AMD announced the opening of a new research and development (R&D) center in Israel, located in the Tel-Aviv area. A world class team of highly talented software engineers is working on the latest heterogeneous computing technologies for the next generation of parallel computing platforms. This announcement follows AMD's recent acquisition of Graphic Remedy, a renowned Israeli startup company specializing in development tools for heterogeneous computing and 3D graphics.
WebGL Camp #3 is just around the corner. This Friday, June 10th at 8:30AM, WebGL Camp #3 will start. There is an impressive line-up of speakers at 1300 Crittenden Lane, Mountain View, CA, a Google Campus. Included in the roster are Tony Parisi--co inventor of VRML, Opera, Screampoint, Google, Katalabs, and Neil Trevett--president of The Khronos Group, plus many more. Registration is open and free.
DMP is proud to announce two all new OpenGL ES programming training courses. OpenGL ES programming training I and II will run September 15-16 and September 21 - 22, 2011. Complete details are available online for the Training I and Training II courses in english, and in Japanese.
DMP is proud to announce two all new OpenGL ES programming training courses. OpenGL ES programming training I and II will run July 14 - 15 and July 21 - 22 2011. Complete details are available online for the Training I and Training II courses in english, and in Japanese.
StreamComputing is offering an OpenCL course in Utrecht or Amsterdam depending on demand. We have been working on a book “Accelerated start with OpenCL” which will be handed out and is used as a base for the whole day. You will learn about the basics of OpenCL, recognize which code can best be translated into OpenCL-code, learn how to think in parallel – which is different than thinking in threads, get an overview of different GPGPU programming languages, and see the advantages of all, and learn how to code platform-independent GPU-accelerated code. On request, we’ll practise on NVIDIA, AMD (Fusion&GPU), IBM POWER, Sony PS3 and/or the ARM-platforms.
Patrick Cozzi and Christophe Riccio invite you to contribute to OpenGL Insights, a book containing original articles on OpenGL, OpenGL ES, and WebGL techniques by the OpenGL community and for the OpenGL community: from game programmers to web developers to researchers. OpenGL Insights will be published by A K Peters Ltd. / CRC Press in time for SIGGRAPH 2012. Given the wide array of OpenGL platforms, from Mac desktops to Android phones to web browsers, we invite you to submit article proposals on all aspects of OpenGL development, including performance tuning, recent GL features/extensions, application architecture, vendor-specific techniques, WebGL, and interoperability with other APIs. We are interested in proposals based on your unique real-world experience using OpenGL.
A new OpenGL blog has turkish translations based on lighthouse3d, songho, and other OpenGL and GLSL sites. All Turks of the friends of OpenGL are invited to help improve the content of the site.
KDE SC 4.7 Beta 1 features improvements to KWin, the window manager for the KDE Plasma Desktop, adding support for OpenGL-ES 2.0 and improving its overall performance on mobile devices.
Applications for Life Company released Box Shot 3D 3.4, an update to their powerful utility that digitally “shoots” virtual 3D objects. Box Shot 3D allows you to render software boxes, book covers, magazines, CD, DVD and Blu-Ray boxes, cans, bottles, mugs, bags and much more. No 3D-knowledge is required at all and the results look very professional because of raytracing rendering technology. The new release brings COLLADA format import support.
Mirada and Chris Milk have teamed up to create an ambitious transmedia interactive music video experience called "3 Dreams of Black" for Danger Mouse and composer Daniele Luppi's Spaghetti Western-inspired concept album ROME featuring Jack White and Norah Jones. "'3 Dreams of Black' has made it clear that WebGL brings a lot of possibilities, but at the same time requires a level of technical knowledge that just a few studios have," said Ricardo Cabello, Lead Data Arts Developer, Google Creative Lab. You can watch a preview on YouTube.