The new version of music creation software FL-Studio contains a brand new OpenGL powered music visualizer called "ZGameEditor Visualizer" based on the free open source ZGameEditor engine. It comes with over 40 built-in effects that can respond to the music in various ways and it also allows you to create your own effects and share with others. Other features include using video to texture 3d-objects and publish your videos to YouTube.
CMSoft brings to developers the new GLRender tool in OpenCLTemplate that automates the creation of an OpenGL scene coupled with a derived OpenCL context.
DMP is proud to announce two all new OpenGL ES programming training courses. OpenGL ES programming training I and II will run May 19 - 20 and May 26 - 27 2011. Complete details are available online for the Training I and Training II courses in english, and in Japanese.
Qualcomm has licensed SRS Labs’ industry-leading audio APIs, including SRS’ OpenSL ES and OpenAL audio API solutions for mobile devices. “This agreement with Qualcomm is a significant step forward in cementing our worldwide leadership in mobile audio enhancement solutions,” said Bob Lyle, managing director of global business development for SRS Labs, Inc.
The COLLADA Work Group has posted the official COLLADA newsletter for March 2011 online. In this issue:
- COLLADA Conformance Testing
- OurBricks + COLLADA Makes Sharing 3D Content a Snap!
- COLLADA Opens Up a World of Possibilities in Second Life’s New Mesh Project
SRS Labs announced the availability of its new SRS TruGaming™ audio enhancement technology suite, which delivers an immersive, surround sound experience for mobile games. Designed to bring 3D positional audio and effects to mobile games over any standard stereo headphones, SRS’ TruGaming is the industry’s first and only publicly offered audio technology suite designed specifically to be part of a fully conformant solution of the recently introduced Khronos OpenSL ES™ 1.1 standard.
Students learn with interactive and hands-on sessions about GPU hardware, GPU languages, discovering how best to take advantage of GPUs for their computational needs. The course covers programming in both OpenCL and CUDA, pointing out the similarities and differences along the way. Topics include both the core languages and extensions including those for double precision and interfacing with OpenGL 3D graphics buffers.
OpenGL ES Programming provides programmers with interactive and hands-on sessions about graphics hardware, shading, data management, all through the modern OpenGL ES API. The course covers OpenGL ES 2.0 and the OpenGL ES Shading Language as well as the similarities and differences between OpenGL ES and desktop OpenGL 3.x/4.x. Topics include both the core languages and extensions such as those for double precision and interfacing with OpenGL 3D graphics buffers. This course is being offered in Fremont California, May 3-6 2011.
The Signals Blog has started a tutorial series on WebGL for Chemistry. To-date, only the first two tutorials in the series are complete, however it is looking to be a very promising tutorial.
John Bohannon and George Michael Brower have put together a stunning display of data using WebGL.