The new Bullet 2.80 Physics SDK includes a preview of the GPU rigid body pipeline by Takahiro Harada, running 100% on the GPU using OpenCL. A new AMD Radeon 7970 Tahiti GPU can simulate 110k rigid body objects in real-time between 15-30 frames/second. It also works on recent NVIDIA GPUs with latest drivers. For more information check out the Bullet website at http://bulletphysics.org
Today Khronos released an open letter to the COLLADA community inviting closer cooperation and communication with the COLLADA working group.
To start the discussion, Khronos are also hosting a COLLADA meetup to discuss proprieties and actions for the ingoing health of this important 3D Asset format - open to all:
COLLADA Meet Up & Working Lunch
Wednesday, March 7th from 12:30pm–3:00pm
333 O’Farrell St, Tower 1, Presidential Suite
Host: Neil Trevett, Khronos President & Acting COLLADA Work Group Chair
* Open to all – while space available * No cost to participate * No GDC pass needed * Registration required *
The Khronos Group was an Augmented Reality forum Platinum sponsor at the 2012 Mobile World Congress this year. Presenting at the forum were ARM, Freescale, Imagination Technologies and ST Ericsson, with Christine Perey as the panel moderator. The slide presentations from those presentations are now available online.
A WebGL SXSW panel on Monday, March 12 @ 5:00PM-6:00PM in the Austin Convention Center, will bring together a group of practitioners who are actively involved in everything from writing the WebGL spec to shipping real products based on it. Between us we have been there since the earliest days of the spec and have delivered some of the most high profile WebGL projects seen to date. Join us as we reflect on what we have learned in the early days of working with WebGL and have a conversation about what the road ahead may look like.
The Khronos Group will be hosting three meet ups held during GDC in the Hilton San Francisco. Registration is now open for all three meet ups. Seating is limited, so please don't wait if your interested. The WebGL meet up is already starting to fill up. Complete details and sign up available here.
The Khronos Group has posted eleven podcasts from the Taiwan Tour. The podcasts cover the official KITE launch on February 16th, and the February 17th DevU. All podcasts are available in both English and Chinese. You can link directly to the podcast page here, or the Khronos feed here. Complete details of the DevU session can be found on the official DevU event page.
Mixamo online 3D animation service allows real-time creation of 3D character animations that are ready to be dragged and dropped into Flare3D IDE. This is possible through the use of the COLLADA format. Details of the workflow are provided online in a Mixamo-Flare-Flash tutorial.
Rightware announced that it will release Android 3D Homescreen Template to radically shorten the development time of 3D user interfaces on Android devices. Rightware's ready-made 3D homescreen design template enables the industry's fastest creation, interaction testing and deployment of photorealistic - and even stereoscopic - 3D homescreens on Android devices. Rightware's Android 3D Homescreen Template is powered by Kanzi UI Solution which has been optimized for the latest CPUs and GPUs to ensure optimal performance. The 3D Homescreen Template is provided with native OpenGL ES support and is capable of powering stereoscopic 3D user interface elements and homescreen entities with extreme swiftness.
PGCL™ is an OpenCL™ framework for compiling and running OpenCL 1.1 embedded profile applications on the ST-Ericsson NovaThor™ U8500 and follow-on platforms using a single ARM core as the OpenCL host and multiple ARM cores as an OpenCL computing device.
YOUi Labs released a new white paper: Using OpenCL to improve performance in Natural User Interfaces
YOUi Labs, experts in developing Natural User Interfaces (NUI) for embedded platforms, examines in a new white paper how both General Purpose Graphics Processing Units (GPGPU) and The Khronos Group’s OpenCL specification can be used in a NUI engine to best utilize the available hardware for efficiency and improved user experience. The white paper is available online.