AMD's high-performance CPUs and GPUs across a wide array of heterogeneous computing platforms. As a result, developers can bring to life innovative experiences like HD video, 3D gaming, video conferencing and intuitive user interfaces, to truly differentiate their applications in the market.

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Box Shot 3D 3.5 announces improved COLLADA support

Applications for Life Company announced the release of Box Shot 3D 3.5, an update to their powerful utility that digitally shoots virtual 3D objects. Box Shot 3D allows to render software boxes, book covers, magazines, CD, DVD and Blu-Ray boxes, cans, bottles, mugs, bags and much more. The new version brings better support for non-triangulated COLLADA files.

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LuxRender 0.8 OpenCL based unbiased renderer released

LuxRender is a physically based and unbiased rendering engine using OpenCL. Based on state of the art algorithms, LuxRender simulates the flow of light according to physical equations, producing realistic images of photographic quality. OpenCL allows the Luxrender developer team to support a wide range of platforms and OS.

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MontaVista and Rightware Partner to Create Automotive In-Vehicle Infotainment on OpenGL ES 2.0

MontaVista® Software LLC and Rightware Oy announced a strategic partnership and enablement of Rightware’s flagship 3D user interface product - Kanzi® UI Solution running on top of a GENIVI compliant MontaVista Linux platform. MontaVista demonstrated at Telematics Update 2011, a jointly developed solution on an automotive reference platform that showcases their capabilities and ease of integration with 3D automotive solutions. The demonstration runs on top of OpenGL ES 2.0, which is the only hard-requirement for Kanzi Engine technology.

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