Open Asset Import Library is a free library to import various well-known 3D model formats into applications. The library has been designed for maximum stability and efficiency. Written in C++, it is licensed under the BSD license. The API is provided for both C and C++, ports for other languages like Java, C# and Python are in preparation. Among many other formats supported, COLLADA is also supported.
The Champion the 3D Web using COLLADA Contest is over. The winner will be announced at Siggraph 2009 during the COLLADA BOF. Schedule details can be found on the Khronos Group Siggraph event page.
Graphic Remedy, a leading provider of advanced solutions for 3D-graphics developers, today announced gDEBugger iPhone release. gDEBugger iPhone allows OpenGL ES® based application developers to deliver more-complex 3D-graphics apps and significantly improve rendering performance. gDEBugger iPhone offers advanced debugging and profiling capabilities that reduce development time and accelerate time to market.
DMP has announced two OpenGL ES training courses. OpenGL ES Programming training course (getting started) September 14th - 15th, 2009, and OpenGL ES Programming training course (advanced course) September 24th - 25th, 2009. The curriculum has changed for the September course.
As reported by The Khronos Group, Spore now provides a cheat that allows Creators export their models in COLLADA file format. NaviCAD accurately displays the mesh and texture-mapping elements of the Spore COLLADA files. The NaviCAD developers are working on an update to handle all the COLLADA elements generated by the Spore COLLADA export cheat and have posted a slightly-modified Spore creature Hyla-Test in the Sample Models Search section of the app. NaviCAD is the only iPhone application that allows users to view COLLADA files including models from the Google 3D Warehouse.
Creative Labs announced their anticipated Zii Plaszma StemCell computing platform. The Zii Plaszma Platform is comprised of the Zii EGG StemCell Computer, ZMS-05 System Module, ZMS-05 Media Rich Applications Processor, Plaszma OS and Plaszma SDK. Features include 1080HD output, the ZMS Media Rich Applications Processor using ARM cores and enables OpenGL ES, an SDHC card slot, front facing VGA camera, rear facing HD camera, ten point Multi Gesture touch screen and a GPS receiver.
Mentor Graphics announced the integration of its Nucleus® Graphics User Interface (GUI) with the ARM Mali graphics processing unit (GPU) family of acceleration solutions. Integrating the Nucleus Graphics GUI solution with the Mali-200 GPU makes it possible for graphic artists and usability specialists to exploit the potential of this advanced 3D accelerator. The Nucleus Graphics product abstracts the complexity of the OpenGL ES API to enable anyone to incorporate sophisticated 3D effects such as lighting, spinning, fading, twisting and zooming into their GUI designs without any programming knowledge.
The Champion the 3D Web using COLLADA Contest is quickly coming to end. With only three days left until it closing July 31st at midnight. If you are interested in entering, you should do so now. The Khronos Group has posted the BOF schedules for Siggraph 2009, which includes the time and date for announcing the winner. In addition to a Grand Prize of $5000, there are also First place, Second place and runner up prizes which include cash and additional prizes from the Media Grid Immersive Education Initiative and Electric Rain Inc. A complete list of prizes is available on the COLLADA Contest website.
Evolver is a web-based interface compatible with COLLADA which allows you to create your own avatars quickly and easily. Using the intuitive web interface anyone can create their own avatar. The interface supports full body avatars which can be women, men, children or creatures. You can even upload your own photo to create a close of yourself. There are several ways to share your creation built into the online interface such as MySpace, Facebook, online movie and more. There is an introductory price of $39USD to export your avatar so that you can use it in a 3D application such os Maya.
The BlockMap data structure is an efficient and compact representation which stores in a small texture all the information to render city blocks. Developed at the Visual Computing Laboratory - CNR, it encodes color, normal and ambient occlusion term for the vertical facades and sloped roofs of the buildings. Using modern OpenGL and GLSL for preprocessing and ray-casted visualization, the BlockMap and its evolution are used to build a realtime multiresolution renderer for large urban models.