COLLADA has announced the winners of the COLLADA Contest. Congratulations go out to all of our winners and a big thank you to everyone who participated. The Grand Prize winner is Chuck Han and Dan Dan Halabe from Navicad.com. The rest of the winners can be viewed here.
Khronos has posted the Siggraph 2009 COLLADA BOF presentation slides and the OpenGL BOF presentation slides. The OpenGL BOF slides include an overview on OpenGL 3.2, OpenGL ES, WebGL, GLSL and gDEBugger. The COLLADA slides include a COLLADA Conformance overview, COLLADA Vision, Project Wonderland, Sirikata--a next generation open source virtual world--and the COLLADA Contest Winners.
If you missed the OpenCL BOF at Siggraph, no worries, the Khronos Group has posted the OpenCL BOF slides used during the presentation. You may view and download the slides in PDF format in the Khronos Developer Library.
AMD announced it is now offering a free OpenCL™ for CPU beta download as part of the ATI Stream SDK v2.0 Beta Program. The beta will help programmers to more easily develop parallel software programs and take further advantage of multi-core x86 CPUs to accelerate software and deliver a better computing experience. AMD has submitted conformance logs from its Microsoft® Windows® and Linux® CPU beta releases to the Khronos Working Group for certification.
BetaNews has published a well thought out review based on the recent announcement of WebGL. Scott Fulton writes "For three-and-a-half years, the rotating cube corner has pretty much been the 'test pattern' for WebGL. But today's endorsement by the Khronos Group, responsible for OpenGL and OpenGL ES, could catapult this project from virtual stagnation into overdrive." There is also a good comment discussion on going. If you wish to comment directly to the developers of WebGL, you can do so on the Official Khronos WebGL Feedback thread.
TechReport recently spoke with Neil Trevett about OpenCL, who fills positions as both the Khronos Group's President and Nvidia's VP of Embedded Content.This two page report is well written and an easy read.
AMD just published a public OpenCL Beta for the CPU, soon to be followed with support for AMD’s latest GPUs. OpenCL is a young technology and there are few documents that provide a basic introduction with examples. This article, by Benedict Gaster from AMD, helps make OpenCL easier to understand and implement.
SIO2 Interactive has released version 1.4 of its Open Source Game Engine. With an impressive list of new features the core has gone though a major optimization and now perform up to 40% faster! The SIO2_SDK comes with a set of 20 tutorials, video tutorials, documentation and online support.