The OpenCLNews.com website is a community for professionals in OpenCL and Heterogeneous Computing using Open Standards. The basic charter of the OpenCL News site is to promote awareness of the OpenCL and Heterogeneous Computing using Open Standards) and to engage customers through understanding how they want the APIs to evolve.
Ellie Goulding Lights offers a glimpse into the capabilities of WebGL.
Quad Software announced the release of the version 3.1 of Grome, the game level authoring tool used by professional game developers and companies from 3D simulation industry. This new version brings new tools and enhancement to existing ones, speed and memory management improvements. New extended compatibility is provided with external engines (Unity3D, Unreal Development Kit, OpenSceneGraph) and integration with external modelers (3DS Max, Maya, Blender) is achieved via industry standard COLLADA format. Commercially available for over 4 years, Grome modeler is used for AAA game titles for latest generation consoles and for PC by companies like Ubisoft and Eidos, for mobiles platforms by Gameloft and for professional simulation applications by Boeing and Saab.
David Kanter at Real World Technologies was written an in-depth introduction to OpenCL. Starting with the general history of OpenCL, David covers the execution and memory model, and finished up with a good recap and glossary. An excellent read for the beginner to intermediate OpenCL developer.
Firefox 7 has just been released. Mozilla has identified and patched several vulnerabilities with regards to WebGL including a critical security vulnerabilities.
When it comes to high-performance computing applications, OpenMP has long been the standard open-source API for the job. However, OpenCL is now emerging as a new challenger in the HPC space. According to Evans' Data Corp., OpenCL is now the second most popular HPC tool with almost 28% of developers using OpenCL, ahead of Intel's Threading Building Blocks (Source: AMD slideset). Evans also shows OpenCL adoption has increased since 2009. AMD has decided to step up its game by releasing optimization and development tools that fill in the gaps it sees in the OpenCL ecosystem.
Users of Apples recently released Final Cut Pro X will appreciate the most recent upgrade. FCP now includes OpenCL support for exporting your videos. According to OnlineVideo.net "I tested a few simple test projects, and saw some profound speed increases, particularly with an AVCHD clip with a Gaussian Noise effect applied. Not all producers will see these kind of benefits, but it’s nice to see OpenCL start to pay some real benefits."
While watching the season premiere of Terra Nova the other night, we were surprised to see a Google Chrome commercial. We were even more surprised to hear Google prominently announce WebGL in the commercial, not once but twice. We hope you will enjoy the commercial as much as we did.
The new Intel® OpenCL SDK 1.5 makes it easy for you to design, build, debug, and profile OpenCL applications running on the CPU device. Among the new features in this release is a beta OpenCL kernel debugger, a support for OpenCL profiling with Intel® GPA 4.2, seamless utilization of the Intel® AVX instruction set through the Implicit CPU Vectorization Module, and offline compiler support for Linux.
DMP is proud to announce two all new OpenGL ES programming training courses. OpenGL ES programming training I and II will run November 10-11 and November 24 - 25, 2011. Complete details are available online for the Training I and Training II courses in english, and in Japanese.