AMD has released an update to their ATI Stream SDK. This brings OpenCL 1.1 support to the table among many other enhancements. Although most of the improvements revolve around OpenCL, there is a host of additional hardware and OS support included also. The ATI Stream SDK v2.2 product is based on a published Khronos Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at www.khronos.org/conformance.
DMP is proud to announce three new programming training course sessions. Complete details in english are available online for the courses: GLSL Getting Started, Training I and Training II, and in Japanese.
Tom Olson, Director of Graphics Research at ARM, thinks he knows what the killer app for OpenCL is going to be. Have a seat, and pop over to Tom's blog to learn what the killer app for OpenCL will be. It may not be what you think.
The new release of the Voreen 2.5 volume rendering engine contains several new features. It is now possible to create and edit animations, which can be exported as videos. Furthermore, Voreen now contains a GPU-based multi-volume renderer, allows aggregation of subnetworks and supports iterative processing by exploiting loops in the network graph, and contains support for OpenCL used for some processors.
The new NVIDIA Quadro Plex 7000 array, and Quadro 6000, Quadro 5000 and Quadro 4000 GPUs feature the new NVIDIA(R) Scalable Geometry Engines and leverage NVIDIA Application Acceleration Engines (AXE) to enable the world's fastest performance across a broad range of CAD, DCC and visualization applications. Rated at 1.3 billion triangles per second in raw performance, the Quadro 6000 enables users to interactively work with models and scenes that are five times more complex than ever before. All of the new GPUs are built on the latest industry standards such including OpenCL 1.1, OpenGL 4.1, DirectX 11 and DirectCompute. Jon Peddie has posted an indepth review of the new Quadro 5000.
Unified Color Technologies announced HDR Expose, an OpenCL GPU enhanced application providing photographers complete control of their HDR workflow. HDR Expose replaces HDR PhotoStudio allowing the creation of natural looking HDR images. Notable improvements include a re-designed UI, improved RAW image processing, digital RGB and Bch meter, simplified batch processing and halo reduction and local contrast tools.
Image2D variables play a very important role in OpenCL because they use the texture caching and samplers of the GPU and thus are very suitable to store large arrays and/or data that has to be accessed very often. CMSoft Image2D tutorial covers how to manipulate Image2Ds and how to reinterpret a vector as a Image2D variable, with useful C99 source code to retrieve vector data from a Image2D.
Immaginaria Ltd. is proud to announce a major update to TNGViewer, featuring a new 'Anim' menu containing all animation takes available in a scene, and multiple sorting options for Top Scenes -- as well as automatic thumbnail and scene cache refresh. Furthermore, this release adds many new import options in the Preferences dialog, Unicode support for path and object names, much improved support for COLLADA files, new support for Google Earth files (.kml,.kmz), new support for Autodesk FBX 7 files (SDK 2011.3), new support for Blender files (.blend) via the latest Open Asset Import Library, plus several important rendering and import fixes throughout the application. Finally, the fallback Direct3D 9 renderer now has feature parity with the OpenGL renderer.
Tech Soup announces open registration for its next OpenSceneGraph (OSG) course, October 5-7, 2010, in South Lake Union, Seattle, Washington. This class will teach students everything to be proficient in OSG in a 3-day intensive course. This course covers everything developers need to know to take maximum advantage of OpenSceneGraph from intermediate through advanced. We'll also take a tour through VirtualPlanetBuilder so you can build geospecific, tiled, paged datasets. Developers attending the course learn the mechanisms behind effective OSG development from scenegraph creation and manipulation through debugging & optimizing. Through instruction and labs, students build scenes and interact with real code from day one. The course is fast-paced, requires creativity and problem solving, and leaves users with a thorough immersion in OpenSceneGraph. Instruction is hands-on with numerous labs where students directly turn concepts into practical knowledge.
Along with the OpenGL, OpenCL and COLLADA slide sets from the Khronos related SIGGRAPH BOFs, WebGL slides have just been uploaded. Vladimir Vukicevic from Mozilla gives an overview and state of WebGL, Ken Russell from Google discusses WebGL in Chrome, Dan Lecocq, KAUST talks about WebGLot, Dennis Ippel, AKQA discusses WebGL in interactive media advertising, Marco di Benedetto talks about SpiderGL and Johannes Behr from Fraunhofer talks about X3DOM.