API related related stories

Fixstars to hold the first OpenCL™ programming seminar in Tokyo, Japan

Fixstars Corporation is proud to host the OpenCL programming seminar for software developers in Tokyo, July 23. Fixstars will contribute to the penetration of the OpenCL in various industries by teaching at seminars with its expertise in multi-core programming. "Khronos warmly welcomes Fixstars hosting the first OpenCL programming seminar in Japan," said Neil Trevett, chair of the OpenCL working group, president of the Khronos Group and vice president at NVIDIA. "Providing developers the skills and insights to use a state-of-the-art technology such as OpenCL is a vital part of the growing parallel programming ecosystem, and Fixstars is uniquely qualified to provide the quality training that will result in stunning parallel applications." Fixstars recently joined the Khronos Group as a contributing member.

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gDEBugger new version release: Introducing vertex batch statistics and primitive counters

Graphic Remedy is proud to announce the release of gDEBugger Version 5.2 for Windows, Mac OS X, iPhone and Linux. The new version adds a new Vertex Batch Statistics view to the gDEBugger Statistics viewer. OpenGL draw function calls are grouped by the number of vertices they push into the graphic pipeline, allowing the user to view and improve the ratio between API calls made and vertices drawn. In addition, the new release introduces OpenGL primitive performance counters, displaying the total number of render primitives and vertices drawn per frame, as well as a breakdown to the specific primitive types (points, lines and triangles). Version 5.2 also includes a public beta release of gDEBugger iPhone. gDEBugger iPhone runs on top of Apple's iPhone Simulator, enabling developers to debug and optimize iPhone OpenGL ES-based applications within their primary work environment.

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DMP announces a two day getting start GLSL Programming training course

DMP has announced a new two day getting start GLSL Programming training course on August 20th and 21st 2009. The OpenGL ES roadmap has been tailored to the diverse needs of the embedded industry and contains two tracks with "1.X" and "2.X" specification roadmaps that will evolve in parallel. The 1.X roadmap will continue to be developed for new-generation fixed function 3D accelerators while the 2.X roadmap will enable emerging programmable 3D pipelines.This course introduce the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x.

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The Open Toolkit 0.9.9 brings OpenCL to .Net

The Open Toolkit is a set of advanced, cross-platform bindings to OpenGL, OpenCL and OpenAL for Mono/.Net. The latest release adds support for the OpenCL 'flat' API and improves platform integration and speed.

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Qt 4.6 offers support for OpenVG

Qt 4.6,a cross-platform application and UI framework now supports pluggable graphics systems for OpenGL 1.x and 2.x, and OpenVG 1.0 and 1.1. Khronos EGL API’s are used to access VG contexts and low-level window surfaces directly converting QPaintEngine requests into the equivalent OpenVG requests. This has been tested using X11/EGL and S60.

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ALT Software to deliver OpenGL SC and OpenGL ES 2.0 support for the ATI Radeon E4690

ALT Software, the leading provider of advanced graphics software for safety-critical embedded systems, today announced its commitment to deliver DO-178B certifiable OpenGL drivers for the ATI Radeon™ E4690, AMD’s newest high performance embedded graphics accelerator. As part of its commitment to AMD’s Embedded GPU roadmap, ALT Software will be delivering both OpenGL SC (Safety Critical) and OpenGL ES 2.0 support for the ATI Radeon E4690.

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LG Electronics licenses ARM OpenGL ES and OpenVG conformant technology

LG Electronics will use the ARM11™ MPCore™ multicore processor to provide flexible and cost effective processing in next generation DTVs and will enable LG Electronics to target a range of platforms with the same architecture simply by implementing single or multiple SMP cores. Using the ARM Mali™-200 and Mali-400 MP graphics processors will open the path to true 1080p resolutions, affording consumers a home cinema experience that includes high-definition graphics, and vastly improving the browsing experience on DTV user interfaces. Mali GPU's deliver 2D and 3D graphics providing 4x and 16x full scene anti-aliasing (FSAA) without any noticeable drop in performance. Mali provides content developers with the state-of-the-art programmable features in OpenGL ES 2.0 and supports 2D scalable vector graphics through OpenVG for improved text, navigation, UI and web-browsing experiences.

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NVIDIA extends call for submissions at GPU developer summit deadline until June 30 2009

NVIDIA has extended the Call for submissions deadline to June 30th 2009. The GPU Developers Summit will be a 3-day series of technical presentations, tutorials and panels. Khronos has an overview of the event here, and the Call for Submissions page is here.

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GPU Developers Summit—tutorials, presentations on OpenCL and OpenGL

The GPU Developers Summit will be a 3-day series of technical presentations, tutorials and panels aimed at developers of consumer, professional and high performance computing applications looking to exploit more of the GPU’s parallel processing power using industry-standard languages such as C/C++ and Fortran as well as APIs such as Direct3D, DirectX Compute, OpenCL™ and OpenGL.

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OpenGL ES 2.0 Programming Guide updated for iPhone 3G S

The sample code from the OpenGL ES 2.0 Programming Guide has been ported to run on the iPhone 3G S. There is also a new free e-Chapter on developing with OpenGL ES 2.0 for the iPhone 3G S. Both are available for download from the book website.

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