Recent research shows that WebGL is now supported on more devices than Flash. It’s the bigger platform. In fact, WebGL powered HTML5 is now the largest platform on the planet for interactive browser graphics. Now that WebGL is available on IE and Safari as well, we should see WebGL become even bigger. Long live WebGL!
AMD joined other exhibitors at the International Workshop on OpenCL with a unique demonstration. Developed by the AMD FirePro team, the AMD Waterfall demo featured an FTS Celsius R930 Workstation with the AMD FirePro W9100 and a 4K monitor. Designed to showcase OpenCL and OpenGL interoperability, in the waterfall particle simulation, the solution computed the collision of each particle in order to roll it along the rocks. IWOCL 2014 presentations are available for download from Agenda & Slides from 2014 | IWOCL.
Along with a plethora of updates from Apple, WebGL is now present by default on iOS 8 and OS X Yosemite. The folks over at Ludei have run a couple of tests: “We have downloaded and installed iOS 8 beta on an iPad2 and thanks to the CocoonJS Launcher App, that offers access to both the System WebView and to Canvas+, we have been able to confirm that WebGL support is for both mobile Safari and the webview.”
Conformance for OpenGL ES 3.1 has just been submitted for the highly successful ARM® Mali™-T628 GPU that powers the graphics capabilities of Samsung’s Exynos 5420 and 5422 application processors used in bestseller products such as, but not limited to, the Samsung Galaxy S5, Galaxy Note 3 and Galaxy Note Pro 12.2. Conformance will soon be submitted for the latest Midgard architecture GPUs, Mali-T760 and Mali-T720, which will power the upcoming new releases of mobile gadgets.
FinalWire has announced AIDA64 v4.50. The new AIDA64 release introduces a multi-threaded OpenCL GPGPU AES-256 benchmark to measure cryptographic processing performance of modern graphics processors and APUs.
Unity released version 4.5 of its engine, including a variety of enhancements, including over 450 fixes to the program. OpenGL ES 3.0 support has now come to the latest iOS devices in Unity 4.5, and its overall support of the standard has been improved in this release.
The latest version of Intel SDK for OpenCL Applications is now available to help developers to maximize platform performance with OpenCL and Intel Graphics. This new 2014 version provides a unified OpenCL development experience, new debugging capabilities, new remote development for Android, and preview support for SPIR 1.2 code generation and consumption. The SDK supports OpenCL on Intel’s CPUs, Intel Graphics, and the Intel Xeon Phi.
The Open Toolkit is an advanced, high-performance C# OpenGL and OpenGL ES binding. The latest version improves startup performance by up to 20x, adds OpenGL ES documentation tooltips, and improves Linux and MacOS support. OpenTK is used in commercial and non-commercial applications and is available for desktop and mobile platforms.
This is my pitch for SYCL, which I hope helps you understand what SYCL means for C++ OpenCL programmers. This is not associated with Khronos in any way, and is my own opinion on the SYCL 1.2 specification. Additional OpencL training videos are available online. The SYCL provisional specification is available online.