A new series of OpenGLES 2.0 code samples are now available for iOS. The examples currently cover the following subjects: Asset import using Assimp; Gpu Skinning; Bump Mapping; Quaternion camera movement; Fog; SkyBox and Water Reflections. The code source is distributed under the GPL license.
FPGA is a large array of fine-grained programmable elements that can be configured in such a way to efficiently solve many complex problems. The primary method of design entry for FPGAs is through Hardware Design Languages (HDLs) such as VHDL or Verilog. This talk by Deshanand Singh of Altera, at the FPL2012 conference, explores techniques o program FPGAs at a level of abstraction that is closer to traditional software-centric approaches using OpenCL.
Omega Resistance a WebGL based co-op space arcade shooter with Gamepads, Rigid Body Physics and AI autonomous movement system. Runs only on Google Chrome, you will need to enable gamepad flag by going to chrome://flags and search for gamepad API and enable. Requires an XBOX 360 or PS3 controller. Does it run, what is your framerate and PC specs? Tell us on Twitter or Facebook (@GameTheoryLabs)
If you prefer to get your news through social media outlets, like Facebook and Twitter, the Khronos Group can be found there too! We've got our main Twitter account and Facebook page covering OpenCL, OpenGL, WebGL and COLLADA. We've got a good selection of videos from our various shows on YouTube as well.
AMD CodeXL is a new unified developer tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs. It includes powerful GPU debugging, comprehensive GPU and CPU profiling, and static OpenCL kernel analysis capabilities, enhancing accessibility for software developers to enter the era of heterogeneous computing. AMD CodeXL is available for free, both as a Visual Studio extension and a standalone user interface application for Windows and Linux.
AMD CodeXL increases developer productivity by helping them identify programming errors and performance issues in their application quickly and easily. Now developers can debug, profile and analyze their applications with a full system-wide view on AMD APU, GPU and CPUs.
AMD CodeXL user group (requires registration) allows users to interact with the CodeXL team, provide feedback, get support and participate in the beta surveys.
Codeplay's Offload for OpenCL is a tool-set built on top of OpenCL allowing developers to accelerate performance using C++ for any OpenCL supported GPU. It is bundled with a number of kernel library components which can be used to help build C++ based programming models for GPUs.
The Khronos Group is pleased to announce Dr Tomasz Bednarz as the new Chapter Leader for the Sydney Australia Khronos Group Chapter. Dr Bednarz has an impressive resumé and is active in the GPU community.
Khronos member Hwanyong Lee will be speaking at Global 3D Tech Forum in Korea on October 11th. The 2nd Global 3D Technology Forum which is a big event of 3D Industry(including World 3D Expo,
3D Film Festival), will be held in KINTEX(Ilsan)