API related related stories

C3DL core updated to use WebGL

C3DL website has an announcement stating they have released v2.0 of C3DL. The version 2.0 core has been updated to use WebGL. The demo's, tutorials and documentation have been updated also. From the website, "The Canvas 3D JS Libary (C3DL) is a JavaScript library that will make it easier to write 3D applications using WebGL." This version sees ports of all c3dl features including COLLADA model loading, Picking, Lighting System, Camera system, Particle system and Effects System.

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GLGE Javascript library now supports COLLADA

In January we mentioned GLGE, a javascript library which helps ease the use of WebGL. The fine folks at GLGE have now added support for COLLADA to the library. Although still a work in progress, there is a great little demo online.

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ALT and CARERI establish joint technology lab for new generation of embedded graphics display system

ALT Software has won a contract with the Chinese Aeronautical Radio Electronics Research Institute (CARERI) to provide embedded graphics display drivers and hardware design services for the ATI Radeon E4690 and Radeon X1400 graphics processors for deployment in next-generation avionics display systems. ALT Software has been a leading provider of OpenGL ES and OpenGL SC display drivers for avionics systems for well over a decade.

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gDEBugger V5.5 - Introducing AMD (ATI) GPU Performance Counters Integration

Graphic Remedy is proud to announce the release of gDEBugger Version 5.5 for Windows, Linux, Mac OS X and iPhone. This version introduces a powerful AMD GPU performance counters integration, displaying AMD graphic hardware and driver performance counters in gDEBugger's Performance Graph and Performance Dashboard views, allowing developers to optimize their application over AMD (ATI) graphics hardware. AMD Performance counters are available on Windows, when using ATI Radeon (TM) HD 2000 series or newer with Catalyst (TM) 9.12 or newer. This version also includes a large number of bug fixes and stability improvements. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows, Mac OS X and Linux operating systems.

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ImgTec’s POWERVR SGX OpenGL ES 2.0 passes 100 OEM product milestone

Imagination Technologies reports that over 100 products are now shipping using its POWERVR SGX graphics acceleration technology. This year will be the year in which OpenGL ES 2.0 graphics overtakes OpenGL ES 1.1 devices in terms of new deployments. Dr. Jon Peddie, president, Jon Peddie Research says "Simply put: Imagination's POWERVR is the standard for mobile 3D graphics."

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ImgTec previews optimized Flash Player 10.1 for mobile devices using OpenGL ES 2.0

Imagination Technologies has demonstrated an optimised Flash Player 10.1 for mobile and embedded devices, utilising OpenGL ES 2.0 graphics acceleration. The demonstration took place at MWC 2010 in Barcelona on application processors with the POWERVR SGX graphics processor.

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ARM Mali UI Engine for developers allows management of OpenGL ES shaders

ARM announced the Mali™ User Interface (UI) Engine, including the Lotion UI example source code, is now available via the Mali Developer Centre free of charge. The UI engine can be used to develop 3D applications, providing an OS-independent set of facilities for handling I/O devices, loading & management of graphics assets including textures and OpenGL ES 2.0 shaders. Also included is a library of classes and functions to help develop 3D User Interfaces.

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3d-test interviews CopperLicht creator Nikolaus Gebhardt

3d-test has a short interview with Nikolaus Gebhardt, one of the developers behind CopperLicht.

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ATI Stream SDK v2.01 with OpenCL™ Support just released

AMD has announced an update for their ATI Stream SDK with OpenCL support. New to this version is support for debugging OpenCL with GDB on x86 CPU's in Linux, a preview of support for OpenCL and Microsoft's DirectX 0 interoperability, plus additional samples are included.

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BEALTO offers OpenCL training in Europe

BEALTO has started to offer OpenCL training in Europe. Eric Bainville, founder of BEALTO, is an independent software architect and developer who has written a number of papers and tutorials on OpenCL. He currently offers a one week course once per month in OpenCL. The courses are flexible, allowing each teams need to be met.

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