Shaderific version 3.2 is now available. Shaderific is an educational app for iPad, iPhone and iPod touch that makes it possible to write, compile and test OpenGL ES 2.0 and OpenGL ES 3.0 shader programs directly on any iOS device. Version 3.2 adds support for OpenGL ES 3.0 and GLSL ES 3.0. The new capability of using 3D textures in a shader program is demonstrated by a shader that generates a procedural fire effect based on a pre-calculated 3D noise texture. A new blending mode allows rendering of multiple blended objects. The blending factors and blending function can be customized without interrupting the rendering loop.
ANTFARM, a consumer robotics company, has started a kickstarter for a book about multi-core computing. One that removes the ambiguity around Multi Core processors and More Importantly training people to Program the Multi Core processors of the Future. The Kickstarter goal is a modest one of $5,000 by April 3rd, 2014.
Graham Sellers has authored a blog post looking forward into the future of OpenGL. How do features make it into OpenGL? Who decides what the functions should be called? What goes in the core specification and what remains an extension? In his post, Graham talks about the process at Khronos — the standards body that produces the OpenGL specification, its members, the process of creating and publishing and suggests how you, as a user, are able to contribute.
Join the Khronos Group's WebCL and WebGL work groups at this Intel sponsored O'Reilly conference. Hear Tasneem Brutch and Steven Eliuk from the WebCL working group and Tony Parisi from WebGL and glTF working groups.
Intel SDK for OpenCL Applications 2014 Beta brings new capabilities and a comprehensive development platform for OpenCL APIs. Now developers can take advantage of the powerful combination of OpenCL, Intel Iris Graphics, and Intel HD Graphics to innovate and accelerate time to market. This new Beta extends the OpenCL support for Windows to include Android support. Also included is the new Code Builder, an integrated tool providing design, build, debug, and analysis capabilities within Microsoft Visual Studio and Eclipse IDEs with new features like API Debugging, kernel analyzing, and remote development on Intel Atom processors (codename Bay Trail) with Android.
Cesium has introduced full support for glTF models. A demo with example aircraft, ground vehicle, and character models is available. There is also a tutorial on how to use the Cesium API for glTF, and a tool to convert COLLADA to glTF (based on COLLADA2GLTF).
Acceleware partners with AMD to bring you this professional four day course designed for programmers who are looking to develop comprehensive skills in writing and optimizing applications that fully leverage data parallel processing capabilities of GPUs.
SketchUp 2014 has been released along with a new version of SketchUp and a completely revamped 3D Warehouse. There are quite a few enhancements to the main SketchUp product, including tweaks to the core SketchUp modeler and an updated API. For the 3D Warehouse, one of the best new features is a way to easily embed visuals of your 3D models via their new WebGL Viewer. As an example, the following embedded model should be fully 3D for most of you.
Erik Noreke, Khronos Group VP of Business Development and Work Group Chair of both OpenSL ES and OpenMAX AL, will be talking at the upcoming Wearable and Flexible Technologies World (WFTW) 2014 conference in Shanghai China. WFTW 2014 is the second annual Global Augmented Reality Summit and focuses on wearable technologies, including flexible electronics and augmented reality technologies.