DirectCompute is a small tool which allows you to benchmark both DirectCompute and OpenCL general-purpose computing APIs by calculating tons of FFT-like data and some memory transfers. This version adds full OpenCL support, shaders profile selection, versions reporting and some basic results validations.
The Khronos Groups OpenCL API was awarded Editor's Choice Award this week, by HPCwire, at SC09. Every year at the Supercomputing Conference, HPCwire announces their Annual Readers and Editors Choice Awards. Hosted in Portland, Oregon in its 21st year, SC is recognized as the premier international conference on High Performance Computing (HPC), networking, storage and analysis.
VMWare recently released new Gallium3D drivers usable by guest operating systems running within VMware's virtualization platform. The drivers will allow virtualized guests to have accelerated access to X11, OpenGL, OpenCL, X-Video, XvMC, and all sorts of other possibilities, limited only by what's supported by the available state trackers.
SiSoftware releases its suite of OpenCL GPGPU (General Purpose Graphics Processor Unit) benchmarks as part of SiSoftware Sandra 2010, the latest version of our award-winning utility, which includes remote analysis, benchmarking and diagnostic features for PCs, servers, and networks.
NVIDIA launched the GeForce GT 240. The chipset uses the newer 40 nanometer manufacturing process, is low energy occupying only one slot without the need of a separate power connector. The NVIDIA GTX 240 card has 96 processing cores, 32 texture units, a 550MHz primary clock speed and can handle up to 1GB of GDDR5 memory running at 1.7GHz. The card supports OpenGL and DirectX 10-level graphics, CUDA, PhysX and OpenCL for general-purpose computing.
Digital Media Professionals Inc. today announced "SMAPH-S", a next generation OpenGL ES 2.0 shader-based graphics IP core. DMP will start providing the core to initial customers in 1Q 2010. SMAPH-S is a high-performance 3D graphics IP core that offers industry lowest power consumption with its state-of-the-art power saving technologies and highly optimized OpenGL ES 2.0 based-shader pipelines.
The Khronos™ Group today announced strong industry support and a wide range of shipping products utilizing OpenCL™ at SC09 (an international conference for high-performance computing). A number of demonstrations and tutorials from Khronos Group members highlighting the power and scalability of OpenCL will also be a major part of SC09. Khronos released a conformance suite for the OpenCL 1.0 specification in May 2009 that exhaustively tests both the functionality and numerical accuracy of OpenCL implementations before they are licensed to use the OpenCL trademark. A number of shipping products from working group members have successfully passed OpenCL conformance including products from AMD, Apple and NVIDIA. The current list of conformant products can be found on the Khronos website.
If you have a buck to spend and have an iPhone/iPod Touch, Apple has just approved NaviSPORE, the only iPhone app that lets you see your COLLADA Creations in 3D. NaviSPORE is community-driven. To see your Creation, in NaviSPORE, simply send the COLLADA file and associated textures (the TGA files) as a zip file to address in this forum post.
Mark Steele is suggesting that Cube Defense game demo by Yohei Shimomae, is possibly the first fully playable WebGL game. Considering it is put together without documentation, Mark feels encouraged by what he sees. Take the game for a spin, and see for yourself. A WebGL enabled browser is required.