AMD gDEBugger is a real-time OpenCL and OpenGL debugger and memory analyzer integrated into Microsoft Visual Studio. The new v6.1 adds concurrent debugging of multiple kernels, greatly improved overall kernel debugging performance, especially in scenarios where large sections of code are being skipped, and overall application stability improvements both for the client (Visual Studio) and server (debugged application) sides.
AMD APP SDK v2.6 is officially released. Notable features are enhanced performance, multi-GPU support on Linux, inclusion of the Khronos C++ wrapper, use of OpenCL kernels in data-driven applications and a preview of OpenCL 1.2 and the static C++ kernel language.
Irrlicht3d is asking rhetorically if WebGL is the future. Of course it is, find out why. The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
The Khronos Group has posted several presentation slide sets online from SIGGRAPH Asia 2011. Included are slides sets covering KITE, OpenGL, OpenGL ES, OpenGL SC, OpenVG, OpenMAX, OpenSL ES, StreamInput, WebGL and WebCL.
In this talk form the 2011 LLVM Developers Meeting, Intel presents their OpenCL SDK 1.5 and its core technology the vectorizer compiler.
The video presents an overview of the implicit vectorization module and discusses experience with the LLVM compiler toolkit. The presenter also presents some of the design decisions and and plans for future features (future instruction sets, vector select, predicated instructions, etc).
Head on over to MobileHTML5.org to see if you mobile browser supports WebGL. The well thought out chart by @firt covers pretty much all HTML5 mobile browser compatibilities.
VSR WebGL Export is a Rhinoceros 3D plug-in providing user with an easy to use tool which allows data models to be viewed on any other hardware. All that is needed on the target device is a state-of-the-art Web browser. “We are proud to have enhanced our VSR product suite in highly relevant areas,” says Michael Wieczorek, one of the executive directors of VSR. “The product launch of ‘VSR WebGL Export’ very nicely demonstrates our agility and technological competence to quickly translate customers’ wishes into available products.”
The slide sets from Devcon 5 in Santa Clara in December 2011 are now online. There are a total of 3 slide sets covering WebGL and WebCL.
A paper recently published by the Astronomical Society of Australia on how GPGPUs are dramatically changing the landscape of high performance computing in astronomy.This paper identifies and investigates several key decision areas, with a goal of simplifying the early adoption of GPGPU in astronomy. The merits of OpenCL are considered as an open standard in order to reduce risks associated with coding in a native, vendor-specific programming environment, and present a GPU programming philosophy based on using brute force solutions.