Adobe announced that they will be using their newly enhanced Adobe Mercury Playback Engine that incorporates OpenCL heterogeneous compute for the very first time on a number of Apple MacBook Pro laptops with AMD Radeon graphics.
The Khronos WebCL Working Group is pleased to announce the availability of the first WebCL public working draft. Many thanks to the editors Tomi Aarnio and Mikael Bourges-Sevenier, and to everyone who contributed to and reviewed the draft, and participated in the discussions.
Jon Peddie has a great write up on GFX Speak about The Khronos Group turning 12 this year.
The OpenCL hardware acceleration features in the Generic Graphics Library (GEGL) were originally developed as part of Google's Summer of Code in 2009 and 2011 and finished over the winter with sponsorship from AMD and help by MulticoreWare. On supported systems, this feature should greatly speed up processor intensive operations. Users have to start the application with the command line parameter GEGL_USE_OPENCL=yes to use OpenCL.
Altera Corporation announced that goHDR achieved a significant reduction in development time and a dramatic increase in performance leveraging Altera's OpenCL for FPGAs. Working closely with Altera, goHDR ported its proprietary C-code to the OpenCL standard and implemented the code in an FPGA in less than a week - a process that typically requires 3-6 months using a traditional HDL flow.
WebGL: Up and Running is a new book by Tony Parisi. This book will help you get off and running with a quick introduction to WebGL. From the O'Reilly website "Tony Parisi is an entrepreneur and career CTO/architect. He has developed international standards and protocols, created noteworthy software products, and started and sold technology companies. Tony's passion for innovating is exceeded only by his desire to bring coolness and fun to the broadest possible audience." The Khronos group has had the privilege of working with Tony in the past. Tony Parisi is also the founder of the WebGL Meetups in and around the San Francisco area.
A series of three OpenCL webinars will be presented by Rob Farber on April 10th, April 24th and May 1st 2012. Complete details and registration are available in the AMD Developer Zone.
A well put together tutorial for those wanting to learn about OpenGL ES 2.0 and Shaders on iOS devices.
MulticoreWare Inc. has announced the Multicore Cross-platform Architecture (MXPA), an OpenCL runtime and compiler, enabling cross-architecture performance from a single, unified codebase. MXPA is designed to preserve the expression of parallelism in OpenCL, independent of vendor hardware and software stack implementation. MXPA currently supports x86 architectures and is being extended to a wide range of platforms from CPUs to DSPs with minimal vendor support.