Avi Bar-Zeev, a Principal Architect at Microsoft, was disappointed by recent Microsoft headlines parroted from a recent security scare report. He writes "Is WebGL actually harming your computer in any way? I doubt that’s a serious or credible claim. And, frankly, if Microsoft has taken a formal position against WebGL, no one I know got the memo." Avi goes on to express his thoughts on the pro's and cons of Microsoft supporting WebGL vs running away from it. If you have only 5 minutes to read something today, make it this well thought out article on the future of WebGL and your 3D user experience. Avi's article ends with "There is clearly only one direction forward for Microsoft and 3D on the web. WebGL is the way."
OpenSceneGraph is an open source OpenGL-based scene graph API for high-performance 3D rendering. The 2.8.5 release adds new features and enhancements to the stable 2.8.x release series, including more efficient uniform processing, support for the OpenGL texture multisample extension, and enhancements to several file format plugins. For further information read the press release, or to obtain the software go to the download page. OpenSceneGraph also supports COLLADA.
Think you have what it takes to write the best AMD Fusion application using the AMD APP SDK and OpenCL? Prove it with the OpenCL Coding competition! The AMD APP SDK with OpenCL 1.1 support is available online.
AMD announced a new set of software development tools and solutions to enable developers to optimize their applications for OpenCL standards. These advanced tools create a foundation for software companies to realize the full potential of the AMD Fusion Family of Accelerated Processing Units (APUs), harnessing the combined compute power of AMD's high-performance CPUs and GPUs across a wide array of heterogeneous computing platforms. As a result, developers can bring to life innovative experiences like HD video, 3D gaming, video conferencing and intuitive user interfaces, to truly differentiate their applications in the market.
Applications for Life Company announced the release of Box Shot 3D 3.5, an update to their powerful utility that digitally shoots virtual 3D objects. Box Shot 3D allows to render software boxes, book covers, magazines, CD, DVD and Blu-Ray boxes, cans, bottles, mugs, bags and much more. The new version brings better support for non-triangulated COLLADA files.
LuxRender is a physically based and unbiased rendering engine using OpenCL. Based on state of the art algorithms, LuxRender simulates the flow of light according to physical equations, producing realistic images of photographic quality. OpenCL allows the Luxrender developer team to support a wide range of platforms and OS.
MontaVista® Software LLC and Rightware Oy announced a strategic partnership and enablement of Rightware’s flagship 3D user interface product - Kanzi® UI Solution running on top of a GENIVI compliant MontaVista Linux platform. MontaVista demonstrated at Telematics Update 2011, a jointly developed solution on an automotive reference platform that showcases their capabilities and ease of integration with 3D automotive solutions. The demonstration runs on top of OpenGL ES 2.0, which is the only hard-requirement for Kanzi Engine technology.
Aiming at increasing the OpenCL developing, I created some wizards to start up an OpenCL application project using the SDK from NVidia, AMD or Intel. I've used Anjuta DevStudio on Linux. There is a lack of OpenSource IDE and tools to develop GPU applications, these wizards help us to create OpenCL applications based on templates and, thus, to decrease the learning curve.
A new video about SmallLuxGPU 2.0 and Blender Exporter LiveMod. SmallLuxGPU is a LuxRays demo and a LuxRender 'proof of concept'. SmallLuxGPU is released under GPL license. SmallLuxGPU 2.0 renderer is 100% written in OpenCL and includes the support for:
- Multi-OS (i.e. Win, Linux, MacOS, etc.);
- OpenCL multi-platforms (i.e. Intel + NVIDIA, etc.);
- OpenCL multi-devices (i.e. CPUs+GPUs, etc.);
- Metropolis Light Transport;
- Path tracing with next event MiS (i.e. multiple importance sampling);
- Blender integration with LiveMode: interactive materials/lights/objects editing.