WebGL is being built into Mozilla's Firefox, Apple's Safari and now Google's Chrome browser. WebGL can be used in the latest Chrome developer preview version--but only if "--enable-webgl" and "--no-sandbox" command-line switches are added when Chrome launches. The latest versions are Chrome 184.108.40.206 for Windows and 220.127.116.11 for Mac OS X and Linux.
The Khronos Group announced it has publicly released the OpenMAX™ AL 1.0 specification, a royalty-free, cross-platform C-language API for high-performance multimedia applications on mobile and embedded devices. The OpenMAX AL standard simplifies deployment of hardware and software audio, video and imaging capabilities across any platform or operating system. OpenMAX AL enables developers to create rich media applications across a wide range of hardware devices.
Graphic Remedy has released gDEBugger iPhone. gDEBugger iPhone is a unique debugging and profiling tool for iPhone games and applications developers, assisting them in producing robust, high-quality applications in a competitive environment. gDEBugger runs on top of Apple's iPhone Simulator, enabling developers to debug and optimize iPhone OpenGL ES-based applications in their primary work environment.
NVIDIA just released its first OpenCL-conformant graphics driver to the public. Up to now, it was only available to registered members of its GPU Computing developers program. Get your OpenCL driver today.
DMP is proud to announce two all new OpenGL ES programming training courses. For those who have taken past courses, these are two new courses. OpenGL ES programming training I and II will run November 5-6 and November 26-27. Complete details are available online for the Training I and Training II course in english, or Japanese.
A new project on Google code offers up Java/Scala bindings for OpenCL. OpenCL4Java is a library that provides three levels of Java bindings for OpenCL: C-style wrappings auto-JNAerated by JNAerator; Thin Object-Oriented wrappings that hide away the complexity of the C-style wrappings; ScalaCL, which is a kind of "parallel expressions for dummies" in Scala. A thread on the OpenCL message boards is available for feedback.
NVIDIA has released the first public OpenCL conformant GPU drivers as well as a powerful performance profiling tool and an OpenCL Best Practices Guide. The OpenCL Visual Profiler uses the extensive performance instrumentation in NVIDIA’s OpenCL drivers and hardware performance signals designed into NVIDIA GPUs to provide developers with insight into performance bottlenecks and opportunities for optimization. The OpenCL Best Practices Guide designed to help OpenCL developers programming for the CUDA architecture implement high performance parallel algorithms and understand best practices for GPU Computing. The OpenCL drivers, Visual Profiler, and Best Practices Guide are all available on the NVIDIA developers website.
MacResearch initially launched its OpenCL Tutorials in August. Now they have five OpenCL tutorials in video format. The latest in their series is a video Questions and Answers session based on feedback from Episode 4 - Memory Access and Layout. If you are just getting started with OpenCL, these video tutorials from Mac Research make a great starting place.
Intel Corp. unveiled the Atom CE4100 media chip at the Intel Developer Forum (IDF) 2009. The CE4100 provides MPEG-4 support, 3D graphics, can capture uncompressed 1080p video, offers high-end audio, has a built in NAND controller and support DDR2 and DDR3 memory. The new chip provides full support for OpenGL ES 2.0 and Flash 10, providing a great environment for Flash based games, video and rich web content. A short video featurette is available at ZDNet.
AMD has released an update to their ATI Stream Software Developers Kit (SDK), putting v.20 at Beta 3. This version brings recognition of 64-bit atomic built-ins as well as fixes to compiler and code generation issues. The Khronos Group has a forum thread where you can express your thoughts on the ATI Stream SDK and OpenCL.