API related related stories

Pre-release of the open source project ‘CLyther’

Currently in the planning stages of a new open source project, CLyther, is a Python tool similar to Cython. CLyther is a python language extension that makes writing OpenCL code as easy as Python itself. CLyther currently only supports a subset of the Python language definition but adds many new features to OpenCL. CLyther exposes both the OpenCL C library as well as the OpenCL language to python.

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Autodesk Softimage 2011 3D rendering software support COLLADA import export

Autodesk® Softimage® 2011 introduces innovative new rendering and animation tools that help artists create more complex, high quality characters and effects in less time. Included in the new features is Crosswalk 5.0, which will allow you to transfer Softimage content in and out of Autodesk 3ds Max® and Autodesk Maya® software pipelines using the latest dotXSI, COLLADA, and FBX standards.

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Graphic Remedy launches gDEBugger CL at GDC 2010

Graphic Remedy, a leading provider of advanced solutions for 3D graphics developers, launched gDEBugger CL at Game Developer Conference 2010. gDEBugger CL allows OpenCL™-based application developers to deliver complex parallel computing applications and significantly improve application performance. gDEBugger CL offers advanced debugging, profiling and memory analysis capabilities that reduce development time, accelerate time to market, help deploy the application on multiple platforms and boost application parallel computing performance. gDEBugger CL supports OpenGL-OpenCL interoperability and works together with gDEBugger GL to display, in a single GUI system, both OpenGL's and OpenCL's debugging and profiling data.

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The Open Toolkit library 1.0 beta-3 released

The Open Toolkit library is an open-source wrapper that allows .Net/Mono applications to use OpenGL¸ OpenAL and OpenCL. This release improves stability under multi-threading scenarios, introduces a new multithreading sample, improves inline (intellisense) and hardcopy (PDF) documentation and fixes a large number of secondary issues. The Open Toolkit can be used on Windows, Linux, Mac OS X, Solaris and *BSD and is especially suitable to rapid development of games, GUIs, virtual reality and scientific visualizations.

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Symbio presents use cases leveraging Khronos API environments at GDC 2010

Symbio's Petri Talala will present interesting use cases leveraging Khronos API environments at the GDC Khronos Mobile Session 3-4PM on Friday, March 12.

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AMD Open Physics Initiative Expands Ecosystem with Free DMM for Game Production on OpenCL

AMD announced with partners Pixelux Entertainment and Bullet Physics, it has added significant support to the Open Physics ecosystem by providing game developers with access to the newest version of the Pixelux Digital Molecular Matter (DMM), a breakthrough in physics simulation. In addition, to enabling a superior development experience and helping to reduce time to market, Pixelux has tightly integrated its technology, DMM, with Bullet Physics, allowing developers to integrate physics simulation into game titles that run on both OpenCL- and DirectCompute-capable platforms. And both DMM and Bullet work with Trinigy’s Vision Engine to create and visualize physics offerings in-game.

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COLLADA at GDC 2010

COLLADA will be sponsoring a session at GDC on Friday March 12th 2010. Attend the COLLADA session to discover how COLLADA assets and tool chains fit naturally with WebGL’s acceleration of 3D on the web - and how the combination of COLLADA and WebGL provide a compelling 3D pipeline for 3D Web content creation and deployment. Also learn about the new COLLADA 1.4 Conformance Test Suite for Khronos Adopters.

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Khronos Group prepares for GDC 2010

The Khronos Group is preparing for the Game Developers Conference 2010. On the Official Khronos GDC Event page, a few of the sessions and speakers have been listed, as well as information regarding the Khronos Group's booth. Session this year will cover OpenCL, OpenGL, OpenGL ES, WebGL and COLLADA. This year there will be two additional sessions, "The Best of Both Worlds: Using UIKit with OpenGL" by Noel Llopis from Snappy Touch, and "An Overview to Creating Games with Palm's Plug-in Development Kit" by Jeff Bush, Director webOS, Graphics & Gaming at Palm.

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OpenCL – First tremors of an industry revolution

Jarkko Kemppainen of Symbio has written a wonderful article outlining how OpenCL came about. From Moore to Amdahl, cryptanalysis to extra terrestrial, the history of utilizing the the GPU to compute is covered.

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Khronos Group OpenGL ES 2.0 Reference Card now available for download

The Khronos Group has just finished the latest in their series of reference cards. This reference card is for OpenGL ES 2.0 and can be downloaded in PDF format today. Both the OpenGL ES 2.0 API and the OpenGL ES Shading Language 1.0 are covered in detail.

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